Any Civilization specific historically accurate mods?

Shellenberg

Chieftain
Joined
Aug 23, 2012
Messages
2
Hello,

I noticed that historical people names like great general have random names. Is there a mod which gives historically specific or correct names to characters or even removes names altogether. Also the same issue with wonders, is there a mod which enables the specific civilization to be open to only historically correct wonders. I find it odd having to play Germany and have a general named Sun Tzu, and having the option to build pyramids. :confused:

Any help would be appreciated.
 
For gameplay reasons, obviously, this is an unrealistic thing to ask.

However, for Great People names, I'm sure it's possible to make a mod where each Civilization has a list of names for the great people, similar to how the spies of each civilization are selected.
 
You would have to do it through LUA for civilization-specific names (unless there's a way to do it without? I've never seen it done).

As for civilization-specific wonders...no. There are about 30 wonders in the game, no civilization in the world has anything close to 30 wonders in their history. And whoever rolls the Great Library (Egypt, Greece?) has a tech advantage over the others, and whoever rolls Great Wall (China, obviously) gets screwed over. Overall, bad idea.
 
You would have to do it through LUA for civilization-specific names (unless there's a way to do it without? I've never seen it done).

There was another thread that just asked a similar question. Gedemon mentioned that the LUA to do this can be lifted from his WWII scenario.

My non-LUA based response was:
You can use the built-in unique naming used for Great Persons. All [GP] units would have to be made into unique units, but that won't affect the user experience...

Except for (1) spamming the Civilopedia, and (2) a UI issue where in a couple places a Civ's unique building or unique improvement would be hidden by a unit; you can fix the Dawn of Man loading screen at least, by putting UIs and UBs first. The other instances (one in the Civolopedia, and another in the menu where you choose between Civs before starting a game) aren't moddable, and would have to be fixed by copying over the game files.
 
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