Ivan the Kulak
King
This has been mentioned before, but I'm bringing it up again anyway. In Civ2 the interface worked much quicker, and the city worker wasn't taken off the tile. Dump some engineers on it and bam! - problem solved. In Civ3 it goes something like this: spend a bunch of time hunting down some free workers on the slower map screen. Figure out how many it takes to clean up the square, move them there, and order them one by one to clean it up. Then, open your city screen. Put the laborer back on the tile (unless another city has taken over the tile at the start of the next turn - then it gets even more complicated). If you're using your workers on automatic (clean up pollution only) you still have to look at every city every turn, and if you have alot of pollution that turn, they may not clean it up in the order you like, causing the loss of shields, perhaps even delaying the production of something important for a turn. This is why I always have some free workers to pile on by hand anyway, even though it takes longer.
I kept track in the last game I played and realized how much time I spent dealing with this - every single turn. This does not add to the gameplay, or make it more difficult - it's simply tedious, like working in a factory and putting parts a,b, and c into part d, and pushing button e so machine f will paint tile g. An option to turn this off for those of us who do not have unlimited civ playing time would be MOST welcome.
More time per turn on this means more time used up per game, and thus less games played. Curiously, tricks like setting factories and hospitals to eliminate shield and pop pollution do not eliminate it entirely - you still get pollution, although less of it.
I kept track in the last game I played and realized how much time I spent dealing with this - every single turn. This does not add to the gameplay, or make it more difficult - it's simply tedious, like working in a factory and putting parts a,b, and c into part d, and pushing button e so machine f will paint tile g. An option to turn this off for those of us who do not have unlimited civ playing time would be MOST welcome.
More time per turn on this means more time used up per game, and thus less games played. Curiously, tricks like setting factories and hospitals to eliminate shield and pop pollution do not eliminate it entirely - you still get pollution, although less of it.