The strength of FFH is the "rule of awesome," which is the central design principle of Diablo 3, for instance: nothing is too awesome; balance is achieved not by limiting, but by making everyone "overpowered" in different ways. This has been largely accomplished, and I praise the design team for that. Calabim are amazingly strong... but so are most of the others, so it's actually a good balance. However, there are some that are not as awesome.
Currently, Doviello, Bannor, Elohim, Malakim and Mercurians are lacking the sheer "awesome" power that other civilizations has. Suggestions have been made for ways to strengthen most of them... I'm wondering of Kael or the rest of the design team has any plans to implement any changes of this sort some time in the next version or two. The change to the Kuriotates not long ago was very needed and certainly helped quite a lot, so I'd just like to see that happen with the rest of the "weak" civs.
Currently, Doviello, Bannor, Elohim, Malakim and Mercurians are lacking the sheer "awesome" power that other civilizations has. Suggestions have been made for ways to strengthen most of them... I'm wondering of Kael or the rest of the design team has any plans to implement any changes of this sort some time in the next version or two. The change to the Kuriotates not long ago was very needed and certainly helped quite a lot, so I'd just like to see that happen with the rest of the "weak" civs.