Any Ideas For A Meso-american Modpack???

maybe you could give the inca's roads as they did have a pretty fine system of primitave "roads" even over high mountians. Maybe the beaten track could be a standard worker task but after a certain task "hard track" roads could be built - roads with extra movement compared to the beaten track. Just a thought. :) The civs im gonna make units for are as follows:-

the Olmecs (from E mexico)
the Chavin (from the Andes)
the Mayans (from C America)
the Toltecs (from C America)
the Aztecs (from C America)
the Incans (from S America)

The Aztec UU will be left as Jag warrior from the game.
The Mayan UU will be the plumed archer
The Inca UU will be the "Kings Guard"


Basically ill be designing a Unique Unit for each civ and writing all relevant details for cities,leader's name and civlopedia entries into notpad files and letting you change everything else yourself as i dont have time to make a full mod (and it lets you choose who to have and who not to have). I may make other meso-american units that woant be UU's also. Any suggestions you have would be appreciated. :)
 
maybe you could give the inca's roads as they did have a pretty fine system of primitave "roads" even over high mountians. Maybe the beaten track could be a standard worker task but after a certain task "hard track" roads could be built - roads with extra movement compared to the beaten track. Just a thought. :) The civs im gonna make units for are as follows:-

the Olmecs (from E mexico)
the Chavin (from the Andes)
the Mayans (from C America)
the Toltecs (from C America)
the Aztecs (from C America)
the Incans (from S America)

The Aztec UU will be left as Jag warrior from the game.
The Mayan UU will be the plumed archer
The Inca UU will be the "Kings Guard"


Basically ill be designing a Unique Unit for each civ and writing all relevant details for cities,leader's name and civlopedia entries into notpad files and letting you change everything else yourself as i dont have time to make a full mod (and it lets you choose who to have and who not to have). I may make other meso-american units that woant be UU's also. Any suggestions you have would be appreciated. :)
 
It has "Attack", "run" and "default" animations in all 8 directions, "Death" animation in 4 directions and fidget and victory simply the same as "default" at the moment as they take too long to do! Ill upload the file soon complete with the related notepad file :)
 
I realy love this idea, One of my favourite eras is the Mayan civilization.
Several of the civilizations were seperated not by location, but by time, the Olmec civ flourished and faded long before the Aztecs came around, but it is the same deal as with the Americans in the normal game, The american civilization is an offshoot from several older civs, but the Civ III system doesn't allow for offshoot civs, which is basicly waht most of the real modern civs are (English>french, german, roman, and celt civs; French>roman, Gauls, Francs etc..) so I souldn't worry about it.
Perhaps you could have the Maya and olmec civs start off with little military but lots of cities in "bad locations" (not next to a river etc..), while the younger civs such as the Aztecs start with one or two cities located on rivers, with lots of wheat (Maize) in the City radius. That would allow them to grow and eventual potentialy eclipse the "older" civs which mostly fell through disease, civil war, bad crops etc..

Also have you thought about having great temples as Luxury resources that appear with a tech such as "temple building". so that a major objective in wars would be to capture enemy temples to reduce their morale.

Have you thought abou including some of the northern tribes, such as the califonian Indians (the Timucan from florida), or the Anasazi from mexico.
 
Here is the Mayan Plumed Archer and notepad file consisting of all the data required for civlopedia and installing info. Enjoy!
 
here is an early version of the alternate graphics (temple and watch tower instaed of mine and fortress.
 

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Here is a preview pic of the new mayan plumed archer.
 

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very nice work, I like it.
For the northern tribes, (such as from florida/northern mexico etc) have you thought of combining the Mounted warrior head with the Jag warrior body, it works realy well, and from early engravings portraying the Native Californians, it is quite an acurate picture.

Have you thought of doing some later Alternative history type units, like Native american Musketmen etc?

Here is what the Northern warrior would look like;
 

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And if you want a headstart, here is the Flc.
The SW is a flipped image of the SE rather than the original, cos I was trying to use the whole upper body from the Mounted warrior, but he is out of scale.

I used red for the preview, but for the northern tribes, perhaps brown or white would be better.
 
How about the Moche? Or the Chimu? They were around way before the Incas and they didn't have any written language so you probably will decide not to. Just a thought.

Smoking Mirror, that looks great! VERY useful flavor unit ;)
 
First let me say this looks very interesting and I would love to incorporate some of it into my DyP mod one you are done as I feel that the Americas are severely underrepresented.

