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Title & Version Number: Religion and Revolution 1.6
Author: Religion and Revolution mod team
Type: Full modification
Forum: http://forums.civfanatics.com/forumdisplay.php?f=455

Release 1.6 of Religion and Revolution is available for download. :)

Changes:
Spoiler :

It is an improved version of Release 1.5.

1) Many small bug fixes, balancing improvements, graphical improvements, AI improvements, ...
2) One major bugfix to a bug that occassionally caused game freezes.
3) Performance and speed improvements (most noteable optimizations from Nightinggale.)
4) New Advisor Screen from Nightinggale


All further information and downloadlink here:
[Religion and Revolution]: Welcome ! (Read first please.)
 
Title & Version Number: Religion and Revolution 1.7
Author: Religion and Revolution mod team
Type: Full modification
Forum: http://forums.civfanatics.com/forumdisplay.php?f=455

Release 1.7 of Religion and Revolution is available for download. :)

Changes:
Spoiler :


  • Several small improvments to balancing, graphics, features, texts, translations, screens ...
  • Many new Achievments from Schmiddie
  • Added several small improvments from agnat86
  • Added new promotions from agnat86
  • Added several improvments from Schmiddie's Edition
  • Added Import Feeder Service from Nightinggale
  • Overflow algorithm improved
  • Added two new buildings for Natives
  • New Feature Unrest and Militia
  • New Fraction Church (with several Diplomacy Events and possibility to request favours)
  • Fixed some Vanilla issues with Permanent Alliance and activated it as default
  • Trait Trader (of Natives) now gives bonus for Bargaining
  • Abandoning Cities is now also possible during War


All further information and downloadlink here:
[Religion and Revolution]: Welcome ! (Read first please.)
 
Title & Version Number: Religion and Revolution 1.8
Author: Religion and Revolution mod team
Type: Full modification
Forum: http://forums.civfanatics.com/forumdisplay.php?f=455

Release 1.8 of Religion and Revolution is available for download. :)

Changes:
Spoiler :


  • Africa and Port Royal (Harbours similar to Europe) with great backgrounds from Willi_Tell
  • Several graphic improvments from Schmiddie
  • Bugfixes to Trade Route System and Import Feeder Service from Nightinggale
  • A few other small improvments and fixes
  • New map from Tre59


All further information and downloadlink here:
[Religion and Revolution]: Welcome ! (Read first please.)
 
Title & Version Number: CBM Mod 0.7.015
Author: me
Type: Modcomp (modification of "Religion and Revolution"-modification)
Forum: http://forums.civfanatics.com/showthread.php?t=515560

Changelog:
Spoiler :

Code:
******************************************
**  Version 0.7.015        ***************
**  changed functionality               **
******************************************

***********************
** Version 0.7.015   **
** XML changes:      **
***********************
0.7.014 Some additions/corrections in text files
0.7.015 Event Cattle_thief_1: quantity lost reduced to -50, attitude to +1
0.7.015 Event Cattle_thief_2: quantity lost reduced to -50

***********************
** Version 0.7.015   **
** DLL changes:      **
***********************
0.7.013:
Code change (triggered by this discussion: 
http://forums.civfanatics.com/showpost.php?p=12937077&postcount=1198)
CvPlayer::verifyCivics() no longer called each turn for each player

*****************************************************************************


******************************************
** Version 0.7.012                      **
** changed functionality                **
******************************************

***********************
** Version 0.7.012   **
** XML changes:      **
***********************
Bonus Tobacco changed from appearing on grass to appearing on savannah

***********************
** Version 0.7.012   **
** Python changes:   **
***********************
Victory screen no longer displays natives under section "Industrialization"
*****************************************************************************



******************************************
** Version 0.7.011b (error correction): **
******************************************
contains new Civ4UnitInfos.xml
corrected missing entry in Civ4UnitInfos.xml
changed (increased a bit) combat values for landbound wild animals
******************************************



******************************************
** Version 0.7.011 (new functionality): **
******************************************

***********************
** Version 0.7.011   **
** XML changes:      **
***********************
Various balancing changes 
More food from city tile
Coasts give 1 food
Yields changed
Costs for (some) land units changed
Missionary now from academy
Combat values changed
Defense modifiers changed (attack modifiers, where necessary)
Promotions added (invisible promotions for combat balancing)
Order of promotions changed
Speed (land units) changed
Requirements, speed and costs for ships changed
Movement costs (land) changed
Movement costs (ocean) changed
Education made more consistent
Cost increase for units bought in Europe made more consistent


***********************
** Version 0.7.011   **
** DLL changes:      **
***********************
0.7.001:
Peaks can only be entered by units in the profession "Pioneer". All other units, including wild animals, can't as long as there isn't a road.

