So, I was modifying the FfH map Script last night for 0.25. Nothing at all complicated, just tweaking the resource distributions and playing with the map options available already to get maps I thought were interesting. In the process, however, I ran into a few things that I wasn't sure about.
First off, Nightmares, Toads, Razorweed and Gulagarm. These are special resources that do not appear on their own on the map? (Like the ygdrasil fruit?)
Also, as part of testing what I was getting, I stepped into the world builder alot. One thing I noticed in the map I actually played for a while was that no animals ever got generated. Was that just because I used the world builder, or is there something else going on there?
One thing I was concerned about were the unique specials, but it appears that FFH puts these in itself after the first turn (presumably so it knows where people's caps are), this true? Or did I miss something?
I'll think of some more questions later on 8)
First off, Nightmares, Toads, Razorweed and Gulagarm. These are special resources that do not appear on their own on the map? (Like the ygdrasil fruit?)
Also, as part of testing what I was getting, I stepped into the world builder alot. One thing I noticed in the map I actually played for a while was that no animals ever got generated. Was that just because I used the world builder, or is there something else going on there?
One thing I was concerned about were the unique specials, but it appears that FFH puts these in itself after the first turn (presumably so it knows where people's caps are), this true? Or did I miss something?
I'll think of some more questions later on 8)