UPDATE (4th June 2010):
The definite No-No's for multiplayer are...
DO NOT use Ctrl-A in City Window to Remove Building or Abandon City
DO NOT use Ctrl+Shift-X to let the AI play your turns
DO NOT take control of new civ during revolution
As for Revolutions, few people are suggesting it is turned off. While this is probably a safer option, in my tests I have yet to find it causing an OOS. It works fine if you Accept rebel terms and the city(s) become independant. It works if you allow elections and if you accept another leader will take over for X number of terms. (If the AI says it will take over, actually it returns control to you immediately that move and no OOS). Accept rebel turns and taking control of new civ does not work however. I read somewhere in the Revolutions readme that particular feature can be turned off. Quote from the readme "LeaderRevolution and HumanLeaderRevolution could be turned off in Revolution.ini for MP games". I will test this feature.
UPDATE (2nd/3rd June 2010):
I've now play'tested' a 15+ hours 2 player LAN game
-Both machines on Windows 7
-ROM 2.91, AND 1.73 Patch J.
-Large size ROM_Tectonics map script
-2 starting AI's, Epic speed
-All default AND game settings (including Revolutions and Assimilations)
-Also enabled were Fixed Cultural Borders, Great Commanders, Barbarian Generals, Start as minors and Realistic Culture Spread
-Barbarian World and Random Events was turned off for the 15 hour game although we had a two hour game previous to that with those options on and no OOS
-All RevDCM combat options were enabled except Stack Attack. Off the top of my head, these enabled options were Battle effects, Ranged Bombardment, Archer Bombard, Naval Bombardment, Opportunity Fire, and all the fighter/bomber options. Spies bribe and assasination missions enabled. Flexible Difficulty was OFF. Limited Religions and Holy City Relocation was ON.
And so in 15+ hours (so far), not ONE OOS error (just Memory Allocation Failure's every now and again on one machine which gets it regardless of multiplayer or singleplayer as it only has 2gb RAM). This is not a multiplayer issue.
Now after 15+ hours, (including a few breaks for food and reloading the game WITHOUT clearing cache).... still no Out Of Sync errors.
CONCLUSION?
Either we're very lucky or, it really is fixed. But I would suggest to MAKE SURE BOTH installations of Civ4, Warlords, BTS, ROM and AND are identical. It may make a difference. Both shortcuts to run the game were modified to run the MOD directly (adding "mod="Rise of Mankind" to the command line). Also selected was the 'Run as Administrator' option. At the beginning I had also enabled 'Run in Windows XP SP3 Compatibility Mode' but I turned it off halfway through the game on one machine and it still worked fine.
There are two ways however to cause an immediate OOS that were found:
1st, Ctrl-Alt-X ... this in singleplayer will bring up a prompt asking how many moves you'd like the AI to play your Civ for. When the prompt comes up, the game will OOS before you even confirm or exit the prompt. Note: Ctrl-Alt-M (which makes the AI play your move just one turn) did not seem to cause a problem.
2nd, DO NOT ABANDON A CITY OR REMVOE BUILDING (using Ctrl-A in City Window). This will cause a OOS if you confirm to abandon. Note however: Razing cities during conquest is not affected and will perform normally.
SO WHAT DO I RECOMMEND?
I know I'm kinda saying everything works fine for me is not the best way to help others with multiplayer problems, but at the very least it might clear the doubt if it is playable or not.
Any comments, suggestions or repots are appreciated
-Jaqar
(ORIGINAL POST BELOW)
Any news/info regarding multiplayer capability with AND 1.73?
-Is it playable?
-With what game options?
