Andrew Jackson's America Civilization

CrazyVulcan

Chieftain
Joined
Dec 7, 2016
Messages
11
Location
Rock Hill, SC
While I, as an American do not agree with this particular president as his policies were xenophobic and expansiveness. I think that he would be a great colorful character to bring into Civ6. I am trying to be ambitious with this mod. Not only do I want to have a new faction I also want it to be balanced for multiplayer. While also having the great ambition of having this be fully integrated with the Ai so you can have him play in your single player games. And the cherry on top is his avatar will be fully animated and voiced.

It sounds like a lot on paper but I feel confident that this is something I can accomplish. And once I know what I am doing I can reiterate the process to add a slew of new factions with an equal level of polish. Though I am confident in my ability to modify and rewrite all the XML, but I am new to Lua so getting this faction to work as an Ai is going to be an interesting process.

Since Firaxis would only replace the leader ability and keep the Unique Unit and building. As seen with Greece, this mod would do the same. You will loose Teddys Rough Riders and I am undecided on whether or not to replace it with another unit.

Leader Ability: Land Rush - Whenever you purchase a tile you will receive Culture equal to 10% of its Gold Cost

During Jacksons Presidency he had policies to settle as much of the American territory as possible. In the game, I think it would be a great ability to gain bonus culture and really encourages the player to make the investment to buy as many tiles as they can afford. The 10% value will need to be altered but seeing as the average cost of a tile is about 120 gold, receiving 12 culture during that turn is an interesting bonus. While at the same time is balanced and fair to play against.

Ai Agenda: Manifest Destiny - Jackson does not enjoy sharing his starting continent and seeks to have the most cities on it. He will be highly aggressive with any of his neighbors who do have more cities than him.

Andrew Jackson was given the name Old Hickory, for the wooden cane he used everywhere to not only aid in walking. But doubled as a weapon to beat the ever living poo out of any who annoyed him. If he did not shoot them in a duel. Of which is estimated being as many as 100 duels. This agenda is rather historically accurate and synergises well with his Leader Ability. Manifest Destiny was the belief that the vast "unclaimed" area was gods will that the USA was to be sovran. Jackson Ai will also share this belief.

V2JZyth.png

Very Early work in progress, sculpting is a new skill for me and the lighting in this is not as good as it could be.

I have a lot to work on in the coming weeks. Any who wish I would welcome the help and suggestions. Hopefully, Andrew Jackson will be the first of many projects from me.
 
By the way, Jackson refuted Manifest Destiny before he took office... He was indeed an expansionist, and preferred to buy land over 'conquering it', so I like your idea of Manifest Destiny.

I have been working on James Polk as a Civ leader... He was a believer/espouser of Manifest Destiny... and also not a very nice guy politically speaking.

As an aside, we're not that far apart... I'm up in Statesville. ;)
 
By the way, Jackson refuted Manifest Destiny before he took office... He was indeed an expansionist, and preferred to buy land over 'conquering it', so I like your idea of Manifest Destiny.

I have been working on James Polk as a Civ leader... He was a believer/espouser of Manifest Destiny... and also not a very nice guy politically speaking.

As an aside, we're not that far apart... I'm up in Statesville. ;)

I did not know that, thanks for the correction, any ideas what I should rename it to be as I really like what the agenda is trying to emulate. But other then Manifest Destiny I don't know of a good replacement that is both iconic and relateable beyond just those familiar with US history.

I am a transplant from Indiana who realized that there is very little snow in the south and just never left. Good to meet you as I am always looking for new friends. Hope the fire did not cause too much damage in that area.
 
Well.. I personally really like Jackson and was seriously thinking of using him until I dug deeper on manifest destiny... But you could use James Monroe instead and the Monroe Doctrine. Which is VERY well known outside the US and actually still Relevant(ish) todayMonroe Doctrine - Wikipedia

Theoretically, you could still use Jackson, as the M.D. evolved over time, coming to first use as a term in 1850... so the idea had been around since 1823 with Monroe, but 'refined' over the next 27-ish years and still more refined since.

You could use Germany or Greece's thing about city states and still put 'expansionist' high in the AI for secondary traits. Monroe is a pretty interesting president in terms of what he accomplished during his public service, so there's plenty of ideas I see that could be used for him as UUs or UBs (or even other traits.


Originally from Michigan, went to Florida many moons ago... came up here when the woman got transferred in her company. I still hate the cold, but I love the snow. lol

The fire didn't even come close to us... some haze from the smoke and the smoke smell in the air for a couple weeks, so no worries on our end.
 
Good to hear, Charlotte smelled heavy with smoke for a day or two but other than that we were fine. Don't know too much about Monroe's history but I really want to use Jackson as a very aggressive Ai. I think I will keep the name Manifest Destiny as to most it just means that "This land is my land, your land is now my land." This is Civilization after all so I think most will let the technicality slide.

As an update, I am still refining the sculpt and working on textures and readability. Mostly been focusing on the hair and his neutral expression. Next will be to focus on the nose and jaw line as that seems to me where I am losing it. The jacket is also proving tough as black on black is tough to get it to pop.

R44QcgW.png

Next will be rigging and animating some test files.


