Am I the only one who fails to see much fun in religion?

You guys are starting to convince me. If civics are as interesting as they say they are, then having multiple religious persuasions in your civ could be pretty interesting. And it's simplified by just having Civs and religions coupled right from the start.

But the key is good civics, then. The ability to set laws / preferences in how you deal with domestic problems.

In a secular state, there is no happiness bonus, and maybe even a mild unhappiness penalty.

In a religious state, there is a happiness bonus for all those of your religion, but a significant unhappiness penalty for minority citizens.

To me the war thing is trivially obvious, and cool, but doable without religion. God knows they did a pretty good crusades scenario in C3C. The tie-in to civics is what is starting to sell me.
 
Phoenix said:
Also if they are to add religion I don't really see how they can not include Fundamentalism as a Government.

I hope they do restore it, but only if it's not as powerful as it was before. I don't want to see all the AI civs keep switching to it even when they don't need it, like they always did in Civ II. It should be one of those rare governments that are great for a particular purpose, but are not beneficial enough to use otherwise.

Besides, if they do restore Fundamentalism, then they can bring back the Fanatic unit, and the Civ IV version of our site logo can once again live up to the site's name. :D
 
Bringing back fundamentalism seems like a no-brainer. But it could be the same way as "religiousizing" your government, the same way you nationalize a government.

E.g.: you're not allowed to build any scientific improvements, but religious improvements happen faster, as well as a select few units being produced faster.

Then again, as a government in the traditional sense, a great way to temper fundamentalism would come from religious pluralism. If you favor one set of scriptures dogmatically, then everyone else who subscribes to other scriptures in your civ will be unhappy. Hence, fundamentalism would only be good for nations with one homogenous religion -- as in real life.
 
dh_epic said:
Bringing back fundamentalism seems like a no-brainer. But it could be the same way as "religiousizing" your government, the same way you nationalize a government.

E.g.: you're not allowed to build any scientific improvements, but religious improvements happen faster, as well as a select few units being produced faster.

Then again, as a government in the traditional sense, a great way to temper fundamentalism would come from religious pluralism. If you favor one set of scriptures dogmatically, then everyone else who subscribes to other scriptures in your civ will be unhappy. Hence, fundamentalism would only be good for nations with one homogenous religion -- as in real life.

Hm. :scan:

Yep, that'd do it. :goodjob: Then Fundamentalism could be used as the ideal religious war government (but only in the modern era), because using your civ's religion would be more beneficial (whatever that happens to mean in the model they come up with), and you'd get all those wonderful upkeep-free Fanatics. But there would be penalties enough that anyone not itching for a modern-day Crusade or Jihad would stay far away from it.
 
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