Am I Cultural?

Old_Man_River__

Chieftain
Joined
Jun 25, 2008
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How much should you be generating on a normal game speed by the year 2025? I am cranking out 731 purple notes per turn but am going to fall just short of policy branches by 2050 mathematically.

Lets talk about cultural victory!
 
I am also interested in some tips.
I played a game as napoleon. I didnt make it in 2050 so I won a time victory. It was all bismarck's fault. He started a war against me, so he needed to be punished.

I had a low amount of cities, a lot of wonders, but was also fighting unhappiness, which cost too much production I rather spend on cultural buildings. Also the military did cost too much.

I now started a game as Ghandi, and will try with more cities. I started on the same island as the axis of evil. I conquered Japan already, but guess who still is there...
 
How much should you be generating on a normal game speed by the year 2025? I am cranking out 731 purple notes per turn but am going to fall just short of policy branches by 2050 mathematically.

Lets talk about cultural victory!

Once you pick up Telegraph (Cristo Redemto), Radio (Broadcast Tower), and start going through Freedom, your SP rate goes through the roof. I went from 25 turns/policy to 10/turns just off the late media techs. Didn't even need Globalization!

I'm curious where you stand right now; that's a lot of culture generation. You might be able to pull it off; I was certainly doubting it before I halved my costs via CR/Free Speech.
 
Need less cities, and more culture. Ideally, you want multiple copies of Incense and Wine for Monastery abuse.
 
I always disable time victory. Still I think my culture victory was around 2010-2035
 
Build a wonder (national or world) in every city to make the most of the Social Policy in the Freedom tree (the one before the one that reduces costs).

If possible save policies for after the Freedom cost reduction policy and Cristo Redentor - just use up the ones that are absolutely necessary for your plans (like happiness policies, wonder building policies, maybe the one that converts happiness to culture).

Oh don't forget to play the other parts of the game. Delaying early culture buildings in a few cities (or taking a break when you have none left to build) to build a small military to clear out your continent will ease many future headaches.
 
the easiest way to win a culture victory is to build up a huge army, and puppet state the world. Ps build tradeposts like mad, and get maritime city states on your side.
with only 1 city and 20-40 puppet states a 1850 cultural victory should be possible.
ps, that 1 city should spam military units only. you do not need wonders for this tactic, but you will normally win a domination victory before a cultural victory.
 
Save up your policies and start gearing up one city for maximum production (mines/factory/etc)...buy what you need.

Start burning all your other cities to the ground. Once they are gone, buy all the policies for much cheaper and use your production powerhouse on the utopia project.

Cheesy, but effective.
 
the easiest way to win a culture victory is to build up a huge army, and puppet state the world. Ps build tradeposts like mad, and get maritime city states on your side.
with only 1 city and 20-40 puppet states a 1850 cultural victory should be possible.
ps, that 1 city should spam military units only. you do not need wonders for this tactic, but you will normally win a domination victory before a cultural victory.

http://forums.civfanatics.com/showthread.php?t=388046

Yep. You missed a couple key points though.
 
One thing to remember is the Utopia project also takes some time to complete. So if your struggling to finish 5 policy branches that late, you may not have time for the wonder-like project.

Anyone know if you can use a great engineer to help finish it?
 
Once you pick up Telegraph (Cristo Redemto), Radio (Broadcast Tower), and start going through Freedom, your SP rate goes through the roof. I went from 25 turns/policy to 10/turns just off the late media techs. Didn't even need Globalization!

I'm curious where you stand right now; that's a lot of culture generation. You might be able to pull it off; I was certainly doubting it before I halved my costs via CR/Free Speech.

I have a screenshot. There are 10 turns left at this point in which I am one policy short of branch completion, so it will be a time victory... good tips though!

Cultured.png
 
How many cities do you have? I see part of your problem.

When I last won my cultural victory (around 1900) as Napoleon, I only had 4 official cities under my control with a bunch of puppet ones. Even still my last policy cost was around 4500.
 
I have over 10 cities. Each of them has 2 museum specialists, most have at least one wonder, and 6 different great artist built "monuments" scatter my landscape. Is it bad to have that many cities when pursuing a cultural victory?
 
Probably. The number of cities affects the price of each future policy. Even when I had 4 it was probably a bit too many.

Puppet states are fine. In fact, get more of those.
 
This is enlightening. Best part is that early on I was not planning on having many cities but throughout the game America, china, and the Aztec all came after me. I proceeded to take their land (actually burning down tlatelolco). Guess this military success combined with ignorance led to my downfall in culture.
 
Too bad you didnt make it!

I see you had the "2 free policies" policy already. I am pretty sure it is best to keep that one to unlock at the end, so you can get the last 2 (most expensive ones) for free.

About the costs: each extra city ads 30% costs of policy.

When I get a second city in theory i get 200% culture and 130% costs
3rd 300% and 160%
etc.

Seems like having more cities isnt bad, at least when they all produce at least 30% of the culture your capital does.

I did not calculate or think this over carefully, so maybe I forget something. :)

grtz Tissue
 
I have yet to verify this, but I don't believe the free policies will change the price of future policies. Taking them late just means not announcing to the other civs how close you are to winning (save the two free policies to complete two other trees at the same time - that's a jump from 2 completed trees to 5).
 
((20)(1.25)^x)/((3(x))= number of turns it takes to get social policy.

Where the numbers come from:
((initial cost of social policy, i'm not actually sure if that's it tho, doesn't matter)(25% increase^number of cities)/((average culture/city)(number of cities))

Looking at the graph, lowest number of turns occurs around 4-5 cities.
So if you're going cultural, build 5 cities.

This doesn't take into account an increase in the base cost for each social policy, but that doesn't matter either.
 
yay i won my cultural victory. With 10 owned cities (3 annexed capitols) and 1 puppet.

Not very efficient, but the result is there. In the end I had 900-1000 CP per turn.
 
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