Among Civ4, 5 and 6's wonders' completion scene and visual presentation, which one do you prefer?

Among Civ4, 5 and 6's wonders' completion scene and visual presentation, which one do you prefer?

  • Civ 6: construction animation in context

    Votes: 52 62.7%
  • Civ 5: drybrush oil painting

    Votes: 12 14.5%
  • Civ 4: standalone construction animation

    Votes: 21 25.3%
  • others (please share your thoughts)

    Votes: 5 6.0%

  • Total voters
    83
I used to like civ 4's Hollywood, Rock n Roll and Broadway as well but I think civ 5 and 6 implemented Broadway a little better. Also, I kind of miss Rock and Roll and Hollywood as wonders but they weren't brought back. The great works of music could've worked on Rock and Roll but not on Hollywood. I'm just wondering why they weren't brought back as wonders. Sort of like the highways on civ 2.
 
I still like civ2's wonder movies. The combo of real world video with art was nice. And the music was great too. The movies really created a sense of wonder (pardon the pun). And they were a nice reward for the player for completing a big project.
 
Honestly, I've always preferred the way Call To Power presented completed wonders


The cinematics are goofy and to the point, which is the way I like it
 
I would prefer Civ 6 method, but AI generated. Both are beautiful to eyes and easier to mod in.
 
The characters in CIV 6 are too cartoonish. The tech is available to do some really great things with leaders and characters in the game itself. I was disappointed in the animation of CIV 6. How about the movement "squares" or hexagonal "squares" to become very small so as to allow for the "Illusion" of being able to move in any compass direction?
 
The characters in CIV 6 are too cartoonish. The tech is available to do some really great things with leaders and characters in the game itself. I was disappointed in the animation of CIV 6. How about the movement "squares" or hexagonal "squares" to become very small so as to allow for the "Illusion" of being able to move in any compass direction?

You are aware that a vector-based map can do things like movement without any tiles at all, right?
 
The Civ 6 wonder animations were impressive in some ways, but didn’t make my games much more enjoyable or immersive. Don’t get me wrong, the game was better for including them, but they didn’t add that much for me.

By far, the best wonder visualizations I have seen are the ones in Civ 2. And one of the reasons why they worked so well, was that they took you away from the map, and showed you a different way to view the world you were building. They were good reminders that you weren’t just filling out squares and filling up buckets, but that everything that happened in the game was part of a real world. Which of course is an illusion, but wanting to believe in such illusions is part of why we play electronic games.

There is a philosophy of game design where it is thought that the more you can show on the main map, the better. And the way wonders were executed in Civ 6 seems to be aligned with this philosophy. But sometimes pulling you away from the main map you see most of the time has advantages too, that you end up losing if you eliminate that completely.

After the ones in Civ 2, I think I liked the ones in Civ 5 the most. They were just splash screens with music and quotes, but the effect was often very enjoyable. My favorite game, Civ 3, had the worst ones. Given their limited budget at the time, it probably wasn’t a bad idea to make cuts there, but it felt a little lacking.
 
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