jjkrause84
King
I just don't get where you're coming from.
You seem to be saying that it's more realistic to have full despotic control over exactly how the nation's resources get split up between science, culture, production, military, and cash reserves, on an annual basis. And that just makes no sense to me. I mean, it sounds like English, it uses English words and sentence structure, but when you put it all together it just makes no sense.
Let's take an example: "(think of the many great state culture projects around the world....what would Paris be like without it's endless monuments and statues?)" Well...yes. You have that. You can build civic structures and adopt social policies that model that phenomenon. And I just don't understand how you can claim that taking those steps is less realistic than the French President taking last year's budget, sliding science from 60% to 40%, and culture from 20% to 40%.
No, not at all.
Your tax revenue is not "all of your nation's resources"...it's just what you collect in taxes and yes....I do think you should be allowed to spend taxes in any way you want. Building monuments etc. is great and important (you're sort of taking the wrong thing out of my comment about Paris)....but it is not the same as controlling a budget. I am not at all kidding when I say that there is NOTHING in the game more realistic than getting to decide how you spend your tax revenue. "sliding science from 60-40%" in the real world means approving or disapproving the expenditure of federal money on x, y or z research project. Obviously yo ucan't do this on a project by project basis in Civ but you can still have a 'macro' control over how much government spending goes to fund research versus espionage vs. how much is kept as a surplus ('zero' for a long time now...but not always throughout history!).
This should be quite a simple concept to understand. Your slider is one component in how you allocate your tax revenue (not the only one, mind....but a crucial one).
EDIT: If you want to knwo "where I'm coming from"....I'm coming from a desire for Civ to act like nations and not merely gameplay components.