Also to anyone what should he say when you first meet him? I've been going through some of his old speeches trying to get a idea but i am interested what the community thinks
 
Here is an update on my progress. Today I decided to tackle making a custom Ai Agenda. This is still very new to me and I want some advice on how to complete it. What I am trying to do is have him focus on his home contenent and any player/other civ that has more population on it than him.Ideallyy I would use citys instead of population, but this is the best of in between.

Any input, suggestions or guidence is welocom.

Spoiler My XML CODE :

Code:
<?xml version="1.0" encoding="utf-8"?>

<GameInfo>
    <Kinds>
        <InsertOrIgnore Kind="KIND_TRAIT"/>
    </Kinds>   
    <Types>
        <Row Kind="KIND_TRAIT" Type="TRAIT_AGENDA_MANIFEST_DESTINY"/>
    </Types>   
    <AiFavoredItems>
        <Row Value="10" ListType="SettleAllContinents" Favored="false" Item="Foreign Continent"/>
    </AiFavoredItems>   
    <Traits>
        <Row Description="LOC_PLACEHOLDER" Name="LOC_PLACEHOLDER" TraitType="TRAIT_AGENDA_MANIFEST_DESTINY"/>
    </Traits>
    <AgendaPreferredLeaders>
        <Row AgendaType="AGENDA_DARWINIST" LeaderType="LEADER_A_JACKSON"/>
    </AgendaPreferredLeaders>
    <AgendaTraits>
        <Row AgendaType="AGENDA_MANIFEST_DESTINY" TraitType="TRAIT_AGENDA_MANIFEST_DESTINY"/>
    </AgendaTraits>
    <TraitModifiers>
        <Row TraitType="TRAIT_AGENDA_MANIFEST_DESTINY" ModifierId="AGENDA_HIGH_POPULATION_HOME_CONTINENT"/>
        <Row TraitType="TRAIT_AGENDA_MANIFEST_DESTINY" ModifierId="AGENDA_HIGH_STANDING_ARMY"/>
    </TraitModifiers>
    <Modifiers>
        <Row>
            <ModifierId>AGENDA_HIGH_POPULATION_HOME_CONTINENT</ModifierId>
            <ModifierType>MODIFIER_PLAYER_DIPLOMACY_SIMPLE_MODIFIER</ModifierType>
            <SubjectRequirementSetId>PLAYER_HAS_HIGH_POPULATION_HOME_CONTINENT</SubjectRequirementSetId>
        </Row>
    </Modifiers>
    <ModifierArguments>       
        <Row>
            <ModifierId>AGENDA_HIGH_POPULATION_HOME_CONTINENT</ModifierId>
            <Name>InitialValue</Name>
            <Value>6</Value>
        </Row>
        <Row>
            <ModifierId>AGENDA_HIGH_POPULATION_HOME_CONTINENT</ModifierId>
            <Name>StatementKey</Name>
            <Value>LOC_DIPLO_KUDO_LEADER_A_JACKSON_ANY_REASON_AGENDA_HIGH_POPULATION</Value>
        </Row>
        <Row>
            <ModifierId>AGENDA_HIGH_POPULATION_HOME_CONTINENT</ModifierId>
            <Name>SimpleModifierDescription</Name>
            <Value>LOC_DIPLO_MODIFIER_DESCRIPTION_HIGH_POPULATION</Value>
        </Row>
        <Row>
            <ModifierId>AGENDA_HIGH_POPULATION_HOME_CONTINENT</ModifierId>
            <Name>Manifest Destiny</Name>
            <Value>true</Value>
        </Row>
    </ModifierArguments>
    <ModifierStrings>
        <Row ModifierId="AGENDA_HIGH_POPULATION_HOME_CONTINENT" Text="LOC_TOOLTIP_SAMPLE_DIPLOMACY_ALL" cONTEXT="Sample"/>
    </ModifierStrings>
    <RequirementSets>
        <Row>
            <RequirementSetId>PLAYER_HAS_HIGH_POPULATION</RequirementSetId>
            <RequirementSetType>REQUIREMENTSET_TEST_ALL</RequirementSetType>
        </Row>
    </RequirementSets>   
    <RequirementSetRequirements>
        <Row>
            <RequirementSetId>PLAYER_HAS_HIGH_POPULATION</RequirementSetId>
            <RequirementId>REQUIRES_HIGH_POPULATION_HOME_CONTINENT</RequirementId>
        </Row>
    </RequirementSetRequirements>
    <Requirements>
        <Row>
            <RequirementId>REQUIRES_HIGH_POPULATION_HOME_CONTINENT</RequirementId>
            <RequirementType>REQUIREMENT_PLAYER_POPULATION_LEAD</RequirementType>
            <Triggered>True</Triggered>
        </Row>
    </Requirements>
    <RequirementArguments>
        <Row>
            <RequirementId>REQUIRES_HIGH_POPULATION_HOME_CONTINENT</RequirementId>
            <Name>PopulationRatio</Name>
            <Value>-1.25</Value>
        </Row>
    </RequirementArguments>
</GameInfo>
 
Everything looks really good! Looking forward to seeing more progress
 
POhoNCk.png


The 3d model is coming along well And I am about 1/2 way through the coding. Hoping to get it on the Workshop before the end of the month.

Can anyone help me find a tutorial on getting custom artdefs into the game? The mod buddy does not have the best documentation in regards to doing this.
 
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