dh_epic
Cold War Veteran
I remember hearing about the idea of adding religion to Civ 4 and I was thinking "hey, neat!" But now that I think about it, when I consider that they want to remove "unfun" concepts in Civ, I'm questioning the fun factor of religion.
How could religion be a fun concept?
E.g.: you choose the religion of your civ, and religious wars break out between your Civ and another Civ. Do we REALLY need any new reasons to have wars? I think we've been pretty good at it in Civ 1, 2 and 3. The religious element is there, in our imagination, as we capture cultural improvements and wonders, and look at the little heads on our screen that are different colors and clothings.
E.g.: your population not only has national origin but religious background... my nation is 50% christian. big deal. how does this make my game more fun? now I find different ways to please the different religions in my nation? I think that if I'm going to divide up and complicate my nation, it would be more interesting to do it across class or ethnicity than religion.
E.g.: you can not only nationalize your country for wartime, but you can religious-size your country to solve your domestic problems, but reduce scientific research. If nationalizing your economy for wartime was a way to simulate fascisim, then religious-izing your country could be a way to simulate fundamentalism. I guess this would be cool, and bring back something that was liked from Civ 2 (without all the crazy unbalanced aspects of fundamentalism in Civ 2). But this is more of a footnote than a new "killer feature", no?
It seems no matter how I hack it in my head, it seems more trouble than it's worth, and a general idea that would be more effective by adding new dimensions to culture.
I'd sincerely like someone to prove me wrong though, if anyone is really creative. God knows most of us are.
How could religion be a fun concept?
E.g.: you choose the religion of your civ, and religious wars break out between your Civ and another Civ. Do we REALLY need any new reasons to have wars? I think we've been pretty good at it in Civ 1, 2 and 3. The religious element is there, in our imagination, as we capture cultural improvements and wonders, and look at the little heads on our screen that are different colors and clothings.
E.g.: your population not only has national origin but religious background... my nation is 50% christian. big deal. how does this make my game more fun? now I find different ways to please the different religions in my nation? I think that if I'm going to divide up and complicate my nation, it would be more interesting to do it across class or ethnicity than religion.
E.g.: you can not only nationalize your country for wartime, but you can religious-size your country to solve your domestic problems, but reduce scientific research. If nationalizing your economy for wartime was a way to simulate fascisim, then religious-izing your country could be a way to simulate fundamentalism. I guess this would be cool, and bring back something that was liked from Civ 2 (without all the crazy unbalanced aspects of fundamentalism in Civ 2). But this is more of a footnote than a new "killer feature", no?
It seems no matter how I hack it in my head, it seems more trouble than it's worth, and a general idea that would be more effective by adding new dimensions to culture.
I'd sincerely like someone to prove me wrong though, if anyone is really creative. God knows most of us are.