An idea for an Anarchistic civ

I dunno, Fallout's lore is originally slightly based in a custom D&D universe, IIRC. There's certainly these guys.

http://en.wikipedia.org/wiki/Formian

I'd actually work up a race like that for fun, except I have no talent at art, and there would be a lot of artwork there that needs to be done.

This is way off topic, as the Formians are extraplanar creatures from Arcadia, the Outer Plane of borderline Lawful Neutral/Lawful Good alignment. Pretty far from an anarchistic civ.
 
Anarchy can work with hive minded species though, for instance colonies of ants don't have a leader(the queen just lays eggs and doesn't rule in anyway, its only valuable to the colony for the fact that it is only one in it that can lay eggs) though ant colonies don't do anything too eficiantly, they just wonder about doing their respective roles till they die...:borg::borg::borg:. Though if an unlucky insect (or in the case of one species of ant in Africa, anything) wonders into these wondering ants...:ar15:. now that was a major digressing though maybe an insectoid race might be cool, hey giant spiders survived the age of winter why not sentient bugs...:assimilate::mischief:. or is there no room in the lore for intelligent bugs :(. Any way a pure anarchist race where you don't even have much control over your own cities isn't a very good idea, its like playing civ while only doing what the blue circles and advisers say you do :crazyeye:.

ad they force you to build a settler, then loki and research mysticism, hen a LONE GOBLIN is coming at your city. Its not very pretty.
 
I'm actually using as a base for one of my minor leaders an Anarchist.

Grigori / Tolerant
 
I'm thinking an anarchist civ might give you no control over units, and only control over build orders, civics, war relations, etc.

So race, all units under AI_Control. Except maybe Great People? Or All units that can't attack?

Then you could run the Civ from a higher level.

Would also be useful for studying AI improvements.
 
If you mean to use the Enraged tag on a racial promotion, you wouldn't need to make special considerations for the AI Control in Fall Further. A unit must be capable of attacking for the effect to do anything to them anyway.

Though it would be a minor issue that if you don't have any potential enemies on your landmass the AI Control disables itself as well. For an Anarchist civ that wouldn't be completely appropriate.

Also, that wouldn't just place your units in AI control, it would make them all very hostile. So you'd not have any units attempting to explore the map, nobody would venture into Lairs, and with FF setup, nobody would cast spells or take promotions either. So it wouldn't work at all for checking out how the AI functions.

However, you could probably create a new tag which simply grants the unit to the AI's normal logic controls. It might be a bit twisted though since you won't have very good control over which AI type gets assigned to the unit on creation, and won't know which AI Types the computer thinks it needs, but that would kinda be the point.
 
Yes, that would kind of be the point. I've merged all the hostile bits into my code, so I'm glad you brought that up.

A new tag which grants the normal logic controls would work.

And yes, it would be a little bit twisted, but that's the point. :)

You help manage the Planning Syndicalate. All other operations are handled by the other Syndicalates, and are at the mercy of their decisions.

If you wanted to get really silly you could add some sort of control buttons for UNITAI_MASSING and the other strategies you could employ.
 
Back
Top Bottom