Ancient/Medieval Only Mod

Knyx

Chieftain
Joined
Mar 29, 2005
Messages
31
I have absolutely no idea how to mod. I knew how to lock the Ancient and Medieval period in civ3 through the world builder, but here I have no clue. Is there a simple way I can make it so that the world does not progress past the medieval period in civ4?
 
Knyx said:
I have absolutely no idea how to mod. I knew how to lock the Ancient and Medieval period in civ3 through the world builder, but here I have no clue. Is there a simple way I can make it so that the world does not progress past the medieval period in civ4?

Change the prerequisites for the industrial techs to make them impossible to research. For example, make the prerequisite for Industrial tech A Industrial tech B, and make tech B's prerequisite tech A. To do this for tech A, find tech A's entry in the CIV4TechInfos.xml (located in assets/XML/technologies), find the <OrPreReqs> entry, and change that requisite to be tech B. If there is an <AndPreReqs> entry, delete it (leave it if it is just <AndPreReqs/>).

Depending on whether the game will notice the error and crash itself, you might even be able to make the prerequisite for tech A be tech A.

This comes with the caveat that I've not tried this, but it should work. It will also probably totally screw up how the tech tree looks.
 
I'm currently working on one based in the Middle Ages, right before the start of the Crusades ending right after the start of the Renaissance period.

I'm in the process of gathering historical information, hope to have the first version out by the end of the year (hopefully alot sooner.)

Kushan
 
I released Anno Domini for Civ III at the start of this month; I would hope to make a Civ IV version once some modding tools appear :) . If you're unaware its a mod based from the dawn of time up to approx 1250AD.
 
Hmm well I looked for the .txt which would contain the techs I wanted to delete, but there seemed to be so many different txt's that it would be near impossible to figure out which one was the right one (since I didn't want to screw up the game for good).

If anyone wouldn't mind pointing me in the right direction, I'd really appreciate it. If not, I'll wait impatiently for that mod :)
 
Remember, dont edit the original files in the Civ IV directory, copy them to a seperate mod folder, then edit them. NEVER overwrite the original files.

Kushan
 
Knyx said:
Hmm well I looked for the .txt which would contain the techs I wanted to delete, but there seemed to be so many different txt's that it would be near impossible to figure out which one was the right one (since I didn't want to screw up the game for good).

If anyone wouldn't mind pointing me in the right direction, I'd really appreciate it. If not, I'll wait impatiently for that mod :)


I've played around and put together some sort of Ancient mod - I could send it to you if you wish. It's far from completed but workable as is. I'm waiting on a fix for 1.09 patch since it made my game unplayable. That and the SDK which I hope will finally have detailed descriptions of the various variables that can be modded plus user friendly tools to do so. But anyhow if you wish to see what can be done I will send you this mod.

It starts in 8000BC and the time has been adjusted so that most of the game is spent in the ancient ages.



G.
 
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