Ancient Greece [BTS]

asioasioasio

Fallout Scrubber
Joined
Mar 4, 2006
Messages
3,059
Location
Poland, EU
Works with BTS Expansion

This scenario was made for SOTMD (Scenario of the Month Duel or PSM) on civ.org.pl - wich mixes simple scenarios (without xml changes), GOTM (uploaded monthly and with some target specified), MP Duel (recommended to play human vs human, but it works also as singleplayer)
http://forums.civ.org.pl/viewtopic.php?TopicID=6350&page=0

phalanx_b2C.gif


Nations in games (all playable):

Delos - Astrajos (Ragnar)
Argos - Arlas (Willem De Oranje)
Corinth - Epimeteusz (Brennus)
Miletus - Eurynome (Catherine)
Delphi - Febe (Isabella)
Ephesus - Hyperion (Julius Ceasar)
Pergamon - Japtos (Alexander)
Olympia - Kojos (Justinian I)
Lindus - Krios (Pericles)
Sparta - Kronos (Montezuma)
Cnossus - Leto (Elizabeth)
Athens - Menojtios (Hannibal)
Patrae - Mnemosyne (Hatshepsut)
Halicarnassus - Okeanos (Joao II)
Histiaea - Pallas (Augustus Ceasar)
Chios - Prometeusz (Gandhi)
Mytilene - Rea (Victoria)
Troy - Tethys (Boudica)

Semi-historic (to make it historic i needed changes in .xml and a lot of time to make research - i didn't wanted to do this) - Civilization Game is also semi historic so i don't think it's problem.

Map small (51x45)
Abundant in resources - i've put a lot of resources to make game more balanced (not geographical accurate)

The map is small and 18 countries (like greek polis) - so the good start would be vital - "fast" settlers or axe in the hand - the enemies are close so it guarantees early wars)

The target of SOTMD was to conquer other human player capitol - of course you can play as you want and win as you want





Download Here:
http://forums.civfanatics.com/downloads.php?do=file&id=7526
 
BTS - tested and played several times under 3.13 :)
 
thx :)

yup - map with bosforus it brings different gameplay

but also more ahistorical location of nations and/or changes much game-balance - i would need to put more "barbarian" tribes to the north ;)
 
nice, i was always interested in ancient greece. Ill have fun with this one
 
The link does not work. it goes to [Download Gods of Ancient Middle East] ;-)
 
:) I fixed it :)
Thx for finding this :)
 
I'll give it a try. What I would like to see is where each civ only has one city and the settler unit is disabled along with city razing. That way you would develope (or conquer) 18 super cities (or Polis) which would more accurately represent the city states of the ancient Greek world.
 
yup but it means modding of the game - i didn't wanted to do thius. I agree more fun and more accuracy would be achieved this way.
 
Nice. A decent BTS version of the Peloponnesian war scenario from warlords. And I agree about the settler thing.
 
Your DL link is busted!:hammer:

EDIT:@post #10: City razing can be disbled (using Notepad) in the WBS-file itself - no modding required!
 
I know - all links since july are busted - hackers deleted database :(
I'll reupload my files this week
 
Haven't read the whole thread, but how about a scenario where no player can control more than one city. It's a lot closer to reality (A LOT of colonies, vassal states and manipulative tactics!). It would also work for a Pelloponesian war scenario in BTS
 
