deanej
Deity
Conqueror's Delight had both Invisible and SeeInvisible with the promotions (as well as a bunch of other stuff); unfortunately it does not have a 3.19 version, but if you want to port those over you can have a look at the SDK source for my Star Trek mod (I recommend using a file comparison utility like Beyond Compare or WinMerge because it makes finding the changes much easier).
not
, sorry. I've downloaded DPII's Conqueror's Delight, will download HoTK once I finish this post. Thank you for the tip on vectors. I am aware of Food From Animals, nice modcomp, though not really what I am looking for right now (I think it would be a less extensive change to add it to the promotion itself instead of every unit). The Fall Further sources
, I will be pillaging them back to the stone age probably, several of the ideas that I had to include, you've already done, make no mistake, I will properly credit you where ever I use your code. Thank you, gentlemen.
:doTurn, ::setXY, ::setHasPromotion...) where you can have your prereqs suddenly no longer be maintained. isPromotionValid had to be modified though to ignore the claim that a promotion you already have is automatically invalid when doing a MM check, if I got a false, I forced a ::setHasPromotion(eProm, false). And for AutoAcquire, I tested (in much the same locations) against ::canPromote, if I got a true, I forced a :
romote to run. This allowed me to force a unit to spend the XP gained for a level if desired, though I only use AA/MM on bNoXP promotions thus far so that the user doesn't have their level selection forced upon them.
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