[GS] Analysis of GS victory conditions

And by your own admission wiping out a Civ is harder than simply winning Dom by capturing capitals.

One might question whether in fact you are the one living in a theorycraft world rather than an actual playing reality... except you answered that well enough with your Maori thread.


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Wiping out a Civ takes more turns than only capture the capital, but technically there's no problem. If you capture a capital you're almost sure to capture the whole Civ within another few turns. As for domination victory we don't have such time and we'd rather go on for the next capital.

As for Diplomatic Victory, there's enough turns for you to do that.

I do commented Maori as "bad" before the September patch. Let's see what September patch did:
1: Remove the pillage science and culture to gold and faith, so now only Norway instead of everyone tech up by pillage.
2: Directly Enhanced Maori by adding production
3: Nerfed Harvest Resources, Maori cannot harvest resource so this does not influence Maori but influence all other Civs, making Maori comparably much better.

So what are you expecting? Do you expect comments on different Civs remain unchanged across all patches, however strengthened or nerfed by patches?
 
Wiping out a Civ takes more turns than only capture the capital, but technically there's no problem. If you capture a capital you're almost sure to capture the whole Civ within another few turns. As for domination victory we don't have such time and we'd rather go on for the next capital.

As for Diplomatic Victory, there's enough turns for you to do that.

I do commented Maori as "bad" before the September patch. Let's see what September patch did:
1: Remove the pillage science and culture to gold and faith, so now only Norway instead of everyone tech up by pillage.
2: Directly Enhanced Maori by adding production
3: Nerfed Harvest Resources, Maori cannot harvest resource so this does not influence Maori but influence all other Civs, making Maori comparably much better.

So what are you expecting? Do you expect comments on different Civs remain unchanged across all patches, however strengthened or nerfed by patches?

I expect you to answer the most pertinent issues namely the discussion of Diplomatic Victory and how you propose to completely wipe a Civ out exclusively in between sessions of Congress, at Online speed, on Deity difficulty, without reloading, in more "technical" detail than simply "there's enough time".

But then perhaps I've set my expectations too high.
 
I expect you to answer the most pertinent issues namely the discussion of Diplomatic Victory and how you propose to completely wipe a Civ out exclusively in between sessions of Congress, at Online speed, on Deity difficulty, without reloading, in more "technical" detail than simply "there's enough time".

But then perhaps I've set my expectations too high.

Oh you wish an online Deity strategy instead of standard? It's really interesting that someone is asking for strategy on online speed.

On online speed things become much more complex and different from standard speed. But if you can't even understand the simple strategy on standard speed then I'm casting pearls before swine.

@Lily_Lancer: Yes, I suppose it is true that in most games it will be the minimum turns. The reason this came up is the last Diplomatic GOTM which was on Prince (Standard Speed). The eras always took 60 turns for me and I wondered if there was any way to speed them up.

Yes. I guess there may still be sth. related to the previous "global era”, so advancing that "global era", which is "the era of more than half existing Civ" may help. If it is correct I guess on Prince it is best to wipe out 5 Civs, gift the 6th some cities ( build research labs before gifting him?) to help him grow (since his era decides the global era), and leave the 7th Civ a single city and wipe him off when it is close to modern (when the turn timer begin to count down).
 
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To all those who are saying to push culture for a SV, I have a question. Do you generally place theater squares before campuses?

I almost always go for a SV and use a campus spam strategy. So I place campuses as one of my first districts to lock in their lower production costs. Do you think it is better to do that with theater squares instead and save campus-building until later on?

I also place (and build) holy sites early because I find faith to be incredibly useful for a SV to buy the Great Scientists you want/need.

I'm now re-thinking my strategy of building a campus in every city.
 
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