I haven't played ci
V yet, but am going to pick it up this afternoon.
I really loved c
IV BtS, been playing it for years and becoming decent at it. However, I hated it when vanilla was released. I actuallly kept playing c
IIIv conquest until BtS was released. So I had hoped that ci
V wouldn't be like that.
After reading your thoughts I'm quite relieved.
Your "bad" things:
"Absurdly Lacking MP Support"
- I don't play MP
"No SP Scenario"
- I'm completely satisfied by the quick play
"No Tile Animation"
- sucks, but I think the modders will correct that pretty fast
"No Religions"
- Religions was great in BtS simply because they divided the world in alliances and made some hate/love happening in the games. The bonuses was pretty cool to, and I liked that you had to spread it among your cities.
However, founding religions and getting bonuses from that never got to work properly. On Immortal it was simply too expensive and too big a gamble to try to found the religions. It was much more efficient to let the AI do the job themselves. This was pretty much an innate AI culture/commerce bonus.
If Firaxis implemented some way to replace religions as a mean to create alliances then I do not mourne the absence of religions.
"No Espionage"
- Love that it is removed! Esp was the biggest mistake in BtS. Completely impossible to accrue enough of to be useful on Immortal, while the AI gets so massive bonuses to it that they get a free harassment against you.
"No Civics"
- Civics was pretty well thought out and added tactically consideratings to the game.
"No Hamlets"
- really a shame
"No World Wonder Movies"
- never watched them anyways
"No End Game Cinematics"
- didn't watch them either. I was to busy loading the next game
"No Commerce, Research and Culture Sliders"
- slider never really worked since you would almost always want to keep your research slider as close to 100% as possible anyway
"No Random Events"
- random events was stupid, imbalanced and game breaking
"User Interface"
- dunno bout that one
"City States"
- I think they might have their place on the higher difficulty settings
"Framerate Problems"
- run low graphics then. who cares about graphics in a civ game?
"No Leader Personality Traits"
- sucks!
"One Leader Per Nation"
- I actually like this! Always seemed stupid that the US should have 3 leaders. And it got really annoying when playing random leader. Since this was based on civ and not leader it ment you would get say Lincoln 1/3 of say Hammurabi.
All in all this doesnt sound to bad to me.
The good things:
"Hexagonal Tiles"
- this is just awesome!
"No Military Unit Stacking"
- great! But i cannot stop to wonder how the AI will stand a chance on even the higher difficulties when they don't have their 100+ unit SoD
"Strategic Resource "
- I always wanted this!
"Fully 3D Leaders with Spoken Native Language"
- the native language is pretty cool
All in all I'm if not happy then not to disatisfied by these changed. SOunds like a different game. But ofcourse I will have to play it this afternoon to se what it actually feels like