I am a newbie, so this post is probably misplaced. If you could redirect me to a more suited place for my request.
I am an old player, and since the Civ II I was dreamiong about a realistic approach to the ancient Greek world. Now, with the colony status in the BTS, I think this is attainable. A new mod could be created, where you can onlycontrol one city and every other city you build, becomes a colony.
I have several ideas and a deep enough Knowledge of the ancient Greek history to help any such try, but I know nothing about moding. three scenario ideas that I came up with:
Greek Tribes: Dorieans, Ions, Aioleans, Myceneans, and Minoans (SP?). Add Pelasgians and Illyrians, and maybe Troy and Frygia and you got enough to work with. Core game, where your ultimate goal is to make everyone your vassal or colony. Lots of manipulation, treachery and diplomacy micromanagement, with major cities having multiple colonies and vassals. Razing of cities should be deactivated.
Doric Invasion: The Dorieans (the only tribe that posseses Iron working at the begining) start at the north of the map and find their way down to Peloponissos.. The catch? Cities they conquer become colonies after 10 turns and vassals after another 10. They also can't control more than one city at a time. Goal? Establish the city of Sparta at the preordained location (with the premade settler unit that they have to carry and protect for the whole ride). Secondary goal? Occupy the once legendary city of Mycenae!
Persian Wars: Important Greek Cities are on the map, some binded by Vassal or colonial ties (Athens with colonies Miletos and vassals Samos and Chios, Sparta with a couple of sattelite-colony cities (Messinia, Elis with the Zeus Statue Wonder), Korinth with colony Potidaia and vassal(?) Syracuse, Thiva (vassals Voiotiean league and Fokis with the Oracle Wonder), Plataiea, Argos, Rhodes with Colossus etc. Macedonians starting with Aegae get half the religion bonus, but can have more than just one city under control. All those cities are binded by Hllenic religion that acts as ethnicity (spread only when they are built, the Settlers carry it with them and assimilation after conquest). This should have a lot larger impact (double?) than regular religion, so that even though they fight and bicker between themselves, they unite before external danger (usually they do, there always "traitors" like Thiva and Alicarnassus in the Persian wars. This is why a substantial, religion implied, relations bonus works better than a single nation. Outside enemies are various and at all sizes. They can control any number of cities, but pay big maintenance costs. Persian empire with vassal Phoenicia, Egypt, Mesopotamia, has to face multiple mutinies from their vassals before turning west (or maybe Egypt, Mesopotamia starts independand but declining and Persia is at war with them). Former Phoenician colony of Carthagene (Now independant since Motherland iwas capitulated), looks at Sicily as the only expansion road (they hold a city on the Southeast of the island). They have desert (and the end of the map!) surrounding every other way). Upstart Rome breaks free from the Etrouscan league and they have to deal with the consequences before turning East). Finally, at the northern borders, various minor nations are posing a threat (Illyria, Scythia, and others). You can play any of the outside Nation and the 4 motherland cities of Greece (Athens, Sparta, Korinth and Thiva). Wonders already placed the three afformentioned and The hanging Gardens, Pyramids and others build in the area of the game until 750 BC when the game begins
 
Sounds like an ambitious plan. There are definitely some maps that could be useful for this. All colonies should ofcourse be overseas (on another continent, as it were). Also, there is a Civ2 example that could serve as a starting point. I also think there's a mod that would fit this 3-scenario plan (including events would indeed make it a mod already). Realistically, I'd focus on setting up the simplest idea on a map and go from there to the more complex. Well, that's my (concise) reply.;)

PS: You migth want to post your idea on the Scenario Requests
thread (Civ4-Scenarios forum) and/or start a thread on the Civ4-Modpacks forum.
 
On the other hand, does Peloponisos count as a different continent than Potidaia? The Corinthians definitely had great Interests (gold) in that colony, it's one of the main (Real) reasons behind the Peloponesian war. So perhaps colonies would have to do with distance from the motherland, not just different continents. I just started TAM today (told you, old player newbie in the forum) and I found it to be an extremely well done mod. I still believe that my idea would be Viable though (imagine, a huge advantage of no maintainance for a large empire, but alot more handling to do in the political arena.
 
On the other hand, does Peloponisos count as a different continent than Potidaia? The Corinthians definitely had great Interests (gold) in that colony, it's one of the main (Real) reasons behind the Peloponesian war. So perhaps colonies would have to do with distance from the motherland, not just different continents. I just started TAM today (told you, old player newbie in the forum) and I found it to be an extremely well done mod.

And so it is. On colonies: I gathered that the BTS-definition of a colony is that it contains at least three cities* on another continent. (So the map used should not show the land connection between mainland Greece and Italy nor - around the Black Sea - with Turkey. Which is feasible.);)

*I've tried founding an overseas colony on the world map with less than 3 cities, but this doesn't seem allowed.
 
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