A couple of points:
Originally posted by Chaka
Don't forget the scale. CivIII is a strategic system... each tile is 100 square miles. So while you have lots of missile armed troops, I don't feel that any of them should have ZOC or any missile ranges beyond 0.
while this may be true, that the tiles represent vast tracts of land, the combats occur at the edges where the tiles meet, so it is realistic for the archers to have a range of 1, but no more than that.
Worker actions .... I think a big decision you will have to make is how to handle roads. IMHO, roads in Civ III represent the type of roads that the Romans built. Since the Mesoamerican civ's did not have draft animals, hence no need for wheels, no wagons, etc, you could make a good argument that workers should not be allowed to build roads. I would also not allow mining ...
remember that you can adjust the rate that units move along roads. if you feel that 3 times normal movement rate is too fast you can always drop it to 2. I did this with my mod and found that it greatly improved the feel of the game. This also helped to balance those units that treat all terrain as roads. If you want to maintain your resources access yet have no road benefit, that is possible as well by reducing the movement rate along roads to 1.
 
Your graphics are great!

I once started making a mesoamerica-scen for Civ2, but I can't find the material anymore. It was never finished, I'm no good scenario-maker. Anyway, I'll try to find some remains from the tech-tree, which was quite finished as far as I recall...

It will be difficult to have UUs for all the different mesoamerican civs. Aztecs, Toltecs and late Maya ALL had Eagle- and Jaguar Warriors, more or less similarily equipped.

If you're going to integrate meso AND south american cultures, you should definitely have the Chibcha civ included, who inhabited parts of Colombia and are known especially for the El Dorado tale. Also, I think you should include the Mixtec-Zapotecs (capital: Monte Alban), yet another major power in Mexico for some time.


You should really think about the map you'll be using for the scenario. For if you want to have Mexico AND Peru on it, you'll also have the whole Caribbean and other lands on it, which you don't need, while many civs start in close locations. Maybe restrict yourself to Mesoamerica only, adding civs like the Tarascans, Quiché or Itzá...
Or do you want to make an "Panamerica Mod". If so, you should think about the Mound Builders and the Florida-indian civilization.
 
You could always include Carribean and other areas, many of the "tribes of America didn't make the transition to "Civilization" by building cities, so you just need to change the city name list for barbarians in the editor, and put dozens of gody huts and barbarian camps over the map.
 
Wow! so many great ideas! At the moment im just creating units until the scenario editor comes out on friday. Any units you guys can create will be accepted with open arms! Some units will be fictional but will represent a probable unit (such as "kings guard".There is a good chance the king would have had special warriors to protect him). I might incoperate civs such as Tarascans, Quiché, Itzá and the Chibcha if time allows. I might also create units for north american tribes later too, unless someone else out there wants to. Either way if you have any units you wish to create email me at Thomson_2001@hotmail.com and id get back to you personally!

The current projects are:- Inca king's Guard (75% complete)
Priest (just started)
Tribal Warrior (90% complete)

thanks again :)
 
btw download my unit please - plumed archer.You can download it above! thanks
 
Suggestions for Resources:

Horses --> Llama
Iron --> Flintstone
Saltpeter --> Obsidian

Wines --> Cocoa
Furs
Dyes
Incense --> Tobacco
Spices
Ivory --> (Quetzal-)Feathers
Silks --> Copper
Gems
? --> Coca Leafs

Gold
Whales
Fish
Game
Wheat --> Maize
Cattle --> ?
 
BTW: Why no roads.
Inca roads were not apt for wheels (why should they? ;) ) but speeded up communication and transport. Also, Mayan centers were linked by "Sakbe" or Holy Streets...
 
Here's the resources.pcx from my personal .bic file. I took the "Easter Island heads" from CTP and shrunk 'em cannibal style to make a new resource. In my game I call 'em "relics" and require them for building religious buildings, wonders and UUs. If you want to use them call them whatever you like. They look good in the game. Sorry, I didn't make a pic for the pedia.

This mod looks awesome. If you need any pics for reference, let me know. I've got an Osprey Men At Arms series book called "The Conquistadores" and it has loads of nice color plates of Incas, Mayans, Aztecs and a couple other tribes. It says that the Conquistadores most feared the slingers. Btw, the CivIII Jag Warrior looks nothing like the historical Jag Warrior!

Some kind of savage jungle tribesman like the Yanamamo would be great for the barbarians.

I'm looking forward to this mod! :goodjob:
 
thanks for the support guys! Dog any pics you have would be great.Could you email them to me at Thomson_2001@hotmail.com . Here are some units im gonna use in my mod: Canoe and Tribal Warrior. Here are some pics of the Tribal warrior :)
 

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