0.7.002:
Combat limited to 7 rounds. Units participating in an unresolved combat will gain some experience points, however.

0.7.003:
Privateers are made invisible and enabled to capture other privateers.

0.7.004:
reserved for privateers capturing ships during peacetime

0.7.005: 
Fleeing units no longer can be put on peaks (and being "trapped" there)

0.7.006:
minor code change

0.7.007:
Sales at the domestic markets contribute to crosses to reflect the attraction of immigrants by booming economy.

0.7.008:
Sales in Europe contribute to crosses to reflect the attraction of immigrants by booming economy. This is true for both, normal sales and sales of treasures.

0.7.009:
logic for rangers has been slightly changed. Should now require a bit less computing time. Minor code changes.

0.7.010:
preparation
Logic for conquistadors to be changed according to the changes for the rangers

0.7.011:
Minor code change for city unrest
 
Title & Version Number: Religion and Revolution 1.9
Author: Religion and Revolution mod team
Type: Full modification
Forum: http://forums.civfanatics.com/forumdisplay.php?f=455

Release 1.9 of Religion and Revolution is available for download. :)

Changes:
It is simply a polished version of previous Release 1.8.
(Bugfixes, small balancing improvments, graphical improvments, text corrections, some improved translations ...)

Thanks for contributions from community:
vetiarvind (small code improvments, text corrections, translations)
Commander Bello (small balancing improvments and translations)

Modified files compared to previous Release 1.8:
Spoiler :

Advisor Screen:
/Assets/Python/Screens/CvDomesticAdvisor.py

DLL and Sources:
/Assets/CvGameCoreDLL.dll
/DLL_Sources/CvEnums.h
/DLL_Sources/CvGame.cpp
/DLL_Sources/CvUnit.cpp
/DLL_Sources/CvCity.cpp
/DLL_Sources/CvDLLButtonPopup.cpp
/DLL_Sources/CvTeam.cpp

Graphics:
/Assets/Art/interface/screens/city_management/catholic_priest.dds
/Assets/Art/units/maya

XML:
/Assets/XML/Art/CIV4ArtDefines_Unit.xml
/Assets/XML/Civilizations/CIV4CivilizationInfos.xml
/Assets/XML/Units/CIV4PromotionInfos.xml
/Assets/XML/Terrain/CIV4YieldInfos.xml
/Assets/XML/Terrain/CIV4ImprovementInfos.xml
/Assets/XML/Events/CIV4EventInfos.xml
/Assets/XML/GameInfo/CIV4VictoryInfo.xml

XML for Text:
/Assets/XML/Text/CIV4GameText_Credits_Readme_Hints.xml
/Assets/XML/Text/CIV4GameText_Colonization_Strategy.xml
/Assets/XML/Text/CIV4GameText_RaR_Release1.xml
/Assets/XML/Text/CIV4GameText_Colonization_DiplomacyText.xml
/Assets/XML/Text/CIV4GameText_Colonization_Events.xml
/Assets/XML/Text/CIV4GameText_TAC.xml
/Assets/XML/Text/CIV4GameTextInfos_Objects_Original.xml


All further information and downloadlink here:
[Religion and Revolution]: Welcome ! (Read first please.)
 
Title & Version Number: Religion and Revolution 2.0
Author: Religion and Revolution mod team
Type: Full modification
Forum: http://forums.civfanatics.com/forumdisplay.php?f=455

Release 2.0 of Religion and Revolution is available for download. :)

Changes:

1. New Features and Additions:

  • Stealing Immigrants (see here)
  • City Health, incl. Buildings, Profession and Specialist (see here)
  • More possibilities to rotate map (see here, Credits to BlueMod)
  • Great geographically correct maps from Marla_Singer

2. Lots of Improvments:

  • new / improved graphics (Schmiddie did awesome work again)
  • improved balancing
  • improved performance
  • improved Colopedia
  • improved texts

3. Bugfixes

  • Bugfix for a rare CTD during WOI (Credits for analysis to Ramkamhaeng)
  • Bugfix for a rare CTD when Natives offered to Trade goods and the corresponding home City to transfer the goods was destroyed in same round (Credits to Nightinggale)
  • Bugfix for a very rare situation that would not allow AI to recover after loosing last city (Credits for analysis to Don Senglar)
  • Bugfix for a small bug related to overflows with Custom House

-----

Special Thanks / Credits for major contributions:

Marla_Singer (great geographically correct maps)
Nightinggale (bugfixes, performance improvments and other optimizations)

All further information and downloadlink here:
[Religion and Revolution]: Welcome ! (Read first please.)

