Anarchy question

del62

Deity
Joined
Jun 1, 2008
Messages
2,078
Location
Northern England
For a non - religous civ anarcy can take up to 8 turns, is this correct?

When you research a tech (specifically a government tech, but since you can go to advisers for any tech it may also be applicable here) and switch then one of your turns in anarchy only results in a loss in food and production, but not commerce, (you also never lose smecialist commerce in anarchy, I have no idea about Civil Engineers shields, but I suspect such an anarchy is rare anyway)

While anarchy has a random element, the length of anarchy can be effected by the size of your empire, whether this is relative to the AI and is in terms of cities or general pop I dont know

Does level have any factor in the human players length of time in anarchy, I know it effects the AI s number of turns

And finally which is the question I want to ask is after a number of turns in anarchy what effect if any does a re-revolt have?

I may be wrong, but I think I have heard this mentioned but never really understood what they were on about.
 
I do not know the answer, but you can get up to 9 turns of anarchy in c3c. By re-revolt do you mean another switch of gov? I would expect that it is independant of each other.
 
No what I mean is while you are still in anarchy you go to the demostic advisor and revolt again, what effect if any does this have on the period of anarchy.

9 turns may be correct though, it may be 8 turns in vanilla
 
In vanilla/PTW, re-revolting changes the length of the anarchy - possibly shorter, possibly longer. You can take advantage of this by using the big picture to revolt after learning a government tech, checking the length of the anarchy, and then revolting when asked if your first anarchy is longer than you'd like. In Conquests you get the same length of anarchy, though it looks a turn shorter, because you've already suffered through your first anarchy turn. Note that I don't know what happens if you revolt again at a different time using the domestic adviser. I'd guess one of two things: either the same behavior as above, or a notice that you are already in anarchy and can't revolt.

Also, civil engineer shields are not corrupted by anarchy. I'd agree that revolting after replaceable parts is not generally a good idea, though.
 
So re-revolting to change the length only applies to vanilla/ptw and has no effect on conquests, I had not realsised that you governor could even tell you the length of anarchy, I assume that is only in vanilla/ptw?
 
So re-revolting to change the length only applies to vanilla/ptw and has no effect on conquests, I had not realsised that you governor could even tell you the length of anarchy, I assume that is only in vanilla/ptw?

No, the talking head tells you this in Conquests also.
 
I have now seen this in conquests, my next question is does a re revolt change the period, say if they said 8 turns of anarchy expected in conquests?
 
I do believe that the time in anarchy (non-rel) is entirely an RNG factor. I've gotten 9 turns in an early change and gotten 4 when I got stuck for a goodly bit of the game.

Considering my luck generally, I do fairly well in anarchy luck draws.
 
Back
Top Bottom