Anti Aircraft

DaEezT

Civ, Pizza, Spam, Repeat
Joined
Sep 22, 2001
Messages
1,087
Location
Munich, Germany
Civ3 will give us alot of fine new offensive abilies: bombardment from the battleship, Air Missions up to Air Strikes that can be directed at specific buildings and 2 different nukes.

But what about defence?

Are nukes still unbeatable, meaning that you cant shoot them down to prevent them from reducing your whole army to rubble?
wouldn't like to see my shiny new battleship fleet destroyed by a single nuke without the slightest chance of escaping my fate :o

And what about anti air units, especially the AEGIS cruiser?
What i would like to see is some kind of "defensive bombardment", meaning that when the AEGIS cruiser has movement left it automaticcaly attacks enemy air units(and only air units) passing throug it's range. Or that whenever a friendly unit is attacked by an air unit within the range of the AEGIS cruiser, it's attack/defence points are added to those of the unit that's being attacked just as if both where on the same square.

And give my units at least a small chance to shoot enemy nukes down before they kill my troops :o
At least when an anti air unit is near like a SAM site in a city, or an AEGIS cruiser at sea.
 
The idea about an anti-aircraft unit with the capability to shoot down enemy aircraft during an attack is nice. During WW2 anti-aircraft unit existed, not just inside cites but also in the open field. Where I live there is still German anti-aircraft guns site witch is outside the city. (It is inside today, but during WW2 that site was far outside in the country.) Normal army units during that time had with them anti-aircraft equipment, so an anti-aircraft unit should be a normal independent unit. Like the anti aircraft guns on the West Coast of Europe during WW2. If it should de a title improvement and a unit, with different characteristic, like a movable have less firepower than a fix possession. Maybe a unit like the German 88mm artillery unit, witch was an anti-aircraft gun, can be used against tanks and aircraft until the jet age, when a new unit is required. Portable Sam-site can only attack aircraft, while an 88mm can attack both tanks and aircraft, but does badly against jets.
 
When and where were you planning to blow up these nukes before they wipe out your people? A nuke is going to still decimate a whole area unless you destroy it several miles above the earth's surface. I like the way in Civ 2 that you don't get any pollution if you use a nuke over the sea - ideal for strategically placed cities on tiny islands, but this too is ecologically flawed. Most of the sea life would be affected and it would be nice if this cost the use of fish or whale resources, but I doubt that'd be possible. Nuclear bombs are incredibly powerful, and would require some extremely special units to have any hope of defense against. :nuke: :cry:
 
Originally posted by duke o' york
When and where were you planning to blow up these nukes before they wipe out your people? A nuke is going to still decimate a whole area unless you destroy it several miles above the earth's surface. I like the way in Civ 2 that you don't get any pollution if you use a nuke over the sea - ideal for strategically placed cities on tiny islands, but this too is ecologically flawed. Most of the sea life would be affected and it would be nice if this cost the use of fish or whale resources, but I doubt that'd be possible. Nuclear bombs are incredibly powerful, and would require some extremely special units to have any hope of defense against. :nuke: :cry:

hmm
Duke, in the new wonder topic u showed that you know that not everythin in Civ is based on exact Real Life effects and now that 180° view change :confused:

Nukes are unrealistic as they are! I mean: a city that was hit by a nuke isn't contaminated, engineurs are able to remove radiation(=pollution created by nukes) in a few turn which would normally last for thousands of years and like you said: sea squares aren't affected at all. Also the EMP wave that would permanently destroy any electronic device within a certain are around the explosion isn't causing any harm.

Right now nukes are the perfect anti-sea weapon: automatically kill all units on 9 suqares, no pollution, no way to fight them off.

I just want somethin to protect my troops against them, and like i said: just give certain anti air units the chance to fight off .nukes. :cry:
 
A coastal fortress will defend you against bombardment. It will fire back at those enemyships. I don´t see why this is also the case with airunits.

I mean, guns and cannons aimed at see should also be used when aimed at airunits during an airstrike.

And with nukes, well, SDI is allright. But being nuked is still VERY frustrating!

Your idea about AEGIS is great!

Originally posted by DaEezT
But what about defence?
[/B]
 
If you look at the modern tech tree you'll will see (I thought it was robotics) a mobile rocket launcher.

It is not a very clear picture but anybody who has playes Dune 2 will recognize the specific contours of the unit.....
 
Hmm..
ok, let's start with the topic of this thread. "Anti-air." Guess what? Aircfraft are *very* difficult to destroy using surface weapons. The Aeigis cruiser is primarily a cruise-missle platform, though Civ2 modified that a whole bunch.Now the Nukes. You can't stop nukes. Never. SDI dosen't exist, so be thankful it's there at all. As for Nuclear fallout, that remains unclear.
Under the direction of the Brilliant Anrei Sakharov, the Soviets developed a nuclear, and later, a hyrdogen bomb. Desperate to know it's full affect, Stalin ordered troops and equipment through the blast as soon the devices were detonated. With a few exceptions, the men survived, and remained fully functional for decades. The fact is, IRL, air power is supreme.
 
First at all: I hate nukes!:midfinger In the game and in reality...

I still remember that in the Falklands/Malvinas war, the British forces used ships as "picket radars" to avoid the Argentinian Air Force strikes... (The Shaffield, the Antrelope... were destroyed in this missions)
So, the idea of the AEGIS (or similar unit) used in this task is absolutely logical. The same must be with ground units...
All modern forces have their AA detachements and portable missiles like the Stinger are part of the modern weaponry available today.
So, give ground units a certain AA capability (f.ex. the Mech Infantry)
 
Back
Top Bottom