-----

Savegames of old releases will not be comptabile.
 
Title & Version Number: Religion and Revolution 2.1
Author: Religion and Revolution mod team
Type: Full modification
Forum: http://forums.civfanatics.com/forumdisplay.php?f=455

Release 2.1 of Religion and Revolution is available for download. :)

Changes:

Bugfixes:

* Fix for a bug in a DLL-Diplo-Event with Church
* Fix for Ships being trapped in Port Royal when grouped strangely
* Fix for a small bug in Map RaR America Huge
* Fix for Bargaining causing OOS in MP (Thanks to Nightinggale for analyzing and fixing)
* Fix for King asking to declare War against dead player (Thanks to Nightinggale for analyzing)
* Fix for a bug with broken Yield Icons in City Screen on old and weak machines (Thanks to Nightinggale for analyzing)


New Features / Additions:

* about 60 new (Python-)Events
* Removal of completely binary Combat System (Credits to Commander Bello for some of the Code taken from his modmod)
* Free Settlers can become Veterans through Combat Experience
* Indentured Servants and Petty Criminals can become Free Settlers through Combat Experience
* Great Admirals with nationspecific Names (Thanks to AbsintheRed for his help with searching for names)
* New Yield Coca, incl. Profession, Specialist, Resource, ... (with great graphics by Schmiddie)
* New Yield Blades incl. Profession, Spezialist, adjusted Balancing ... (with great graphics by Schmiddie)
* New Military Profession Town Guard (with great Graphics by Schmiddie)
* 1 new Founding Father (with great graphic by Schmiddie)
* 2 new Promotions for Ships (with great Buttons by Schmiddie)
* New Achievments (by Schmiddie, also Thanks to Willi_Tell for providing a graphic for one of the Achievments)
* New Water Goody Event


Improvments:

* Massive Enhancement and Improvment of Colopedia (Thanks to agnat86 for all the effort)
* Massive Improvment of French Translations (Thanks to Marla_Singer for all the effort)
* Improvment of German Translations
* Lots of graphical Improvments for Specialists, Ships, Natives, Buttons, ... (by Schmiddie)
* Several small Improvments to Balancing
* Improvment to Map Script Faire Weather (Thanks to agnat86)
* Improvments to Promotions
* Small AI Improvments considering Military
* Cleanup of Folders and XML Files related to graphics (by Schmiddie)

-----

Special Thanks / Credits for major contributions:

Schmiddie (for all the engagment and the wonderful graphics)
agnat86 (for lots of efforts with improving Colopedia)
Marla_Singer (for lots of efforts with French translations)
Nightinggale (for great support with bugfixes)

All further information and downloadlink here:
[Religion and Revolution]: Welcome ! (Read first please.)

-----

Savegames of old releases will not be comptabile.
 
Title & Version Number: Religion and Revolution 2.3
Author: Religion and Revolution mod team
Type: Full modification
Forum: http://forums.civfanatics.com/forumdisplay.php?f=455

Release 2.3 of Religion and Revolution is available for download. :)

Changes:

* Fixed one major issue related to unit selection
* About 20 other small fixes and corrections
* Further graphical improvments by Schmiddie
* Further improved French translations by Marla Singer
* Merge of vetiarvind's modmod (see here)

-----

Savegames of old releases will not be comptabile.
 
Title & Version Number: Religion and Revolution 2.4
Author: Religion and Revolution mod team
Type: Full modification
Forum: http://forums.civfanatics.com/forumdisplay.php?f=455

Release 2.4 of Religion and Revolution is available for download. :)

Changes:

This release adds improvments and corrections to previous release:
(no new features)

* proper adjustment of events and several other features to GameSpeeds by Barthoze
* a few further graphical improvments from Schmiddie
* a few balancing improvments
* Units transported by ships won't trigger goodies so the ships themselves will

Thanks again to everybody who supported. :thumbsup:
 
Hi. I made a couple versions of the huge New World map with some settlements already in place and in or as close as I could get them to their actual, historical locations. The first version has 4 settlements each (Isabella (pop. 4), Santo Domingo (3), San Salvador (2), Veracruz (1) for the Spanish, and so on for the other colonies). The second one has ten, and I may make one with 25. Because many of the settlements the game uses are/were quite close to each other, and you can't put them within one space of each other, some of the later ones are in the wrong place (Baltimore is north of Boston, for example), but I did my best to keep them in the same neighborhood. Hopefully this scenario adds some verisimilitude to the game. Enjoy!

