Gameboy2396
Chieftain
Hey everyone, I'm trying to get a development environment set up so I can learn how the mod works and maybe contribute in the future. I'm trying to create a private modmod of DoC for my own use, teaching myself as I look through the python code and C++ and use Gemini 2.5 Pro to help me code in the things I wish to change and add. I am very confident in what my AI has developed for me. Now, I'm following the guides to compile the DLL, but I've kinda run into a wall.
I'm using Visual Studio 2010 Express, and I've set up the project properties to use the VC++ Directories for Boost and Python. However, when I try to build, I get a very long list of C++ syntax errors, starting with errors in CvString.h like
I know the code itself is perfect, so this must be a configuration problem on my end. I'm autistic and sometimes miss a step if it's not super explicit, so I'm probably just missing one simple setting. Could anyone who has successfully compiled the DLL on a modern system share what their C/C++ project properties look like, especially for Precompiled Headers?
Thanks so much for any guidance you can offer.
I'm using Visual Studio 2010 Express, and I've set up the project properties to use the VC++ Directories for Boost and Python. However, when I try to build, I get a very long list of C++ syntax errors, starting with errors in CvString.h like
C4430: missing type specifier.I know the code itself is perfect, so this must be a configuration problem on my end. I'm autistic and sometimes miss a step if it's not super explicit, so I'm probably just missing one simple setting. Could anyone who has successfully compiled the DLL on a modern system share what their C/C++ project properties look like, especially for Precompiled Headers?
Thanks so much for any guidance you can offer.