del62
Deity
For a non - religous civ anarcy can take up to 8 turns, is this correct?
When you research a tech (specifically a government tech, but since you can go to advisers for any tech it may also be applicable here) and switch then one of your turns in anarchy only results in a loss in food and production, but not commerce, (you also never lose smecialist commerce in anarchy, I have no idea about Civil Engineers shields, but I suspect such an anarchy is rare anyway)
While anarchy has a random element, the length of anarchy can be effected by the size of your empire, whether this is relative to the AI and is in terms of cities or general pop I dont know
Does level have any factor in the human players length of time in anarchy, I know it effects the AI s number of turns
And finally which is the question I want to ask is after a number of turns in anarchy what effect if any does a re-revolt have?
I may be wrong, but I think I have heard this mentioned but never really understood what they were on about.
When you research a tech (specifically a government tech, but since you can go to advisers for any tech it may also be applicable here) and switch then one of your turns in anarchy only results in a loss in food and production, but not commerce, (you also never lose smecialist commerce in anarchy, I have no idea about Civil Engineers shields, but I suspect such an anarchy is rare anyway)
While anarchy has a random element, the length of anarchy can be effected by the size of your empire, whether this is relative to the AI and is in terms of cities or general pop I dont know
Does level have any factor in the human players length of time in anarchy, I know it effects the AI s number of turns
And finally which is the question I want to ask is after a number of turns in anarchy what effect if any does a re-revolt have?
I may be wrong, but I think I have heard this mentioned but never really understood what they were on about.