[. . . .and it says my World Builder saves are invalid files. I don't get. A little help?]
 
@JosedeSanMartin:

This thread is to link to your released files. You didn't do that, meaning either you forgot to add a link/file or you posted in the wrong section.

The request for help is most certainly in the wrong thread. Besides I wonder if what you are doing is more or less duplicating the American map from RaR. I would recommend that you try that one before you continue doing... whatever precisely it was that you are doing.
 
I released Religion and Revolution Extended 2.5, which is a modified version of RaR 2.4.

You need to copy files from RaR 2.4 to make it work.RaRE is a 7 MB download and you need to copy 1.1 GB graphics and sounds. See included install instructions for details. It also tells how to switch between 1 and 2 plot city radius.

Download link: https://sourceforge.net/projects/religionandrevolutionextended/files/

Changelog: (compared to RaR 2.4)
Spoiler :
RaRE 2.5

Features: (all done by Nightinggale)
- added ability to switch between 1 and 2 plot radius for colony catchment area
- feeder service threshold change to supply construction
- import/export window now has buttons to set and clear multiple yields with one click (like clear all)
- autoexport to turn off export when there is nothing to export (no real gameplay change, but should prevent a late game slowdown)


Fixes:
- export threshold is no longer capped at 8 bit/255 (wladyslaw17)
- barbarian pirates now only spawn in areas with access to Europe (wladyslaw17)
- fixed issue where the feature had to be removed to allow building certain improvements, such as vineyards (Nightinggale)
- fixed broken hotkeys due to command order (ray)
 
First release of the year. Religion and Revolution 2.5.1. Download link in my signature. A working install of RaRE 2.5 required as it is just replacement dll files.

changelog said:
RaRE 2.5.1

Feature:
- Warns if the mod isn't named Religion_and_Revolution_Extended (helps debugging savegames)

Fixes:
- Autoexport wasn't saved correctly
- Freeze when an AI transport tried to load a yield, which was required by the building currently under construction
 
RaRE 2.5.2 released

Download link: link (upgrade from 2.5 or 2.5.1)

changelog said:
RaRE 2.5.2
Features:
- added yield change preview when mouse hovering pioneers change terrain buttons (drain marsh)
- added yield change preview when mouse hovering pioneers change feature buttons (plant forest)

Fixes:
- Crash when AI investigated building settlements on the edge of the map when the "Reduced colony distance" game option was on
 


New Version: Religion and Revolution 2.6 has been published!

You can download the new version here:



Hi Folks,

I'm happy to inform you Religion and Revolution is still alive and a new version of the mod has been published!

Please note that this Version is not only related to graphic improvments! I have implemented new features and invested hours and hours in balancing and improving the AI. I'm convinced that the new version is a big step in the direction of a more diversified and challanging game experience with colonization.

Da detailed overview of the changelog can be found here:

[Religion and Revolution]: Welcome ! (Read first please.)

=======================================

Please do not hesitate to contact me, if you recognize bugs. Feel free to post your feedback here in the forum in our Feedback thread: https://forums.civfanatics.com/threads/religion-and-revolution-feedback-and-questions.468932/ in particular regarding the balancing and AI behaviour.

Kind regards

Schmiddie
 

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Title
: Dawn of a New Era
Version: 5.30
Author: M07; Dazio
Type: MOD
Forum: Dawn of a New Era



Spoiler CHANGELOG DoaNE - V5.30 - Oct 2017 :

This version brings some bugs fix and interesting feature to make the game more stable.

Features:
# Give a ship or a wagon builder to Europeans if there is a third colony to do.
# Add new system to see what are required yields for native agreements
# Allow to players to automatically negociate with native agreements
# Add No_production Icon when the user is banned fron Native village.

Bugs Fix:
# Trade routes during war time does not work
# Do not block the game in multi when a human is transformed to AI.
# Fix Infinite loop with Trade routes and crash when one player is transform to AI.
# Give in the same turn an agronomist for all other player of the same team.

Adjustments:
# Remove king alert (increase army for revolution) if game mode is not revolution
# Do not display culture for the first era
# Improve AI relationship with Natives
# Do not receive a new ship if no colony
# Improve construction recommendation for AI and humans
# Ask for confirmation to unload a sailor
 

Title
: Dawn of a New Era
Version: 5.31
Author: M07; Dazio
Type: MOD
Forum: Dawn of a New Era



Spoiler CHANGELOG DoaNE - V5.31 - Oct 2017 :

This version brings some bugs fix and interesting feature to make the game more stable.

Bugs Fix:
# Crash after natives give us a Native village.
 
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