Commander Bello
Say No 2 Net Validations
Title & Version Number: CBM Mod 0.7.015
Author: me
Type: Modcomp (modification of "Religion and Revolution"-modification)
Forum: http://forums.civfanatics.com/showthread.php?t=515560
Changelog:
Author: me
Type: Modcomp (modification of "Religion and Revolution"-modification)
Forum: http://forums.civfanatics.com/showthread.php?t=515560
Changelog:
Spoiler :
Code:
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** Version 0.7.015 ***************
** changed functionality **
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** Version 0.7.015 **
** XML changes: **
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0.7.014 Some additions/corrections in text files
0.7.015 Event Cattle_thief_1: quantity lost reduced to -50, attitude to +1
0.7.015 Event Cattle_thief_2: quantity lost reduced to -50
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** Version 0.7.015 **
** DLL changes: **
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0.7.013:
Code change (triggered by this discussion:
http://forums.civfanatics.com/showpost.php?p=12937077&postcount=1198)
CvPlayer::verifyCivics() no longer called each turn for each player
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** Version 0.7.012 **
** changed functionality **
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** Version 0.7.012 **
** XML changes: **
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Bonus Tobacco changed from appearing on grass to appearing on savannah
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** Version 0.7.012 **
** Python changes: **
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Victory screen no longer displays natives under section "Industrialization"
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** Version 0.7.011b (error correction): **
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contains new Civ4UnitInfos.xml
corrected missing entry in Civ4UnitInfos.xml
changed (increased a bit) combat values for landbound wild animals
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** Version 0.7.011 (new functionality): **
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** Version 0.7.011 **
** XML changes: **
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Various balancing changes
More food from city tile
Coasts give 1 food
Yields changed
Costs for (some) land units changed
Missionary now from academy
Combat values changed
Defense modifiers changed (attack modifiers, where necessary)
Promotions added (invisible promotions for combat balancing)
Order of promotions changed
Speed (land units) changed
Requirements, speed and costs for ships changed
Movement costs (land) changed
Movement costs (ocean) changed
Education made more consistent
Cost increase for units bought in Europe made more consistent
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** Version 0.7.011 **
** DLL changes: **
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0.7.001:
Peaks can only be entered by units in the profession "Pioneer". All other units, including wild animals, can't as long as there isn't a road.
0.7.002:
Combat limited to 7 rounds. Units participating in an unresolved combat will gain some experience points, however.
0.7.003:
Privateers are made invisible and enabled to capture other privateers.
0.7.004:
reserved for privateers capturing ships during peacetime
0.7.005:
Fleeing units no longer can be put on peaks (and being "trapped" there)
0.7.006:
minor code change
0.7.007:
Sales at the domestic markets contribute to crosses to reflect the attraction of immigrants by booming economy.
0.7.008:
Sales in Europe contribute to crosses to reflect the attraction of immigrants by booming economy. This is true for both, normal sales and sales of treasures.
0.7.009:
logic for rangers has been slightly changed. Should now require a bit less computing time. Minor code changes.
0.7.010:
preparation
Logic for conquistadors to be changed according to the changes for the rangers
0.7.011:
Minor code change for city unrest