EDIT:
So far the best multiplayer compatible options suggested are:
RECOMMENDED SETTINGS:
Game Options:
-Barbarian World *OFF
-Assimilations *OFF
-Revolutions *OFF
RevDCM Options:
-None suggested
MY CURRENT TESTING with ROM 2.91, AND 1.73 Patch J - 2 Player LAN game, Standard size Tectonics map with 2 AI players:
Game Options:
-Random Events
**Game will start. No immediate OOS. Tested by discovering technologies and receiving free unit (eg. Archer from first to Archery) and waiting for other events to happen, no OOS and both machines see the same event
+++Most likely STABLE
-Barbarian World
**Game will start. No immediate OOS. Tested by discovering, capturing and razing barbarian cities and no OOS
+++Most likely STABLE
-Assimilations
**Game will start. No immediate OOS. Did not test yet by capturing foreign city
===Needs more testing
-Revolutions
**Game will start. No immediate OOS. Did not test yet by causing revolutions or accepting/declining rebel terms
===Needs more testing
-Fixed Cultural Borders
**Game will start. No immediate OOS. No OOS when switching to fixed border civic. Did not test yet by claiming territory
===Needs more testing
-Great Commanders
**Game will start. No immediate OOS. Did not test yet by using in battle
===Needs more testing
-Unlimited Wonders
**Game will start. No immediate OOS. Testing building more than default maximum allowed in city and no OOS.
+++Most likely STABLE
RevDCM Options:
-Ranged Bombardment
**Game will start. No immediate OOS. Tested so far only with Archer and Catapult and no OOS.
+++Most likely STABLE
-Archer Bombard
**Game will start. No immediate OOS. Testing by bombarding with Archer and no OOS
+++Most likely STABLE
-Battle Effects
**Game will start. No immediate OOS. Battle effects are showing correctly on both machines, no OOS
+++Most likely STABLE
-Limited Religions
**Game will start. No immediate OOS. No OOS from gaining first religion. No OOS from another civ gaining a religion. No OOS from researching a tech that would normally give a religion but disallowed due to already owning a holy city
+++Most likely STABLE
I'll try to keep testing through this week and update anything. Crazily now that I've been testing I haven't had any OOS errors.
One possible reason is before testing I completely removed Civ4 and expansions and simultaneously installed freshly on both machines (both Windows 7). I also edited the properties of each Civ4BeyondTheSword.exe files to 'Run as Administrator' and 'Windows XP Sp3 Compatibility Mode' and cleared the cache on both machines before testing. I'm not sure whether this helps but so far testing has been.. quite bug free. I should be happy so if you hear nothing more from me, that's the answer.
If anyone has any other suggestions or corrections then keep them coming
The definite No-No's for multiplayer are...
DO NOT use Ctrl-A in City Window to Remove Building or Abandon City
DO NOT use Ctrl+Shift-X to let the AI play your turns
DO NOT take control of new civ during revolution
As for Revolutions, few people are suggesting it is turned off. While this is probably a safer option, in my tests I have yet to find it causing an OOS. It works fine if you Accept rebel terms and the city(s) become independant. It works if you allow elections and if you accept another leader will take over for X number of terms. (If the AI says it will take over, actually it returns control to you immediately that move and no OOS). Accept rebel turns and taking control of new civ does not work however. I read somewhere in the Revolutions readme that particular feature can be turned off. Quote from the readme "LeaderRevolution and HumanLeaderRevolution could be turned off in Revolution.ini for MP games". I will test this feature.
UPDATE (2nd/3rd June 2010):
I've now play'tested' a 15+ hours 2 player LAN game
-Both machines on Windows 7
-ROM 2.91, AND 1.73 Patch J.
-Large size ROM_Tectonics map script
-2 starting AI's, Epic speed
-All default AND game settings (including Revolutions and Assimilations)
-Also enabled were Fixed Cultural Borders, Great Commanders, Barbarian Generals, Start as minors and Realistic Culture Spread
-Barbarian World and Random Events was turned off for the 15 hour game although we had a two hour game previous to that with those options on and no OOS
-All RevDCM combat options were enabled except Stack Attack. Off the top of my head, these enabled options were Battle effects, Ranged Bombardment, Archer Bombard, Naval Bombardment, Opportunity Fire, and all the fighter/bomber options. Spies bribe and assasination missions enabled. Flexible Difficulty was OFF. Limited Religions and Holy City Relocation was ON.
And so in 15+ hours (so far), not ONE OOS error (just Memory Allocation Failure's every now and again on one machine which gets it regardless of multiplayer or singleplayer as it only has 2gb RAM). This is not a multiplayer issue.
Now after 15+ hours, (including a few breaks for food and reloading the game WITHOUT clearing cache).... still no Out Of Sync errors.
