ohioastronomy
King
- Joined
- Dec 14, 2005
- Messages
- 714
@ the OP.
Ever pay attention to Civ IV while you played it? You know - like this quote:
"A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away." - Antoine de Saint-Exupery
Complexity is not, in of itself, desirable unless it adds depth. Games can be simple and have depth. Games can also be needlessly complex and be shallow. Yes, in many ways Civ V is simpler than Civ IV, yet is it shallower? That's the argument I'm waiting to hear.
My basic problem is that, yes, it is far shallower. The military aspect has been emphasized to an extreme extent. The other ways of winning - traditionally perfectly valid and reasonably balanced - are now much more boring (having been "streamlined") and they take a long time. I did a game at King, continents, 6 players, marathon, small. Mopped up my two pathetic opponents with zero challenge before 1500 BC...then decided to try out a culture win. It's 1500 AD, I'm most of the way there, and it's painfully dull. I could have won before 500 BC if I sailed a few units over to the other continents. I will probably have to win with military anyhow since it's just me and Japan, and he'll attack me well before I can finish up.
So, at least it's a wargame, right? Nope, the AI is awful - I at least had to think about how to defeat enemies at intermediate levels, even if I could consistently win. A game against stupid AI who get lots of artificial edges (e.g. immortal/deity) is just not compensation.
There are some very clever ideas, but it's just not fun as a game for someone who knows what they're doing. And it's even worse if you don't go the military route.