Hello everyone!
I just started playing Master of Orion 2 recently and I have to say this game is fantastic. However, being a noob and all, there are so may things in this game I still do not really know about. I was looking for an active forum on the internet and this seems to be the most relevant one... am I correct?
Anyway, I'm still grasping most of the basics, the merits of creative races, the advantages of production races etc... However, I'm having a few problems understanding fully the combat system, and more specifically the ship design tool. For example, while I've searched and found a few references, I still couldn't find a "simple explanation for idiots" regarding this:
Let's take missiles as an example. You have an option to change to Shots x2, Shots x5, Shots x10 etc... Now I'm not sure exactly what is the difference. Is it simply ammunition? However, there are more complications to consider. Basically what I'm trying to understand, is what's the difference between these three scenarios:
1. 2 Nuclear Missiles (5)
2. 5 Nuclear Missiles (2)
3. 1 Nuclear Missiles (2)
1 Nuclear Missiles (2)
1 Nuclear Missiles (2)
1 Nuclear Missiles (2)
1 Nuclear Missiles (2)
Also, Can I control how many missiles I may shoot at once? like unleashing all 10 missiles, or just a single missile every turn. This is basic stuff and I seem to not understand how it works. Another thing - If I just click on an enemy ship it seems to unleash everything on that ship. Can I somehow shoot a single missile on ship A, a second missile on ship B, and a beam on ship C? Sometimes when I try to fight my own battles instead of the AI, I'm not sure what to do, how to shoot specific weapons at specific ships, and how to know if I've already used everything this round that I could.
Here's another question that shows I have no idea how this game works.
Beam Weapons:
Mass Driver - Damage: 6 Cost: 5 Space: 8 Damage not reduced by range
Fusion Beam - Damage: 2-6 Cost: 4 Space 8 2x range damage penalties
So Mass Driver does more damage which is not reduced by range, while Fusion Beam does 66% damage which has a double damage penalty for range. What am I missing here?
As if the weapons themselves are not enough, next we have the weapon modifications... Here I just feel like I seriously have so much to learn yet. The effects for most modifications are understandable enough. For instance, a MIRVed missile seems to do 4x damage upon impact for double cost, which is pretty crazy. But I have no idea why an EMG missile which costs 4x is so good... Is there a full, comprehensive guide for all of this? including best modification to use with which weapons?
Finally, at what point to beam weapons become better than missiles? please, give me a specific set of research and build so that I can at least try to understand and crunch some numbers for comparison...
There may be more questions in the future but in the meantime, I highly appreciate any help I could possibly get! Thanks
I just started playing Master of Orion 2 recently and I have to say this game is fantastic. However, being a noob and all, there are so may things in this game I still do not really know about. I was looking for an active forum on the internet and this seems to be the most relevant one... am I correct?
Anyway, I'm still grasping most of the basics, the merits of creative races, the advantages of production races etc... However, I'm having a few problems understanding fully the combat system, and more specifically the ship design tool. For example, while I've searched and found a few references, I still couldn't find a "simple explanation for idiots" regarding this:
Let's take missiles as an example. You have an option to change to Shots x2, Shots x5, Shots x10 etc... Now I'm not sure exactly what is the difference. Is it simply ammunition? However, there are more complications to consider. Basically what I'm trying to understand, is what's the difference between these three scenarios:
1. 2 Nuclear Missiles (5)
2. 5 Nuclear Missiles (2)
3. 1 Nuclear Missiles (2)
1 Nuclear Missiles (2)
1 Nuclear Missiles (2)
1 Nuclear Missiles (2)
1 Nuclear Missiles (2)
Also, Can I control how many missiles I may shoot at once? like unleashing all 10 missiles, or just a single missile every turn. This is basic stuff and I seem to not understand how it works. Another thing - If I just click on an enemy ship it seems to unleash everything on that ship. Can I somehow shoot a single missile on ship A, a second missile on ship B, and a beam on ship C? Sometimes when I try to fight my own battles instead of the AI, I'm not sure what to do, how to shoot specific weapons at specific ships, and how to know if I've already used everything this round that I could.
Here's another question that shows I have no idea how this game works.
Beam Weapons:
Mass Driver - Damage: 6 Cost: 5 Space: 8 Damage not reduced by range
Fusion Beam - Damage: 2-6 Cost: 4 Space 8 2x range damage penalties
So Mass Driver does more damage which is not reduced by range, while Fusion Beam does 66% damage which has a double damage penalty for range. What am I missing here?
As if the weapons themselves are not enough, next we have the weapon modifications... Here I just feel like I seriously have so much to learn yet. The effects for most modifications are understandable enough. For instance, a MIRVed missile seems to do 4x damage upon impact for double cost, which is pretty crazy. But I have no idea why an EMG missile which costs 4x is so good... Is there a full, comprehensive guide for all of this? including best modification to use with which weapons?
Finally, at what point to beam weapons become better than missiles? please, give me a specific set of research and build so that I can at least try to understand and crunch some numbers for comparison...
There may be more questions in the future but in the meantime, I highly appreciate any help I could possibly get! Thanks
