Delekhan
Prince
That's my thought. The extra partisan units really add friction to an invasion.
Now if we could just make the AI use those free units intelligently!
Now if we could just make the AI use those free units intelligently!
An additional penalty of sacking a city could be a city population loss
Keep in mind the law of unintended consequences here: Someone will be going on a conquest spree and use and use this population reduction as a way to keep happiness problems in check turning it from a disadvantage into a strong advantage.
I'd be fine with city population being cut in half for purposes of revolt calculations. I'd rather it still offers a high happiness hit from the full large population, and we need a reason to build courthouses (both for happiness and to remove puppet style economic penalties). Courthouses should have a high gold cost yes. The reason they were so high in GEM was that the per/pop cost effect modifier wasn't working, so it was more expensive on smaller cities, and cheaper on larger cities.
I'm pretty sure I remember having seen a "you razed one of our cities" diplomacy penalty.I don't think razing has any effect on diplomacy.
This seems fine to me.Here's how city capture happened in Gem. Say we capture Paris at 30 population. Paris resists for 14 turns, 1 citizen dies, 3 refugees flee to a new capital, and 1 citizen turns into a military unit at the new capital. The city lost all happiness and defense buildings, plus a random quantity of others.
Won't the mongols already have bigger bonuses from city state capture?I just thought of one key difference between razing and sacking: we can't raze capitals or citystates, but could sack them. This would especially help civs like Mongolia that focus on citystate conquest. We could set up a simple option: puppet to keep most buildings and population intact, or sack to kill half the populace and most buildings. Sacking wouldn't do any other special effects. Razing remains an option in non-capital cities.
I realized something: we're basically adding the vanilla method back into the mod as an option.
I know it was in Civ4, but I was fairly sure I'd seen it in Civ5 too.@Ahriman: The "You Razed One of Our Cities!" penalty was from Civ 4
My general impression is that in ancient/classical era, the general expectation was that an army would approach a city and demand its surrender. If they surrendered without a fight, then you'd take over, do a bit of looting and maybe kill the guys in charge, but otherwise leave them mostly unharassed. If they refused and you had to siege/fight, then basically anything goes once you take the city, including massacre.I wonder if the actions of participants in ancient wars actually had much diplomatic impact on third parties unconnected to the conflict?