Any ideas how to conquer town on 1 square island?

you'll have to wait until you can make Marines (you'll need to discover Amphibious Warfare, and have access to the Rubber resource)

marines are the only unit that can attack directly from a transport!
 
if the city is empty, can any unit just take it??? if so, you can just bomb the crap out of it and then capture it.
 
Marines or paratroopers. Just remember to soften the place up a bit with bombardment first, or have some spare marines or paratroopers.

Marines are more likely since you generally have them a while before paratroopers.
 
Only Marines. Paratroopes die if they land on a space occupied by the enemy. Bombardment does not eliminate defenders... just weakens them. If for some reason, the AI removes all defenders--then just walk in.
I pushed France into the sea.... her capital is the only city left, on a one-square island. I decided I might as well sue for peace. She is not too happy with me, though.
 
it seems unrealistic that if i city is on a small island, you cannot possibly attack it until the modern era. i understand the game rules for marines et al, but perhaps one-square islands shouldn't be created in random world generator.
 
Of course you can always beat the crap out of the rest of the AI's cities and demand the island as tribute. Or even better, capture his capital and have him relocate his capital to the island.
 
Well... to avoid the problem, you can negociate peace with the AI when it remains only two cities (the one on the island and another on the continent). You can request the city on the island in exchange of peace and after attack him again to conqueer the last one.

Another solution is to try to englobe it culturally. You create every cultural improvements in the city just next to it...
You can also try propaganda, but you need to wait espionnage and marines come just after so it doesn't change anything...

Anyway, the only solution that had worked to me is the marines. I've tried everyone above and it didn't work. I just requested peace with thousands of gold per turn so much I was angry to not destroy them.
 
While marines are probably the best choice, you can always bombard with normal units first, then use cruise missiles if within range. Cruise missiles can cover for a weak navy too. They're certainly saving my butt in my current game now.
 
Well, I think it is realistic. If you have a city in island in ocean with many walls and towers and defenders around, you may destroy any incommers and they can't land into town because ships would be seen and defenders would prepare.
 
Don't bother. It isn't worth it unless you are going for a Conquest victory. If you take all his other cities..and all he has left is that island..he cannot do any damage to you ever. Then just wait till amphibious warfare...and bomb the heck out of him and then launch your countless marines to take him out.
 
It is just stupid that it is absoultly invincable untill Marines become available. I had a similar game where a tiny 1 square island 1 square off an enemy's coast served as a fantastic naval base early on. My ships could dart out, bombard, and get back in the base on the same turn, so they were invincable, as was the base.

It should be difficult to take such an Island pre-modern era, but it shold not be physicaly imposible.

Not a teribly big deal in most games, but when it is an issue, it is a very annoying and unrealistic issue.
 
Well, Tetley, THat is exactly what I did. France now has one city, on a 1-square island, and of course it is the capital. They arent doing much, but it is a 6 pop city. Wonder where they would put the aquaduct?

I do have it surrounded with culture, but the capital will probably not cave;)
I doubt if propaganda will work either.
She won't buy anything from me, not even iron and coal or saltpetre.
Oh well, Marines in 8 turns, but as long as she is quiet, I'll leave her alone. Even if I went for domination or conquer, that is one of the things I like about the new rules. I don't have to eliminate her just to win. And as long as she leaves me alone, I'll leave her be. If she starts gettin gnasty, I'll just give her a good whackin'.

:king:
 
Well, if it were two squares instead of one he could just park a unit in the empty square and you'd be in the same situation. I don't think keeping the map maker from making a 1 square island will solve the problem.

I'm with the guys who say don't worry about it. If he's limited to a 1 square island he's not going to have resources or a big enough economy to ever be a serious threat.
 
If you have a war against the parent country, as you're wiping them out, stop the war and ask for the city as a peace tribute. I've never seen a square one city, but it could be useful as an invinvible base. For example, put in bunch of artilliery and blow the hell out of approaching enemy ships.
 
Originally posted by Maugan
It is just stupid that it is absoultly invincable untill Marines become available. I had a similar game where a tiny 1 square island 1 square off an enemy's coast served as a fantastic naval base early on. My ships could dart out, bombard, and get back in the base on the same turn, so they were invincable, as was the base.

It should be difficult to take such an Island pre-modern era, but it shold not be physicaly imposible.

Not a teribly big deal in most games, but when it is an issue, it is a very annoying and unrealistic issue.

I agree. It shouldn't be this way. There should be some form of ancient or middle age amphibious warfare. Or some ship that can attack the defenders and not just bombard.
 
I kind of like the idea, i mean it can be advantagous for you or the AI to have that type of city, but it is not a major advantage more of a strategic point or as nuisance either way it shouldn;t change the course of the game just cause you to do some statregic planning.
 
I think the fact that these island cities are totally invincible until well into late game is mildly ridiculous. But there are really few solutions unless the code were changed to allow all units to attac amphibiously with a huge penalty (more realistic) i.e. William the Conquerer in 1066 when he actually engaged Anglo-Saxon troops on the beaches. Of course there is also the case of King Alfred who at least in one case drove the invading Danish army back into the sea.


Just some thoughts.
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