Patricius
Dominus de Bellum
Hi,
I have absolutely no idea how to mod any python files or anything like it so I don't think i could do this by myelf; i would need to see if someone think this could be cool and then make it themselves. I was thinking about realism and Civ and where they are in conjunction with each other and when they are seperated in order to achieve better play.
Well anyway the idea of the mod is to make all undiscovered squares impassable for the early part of the game, reflecting the fact that in real ancient history countries or civilizations didn't send out explorers, they expanded just by building cites on the edge of their borders or by conquering. In the mod only cities culture expansion would increase the line of sight and new setllers would have to build in squares discovered by this, which in turn would expand the vision, ect. Only later in the game would an explorer unit come along and perhaps it would only last a certain amount of turns before it disbanded, (reflecting financing an exploration and the huge costs the countries went through in the middle ages to do this.)
These changes would effect the gameplay dramatically (Rome in it height wouldnn't have knowledge of all of asia for example, just because it sent out a scout in the beggining.) The only real effect of this mod would be to increase realism in my opinion.
Anyway in all me long ramblings if anyone gets what i'm saying, please tell me what you think. I realize its kind of a crazy idea but it could increase the fun factor and the importance of "The Age of Exploration", which would not start at 4000 B.C. , but more like 1400 A.D.
Patricius
I have absolutely no idea how to mod any python files or anything like it so I don't think i could do this by myelf; i would need to see if someone think this could be cool and then make it themselves. I was thinking about realism and Civ and where they are in conjunction with each other and when they are seperated in order to achieve better play.
Well anyway the idea of the mod is to make all undiscovered squares impassable for the early part of the game, reflecting the fact that in real ancient history countries or civilizations didn't send out explorers, they expanded just by building cites on the edge of their borders or by conquering. In the mod only cities culture expansion would increase the line of sight and new setllers would have to build in squares discovered by this, which in turn would expand the vision, ect. Only later in the game would an explorer unit come along and perhaps it would only last a certain amount of turns before it disbanded, (reflecting financing an exploration and the huge costs the countries went through in the middle ages to do this.)
These changes would effect the gameplay dramatically (Rome in it height wouldnn't have knowledge of all of asia for example, just because it sent out a scout in the beggining.) The only real effect of this mod would be to increase realism in my opinion.
Anyway in all me long ramblings if anyone gets what i'm saying, please tell me what you think. I realize its kind of a crazy idea but it could increase the fun factor and the importance of "The Age of Exploration", which would not start at 4000 B.C. , but more like 1400 A.D.
Patricius