An Extremely Serious Concern

Sarevok said:
To me, as a veteran scenario creator with many scenarios on my "belt", this is both a great insult and a great concern to me.

Take it as a compliment. What Firaxis promised is far beyond anything I was expecting them to do. From what is being reported, there are no half-measures either; it promises to be a scenarist’s paradise. My only problem is the constancy and stability of the programming interfaces; so, they should guarantee it. No one serious will invest their time with interfaces, etc. that may change from one Civ4 update to the next. Furthermore, I maintain that Civ4 has a good potential to develop a vertical market.

If you can devise and construct intricate scenarios, you can learn to program. Granted, C++ (ptui!) is a dirty, filthy programming language, but python ain’t, and there is no reason one can’t learn it in a thrice. And, I’m almost certain there is software out there that’ll take python code or java code or whatnot and translate it to C++ (ptui!).
Everyone sane should learn to program a computer.

q
 
I think there is a package that lets you build dlls for linking into C++ programs with python, not sure if there is an actual source code converter though. There is a framework out there that lets you do widget work directly in Windows too.

I hope they don't go too heavy on the C++ stuff, that WILL knock ppl out of scenario creation. C++ is a difficult language to master, and takes years to learn.

Python, on the other hand, is an easy to learn interpreted language. It's almost as easy to use as the old Quick Basic was. I recommend everyone interested in modding go and download it. Get a book on python, and within a few days you'll have the ability to start tweaking the python scripts that will ship with civ4.
 
As anyone can see from browsing through these forums, there have been many complicated and intricate suggestions for civ4. Although many of them probably won't be in the game, the cool thing is that we still have an option. Our imaginations are not limited by what we can put in and what we can't. All that limits us is the ability to learn how to mod at various levels; which isn't really an impass at all.
 
Well, I can figure it all out. I figured out every detail of the Civ3 editor and I know how to make things in scenarios work how I want them to. It shouldnt be a problem.
 
does anyone know if there will be something like starcraft's event editor in the civ4 campaign editor?
 
Boycott civ and make them change it? No offense, but there is no way you can fix your problem. Stop being stubborn and LEARN how to use the new system. I'm not trying to be rude, but there is a thread teaching people to mod, besides, if noone could mod it then the game wouldn't sell to well after bad reviews.
 
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