Raisin Bran
Cereal Killer
we talking about Fallout 1 or 2 ?
I played Fallout2 a lot if that could help.
Ill read the whole thread later today.
I played Fallout2 a lot if that could help.
Ill read the whole thread later today.
we talking about Fallout 1 or 2 ?
I played Fallout2 a lot if that could help.
Ill read the whole thread later today.
Water will be a tradable commodityMetal Armour
Herbalism(?)(Arroyo in F2)
Vaults
Water Chips
GECK
Also you should make fresh water a resource(F1).
I can think of several of them ... But i have 1 question:
In civ2 is it possible to give the civs their own techs ? That can only be researched by 1 civ.
Ok, i had 2 ideas about Arroyo. Either 1 or 21. Arroyo
Arroyo is also in control of V13 (possibly). It is there for players enjoyment and will have good events.
Thanks I will certainly use the canyon idea and the techs. Temple of Trials cannot be exected under Civ2 engine (sadly)Ok, i had 2 ideas about Arroyo. Either 1 or 2
1. they have a building called Canyon or smthing, that gives the town a huge-ish defense, to simulate the fact that they can't be conquered by tanks/stuff. And if they get attacked by some army they could just cut off the bridge for protection.
2. (i don't think this is possible in civ2 tho ...) The vilage is surrounded on the map by a terrain that is unpassable to all except their own units. This way, things would only happen like in the game; they would only be attacked by air. But IIRC air units are like ground units in civ2.![]()
As a wonder for arroyo: Temple of Trials. Every a lot of turns you get an ancestor of the vault dweller.
Now to the point; here are some Arroyo techs. Not all of them are for Arroyo, i'm just thinking about the vilage now ...
-smthing that will give better spearmen (flint stones tech ?)
-herbalism
-hunting -> gecko skinning -> which will eventually lead to Trading
-farming
I think I will screap the whole idea of V13 belonging to Arroyo. I will leave an option for Arroyo to take control of it through either event or simply through one Arroyo unit entering V13.I dunno how this would go with Vault13 tho.
I'm thinking maybe Vault 13 should have a "unit" in the city (GECK). When that reaches Arroyo, it gets some sort of bonuses ... (i don't think you can do this even in Civ3 tho ...)
Vault 13 could have 1-2 friendly deathclaws in the city when the game starts ...
So no Redding or Reno?
I need to find a few Fallout fans to discuss the scenario. Two heads is better than one and I've gotten to a point where I need outside input. If you like Fallout and got spare time to write, do!
Especially if you're a cow.![]()