CONCLUSION?
Either we're very lucky or, it really is fixed. But I would suggest to MAKE SURE BOTH installations of Civ4, Warlords, BTS, ROM and AND are identical. It may make a difference. Both shortcuts to run the game were modified to run the MOD directly (adding "mod="Rise of Mankind" to the command line). Also selected was the 'Run as Administrator' option. At the beginning I had also enabled 'Run in Windows XP SP3 Compatibility Mode' but I turned it off halfway through the game on one machine and it still worked fine.
There are two ways however to cause an immediate OOS that were found:
1st, Ctrl-Alt-X ... this in singleplayer will bring up a prompt asking how many moves you'd like the AI to play your Civ for. When the prompt comes up, the game will OOS before you even confirm or exit the prompt. Note: Ctrl-Alt-M (which makes the AI play your move just one turn) did not seem to cause a problem.
2nd, DO NOT ABANDON A CITY OR REMVOE BUILDING (using Ctrl-A in City Window). This will cause a OOS if you confirm to abandon. Note however: Razing cities during conquest is not affected and will perform normally.
SO WHAT DO I RECOMMEND?
I know I'm kinda saying everything works fine for me is not the best way to help others with multiplayer problems, but at the very least it might clear the doubt if it is playable or not.
Any comments, suggestions or repots are appreciated
-Jaqar
(ORIGINAL POST BELOW)
Any news/info regarding multiplayer capability with AND 1.73?
-Is it playable?
-With what game options?
EDIT:
So far the best multiplayer compatible options suggested are:
RECOMMENDED SETTINGS:
Game Options:
-Barbarian World *OFF
-Assimilations *OFF
-Revolutions *OFF
RevDCM Options:
-None suggested
MY CURRENT TESTING with ROM 2.91, AND 1.73 Patch J - 2 Player LAN game, Standard size Tectonics map with 2 AI players:
Game Options:
-Random Events
**Game will start. No immediate OOS. Tested by discovering technologies and receiving free unit (eg. Archer from first to Archery) and waiting for other events to happen, no OOS and both machines see the same event
+++Most likely STABLE
-Barbarian World
**Game will start. No immediate OOS. Tested by discovering, capturing and razing barbarian cities and no OOS
+++Most likely STABLE
-Assimilations
**Game will start. No immediate OOS. Did not test yet by capturing foreign city
===Needs more testing
-Revolutions
**Game will start. No immediate OOS. Did not test yet by causing revolutions or accepting/declining rebel terms
===Needs more testing
-Fixed Cultural Borders
**Game will start. No immediate OOS. No OOS when switching to fixed border civic. Did not test yet by claiming territory
===Needs more testing
-Great Commanders
**Game will start. No immediate OOS. Did not test yet by using in battle
===Needs more testing
-Unlimited Wonders
**Game will start. No immediate OOS. Testing building more than default maximum allowed in city and no OOS.
+++Most likely STABLE
RevDCM Options:
-Ranged Bombardment
**Game will start. No immediate OOS. Tested so far only with Archer and Catapult and no OOS.
+++Most likely STABLE
-Archer Bombard
**Game will start. No immediate OOS. Testing by bombarding with Archer and no OOS
+++Most likely STABLE
-Battle Effects
**Game will start. No immediate OOS. Battle effects are showing correctly on both machines, no OOS
+++Most likely STABLE
-Limited Religions
**Game will start. No immediate OOS. No OOS from gaining first religion. No OOS from another civ gaining a religion. No OOS from researching a tech that would normally give a religion but disallowed due to already owning a holy city
+++Most likely STABLE
I'll try to keep testing through this week and update anything. Crazily now that I've been testing I haven't had any OOS errors.
One possible reason is before testing I completely removed Civ4 and expansions and simultaneously installed freshly on both machines (both Windows 7). I also edited the properties of each Civ4BeyondTheSword.exe files to 'Run as Administrator' and 'Windows XP Sp3 Compatibility Mode' and cleared the cache on both machines before testing. I'm not sure whether this helps but so far testing has been.. quite bug free. I should be happy so if you hear nothing more from me, that's the answer.
If anyone has any other suggestions or corrections then keep them coming