timerover51
Deity
I have been here on the forum since 2006, and working on editing Civ3 with either the very flaky Editor that came with my original Basic Civ3 for the Mac disc, or with the regular editor after venturing onto the "dark side" and buying a surplus Windows desktop from my son's high school so I could edit Civ3 fully. I now have Quintillus's fine editor for the Mac and Steph's editor for Windows, both of which I have used and greatly appreciate the efforts put into them by Steph and Quintillus.
Having said that, I was working with the Play the World editor a couple of days ago and noticed this scenario that came with the game called Industrial Start. I took a quick look at it in Play the World, and lo and behold, your start was with the Industrial Period. I then went over the scenario with the Play the World editor, and figured out how to do that, using the Player Characteristics button. I then thought to myself: "Dale, you need to try this out with TETurkhan's Test of Time scenario for PTW, and Rick's Battleground for Conquests."
I created a new map for Test of Time, after all, this was a test for me, and also one for my Standard Naval Mod in Conquests, both suitably modified and saved.
IT WORKED!!!!!
However, one thing that I had not thought about was that, since I have no Wonder set to go obsolete, all of the Ancient Wonders were available to building. Also, since all of the units were more powerful, I needed to upgrade my Barbarians. This has turned into a work in progress, but it also shows that after more than a decade of playing Civ3, I am still learning new things about the game.
Now if I could just work up my courage to replace the Standard Resource PCX with Pounder's Resources. Then I would have more images for my added bonus resources.
Having said that, I was working with the Play the World editor a couple of days ago and noticed this scenario that came with the game called Industrial Start. I took a quick look at it in Play the World, and lo and behold, your start was with the Industrial Period. I then went over the scenario with the Play the World editor, and figured out how to do that, using the Player Characteristics button. I then thought to myself: "Dale, you need to try this out with TETurkhan's Test of Time scenario for PTW, and Rick's Battleground for Conquests."
I created a new map for Test of Time, after all, this was a test for me, and also one for my Standard Naval Mod in Conquests, both suitably modified and saved.
IT WORKED!!!!!
However, one thing that I had not thought about was that, since I have no Wonder set to go obsolete, all of the Ancient Wonders were available to building. Also, since all of the units were more powerful, I needed to upgrade my Barbarians. This has turned into a work in progress, but it also shows that after more than a decade of playing Civ3, I am still learning new things about the game.
Now if I could just work up my courage to replace the Standard Resource PCX with Pounder's Resources. Then I would have more images for my added bonus resources.