SadoMacho
spanker of civilizations
@Vishaing :
a 5 by 5 civic system with original categories :
[ Goverment
1. Despotism
2. Olichargy (+25%gold, hammers in capital, +1
from city wall)
tech: monarchy upkeep : low
3. Hereditary Rule (+1
from military unit in city)
tech: monarchy upkeep : low
4. Dictatorship (+10% Mil. Prod., +2
from broadcasttower (propaganda))
tech : fascism upkeep : High
5. Representation (+25% Warw, +1 health with ecology,
penalty for civ's without Repr."Our people demand representation!!!")
tech : Constitution or democracy upkeep : middle
Legal
1. Tribalism
2. bureaucracy ( +1
from courthouse, +2 culture from granary, palace : + 2 culture, +1
)
tech : code of law upkeep : medium
3. Vassalage (+2 XP, +1
from castle)
tech: Feudalism upkeep : Medium
4. Police State (-50% Warw, -10% culture, +1
from jail)
tech : fascism upkeep : High
5. Free Speech (+ 100% great people, +10% science, +100% culture)
Labor
1. Nature state
2. Slavery (hurry by sacrifice population, +50% workerspeed, +1 food from plantations
+1 hammer from quarry , +2 unhappy)
tech : bronzeworking upkeep : middle
3. Serfdom (+1 gold from cottage, hamlet, village; +1 food from Pastures; +10% hammer with guilds)
tech : feudalism upkeep : low
4. Caste System (1 free specialist per city, unlimited artist, priest, scientist)
tech : code of law upkeep : high
5. Industrialisation (+1 hammer form workshop,lumbermill; +1 unhealth, +10% hammer)
+5% extra hammer with Electricity)
tech : steam power upkeep : low
Economy
1. Decentralization
2. closed economy : +1 hammer from farm
tech : metal casting upkeep : low
3. Mercantilism : (No foreign trade routes, unlimited mechants)
tech : banking upkeep : middle
4. Free market (+1gold/ spec., +1 trade route, +100% growth for cottage, hamlet, village)
tech : economy upkeep : low
5. state property : +1 food from farm, +1 gold from watermill, windmill, lumbermill, Workshops)
tech : communism upkeep : high
Religion
1. Nature religion (no state religion)
2. Organized Religion (unlimited priets, missionaries without monstary, +10% culture with state religion)
tech: priethood upkeep : middle
3. Theocracy : (+2XP, -10% science, +1
extra with state religion, +1 unhappy from non state religion, +2 culture from specialists)
tech : Divine right upkeep : high
4. Ateism : (+1 unhappy from non state religion, +10% science, +3 science from specialist, +1
from colloseum, no state religion)
tech : scientific methode upkeep : middle
5. Free religion : +1
from religions, +1
from colloseum, no state religion)
tech: liberalism upkeep : low
but i still like my old ideas better!
edit : Legal and labor are diffictult to separate, that's why i like a social civic category better.
any comments?
a 5 by 5 civic system with original categories :
Spoiler :
[ Goverment
1. Despotism
2. Olichargy (+25%gold, hammers in capital, +1

tech: monarchy upkeep : low
3. Hereditary Rule (+1

tech: monarchy upkeep : low
4. Dictatorship (+10% Mil. Prod., +2

tech : fascism upkeep : High
5. Representation (+25% Warw, +1 health with ecology,
penalty for civ's without Repr."Our people demand representation!!!")
tech : Constitution or democracy upkeep : middle
Legal
1. Tribalism
2. bureaucracy ( +1


tech : code of law upkeep : medium
3. Vassalage (+2 XP, +1

tech: Feudalism upkeep : Medium
4. Police State (-50% Warw, -10% culture, +1

tech : fascism upkeep : High
5. Free Speech (+ 100% great people, +10% science, +100% culture)
Labor
1. Nature state
2. Slavery (hurry by sacrifice population, +50% workerspeed, +1 food from plantations
+1 hammer from quarry , +2 unhappy)
tech : bronzeworking upkeep : middle
3. Serfdom (+1 gold from cottage, hamlet, village; +1 food from Pastures; +10% hammer with guilds)
tech : feudalism upkeep : low
4. Caste System (1 free specialist per city, unlimited artist, priest, scientist)
tech : code of law upkeep : high
5. Industrialisation (+1 hammer form workshop,lumbermill; +1 unhealth, +10% hammer)
+5% extra hammer with Electricity)
tech : steam power upkeep : low
Economy
1. Decentralization
2. closed economy : +1 hammer from farm
tech : metal casting upkeep : low
3. Mercantilism : (No foreign trade routes, unlimited mechants)
tech : banking upkeep : middle
4. Free market (+1gold/ spec., +1 trade route, +100% growth for cottage, hamlet, village)
tech : economy upkeep : low
5. state property : +1 food from farm, +1 gold from watermill, windmill, lumbermill, Workshops)
tech : communism upkeep : high
Religion
1. Nature religion (no state religion)
2. Organized Religion (unlimited priets, missionaries without monstary, +10% culture with state religion)
tech: priethood upkeep : middle
3. Theocracy : (+2XP, -10% science, +1

tech : Divine right upkeep : high
4. Ateism : (+1 unhappy from non state religion, +10% science, +3 science from specialist, +1

tech : scientific methode upkeep : middle
5. Free religion : +1


tech: liberalism upkeep : low
but i still like my old ideas better!
edit : Legal and labor are diffictult to separate, that's why i like a social civic category better.
any comments?