Any chance we will get hotkeys and build queue?

NoxNoctum

Chieftain
Joined
Jul 29, 2007
Messages
22
At some point?... I've never bought a Civ game at a release before so I don't know what Firaxis' history of game support is. But is there any chance we will get these features? (hotkeys for mine, chopping forest, etc.) To me these are major minus points and I'm on the verge of refunding the game if there's a good chance these (to me) essential UI features will not be added back in, it just makes the game too painful to play vs BTS.
 
There are hotkeys for founding a city (B), fortify (F), skip turn (Space). I assume there is a hotkey for mine, chopping forests etc too. You might want to check the game options that lists all the hotkeys.
 
There are hotkeys for founding a city (B), fortify (F), skip turn (Space). I assume there is a hotkey for mine, chopping forests etc too. You might want to check the game options that lists all the hotkeys.
Yeah I did and I did not see any. There seem to be none at all for worker functions.
 
I could care less about a build queue (I love micromanagement), but hotkeys are really important. I'm surprised that hovering over the commands doesn't tell you like it did in previous civs.
 
They should also take inspiration from the hotkey pattern in my awesome Codex Mod. 8) Allow us to have one hotkey shared by all Resource Improvements, instead of having them all over the keyboard.
 
Are you supposed to be able to move units with the number pad/arrow keys? It seems to not be working for me.

Also, I keep on instinctively pressing "C" to center on the active unit, only to have the Civics tree pop up. Old habits I guess.
 
Are you supposed to be able to move units with the number pad/arrow keys? It seems to not be working for me.

Also, I keep on instinctively pressing "C" to center on the active unit, only to have the Civics tree pop up. Old habits I guess.

Yeah, the arrow keys move the map now.
 
Bunch of hotkeys missing... The most painful is no Next Unit, followed by Resource and Yield icon toggle.

This and the lack of UI scaling has me sitting out at the moment.

I would expect this all to get fixed, but who knows when.
 
You can set a 'next action' key which will sorta act like a next unit one.

I really hate that I can't toggle the yield icons.

Right, but then you are left doing things in a different order than you want.
 
I could care less about a build queue (I love micromanagement),
On the other hand, I use the build queue for every city one hundred percent of time beyond the first twenty or thirty turns, or at least I used to, when there was a build queue.
 
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