I improved my game with this! I got it after Math + Currency though. I wanted extra +3G from each coastal city as I have oversea neighbors from the start.Aesth is always a good early trade bait.
I improved my game with this! I got it after Math + Currency though. I wanted extra +3G from each coastal city as I have oversea neighbors from the start.Aesth is always a good early trade bait.
For me, who is abit lazy with opening saves, a screenshot overview of the area is very good.
Yes I did. Maybe I was very unclear though, I meant in general it's good to improve food and not to beeline something like currency. Close to 1AD there is an unimproved grass cow, but that is obviously due to bad worker management.No offense but did you look at his save? There was 1 dry rice and 1 plains cow, skipping at least Agri looks like a good choice.
This is bad, unless you actually do something with that overflow. When you are slow building a worker/settler for the sake of maximizing overflow you are transforming 1Although I practiced waiting 1-3T to maximize overflow.
This map helps to improve worked / economy aspects.
I see what you mean, but for many people "isolated" means no early contact at all.If I wasn't isolated I needed to fight for the land and build troops.
At that time I have Granary. So rate varies between 2-2.5. The better rate is to work green mine, which some cities lack...When you are slow building a worker/settler for the sake of maximizing overflow you are transforming 1->1
. There are way better rates available.
Well, it's not, because of what I explained. When waiting with worker/settler whips (i.e. slow building them), you are transforming 1I should admit that don't understand fully why maximizing overflow is good thing...
I'm not sure if also this is a misunderstanding. When you are slow building worker/settler, working a mine generates 2The better rate is to work green mine, which some cities lack...
I see no reason for overflows in any cities, except in special cases (for example, overflowing into fail gold). Maybe if there is a great new building available soon and you need it asap.Now that you mentioned I see no reason for overflows in good production cities. If is nice to get extra H in pure production cities. Does it short time for next whip, I don't know, it is purely an intuition...
Got it! So it is better to overflow into Worker/Settler in hope they will be available for immediate whip!you are transforming 1->1
whether or not you have a granary.
Got it! Thanks for calmness explaining that.When you are slow building worker/settler, working a mine generates 2.
Interesting.Even working a weak tile like 21
"wins a hammer". Speed is the big issue, it's better to have things now than later.
I forgot about this, now I remember: some traits provide multipliers for Hammers (Industrious for Wonders, other for Library / Harbor / Forge). It is an opportunity to multiply Hummers by 50%!I see no reason for overflows in any cities, except in special cases (for example, overflowing into fail gold).
Yes. If you are whipping workers/settlers, it's best to overflow to one, then grow, then whip.So it is better to overflow into Worker/Settler in hope they will be available for immediate whip!
Not only science.His science is double yours at 1ad (100% science).
I fail much earlier (Research & Food rates are both dramatically lower) in my attempts even applying knowledge from this thread...Sampsa has traded resources for nearly 20-30 GPT
You can cancel a trade deal after 10 turns and re-negotiate it the same turn, yes, but keep in mind that whatever the AIs were giving you for the deal (and visa-versa, for that matter) might not be available after you cancel it. I don't believe that cancelling a trade automatically removes any +diplo point you have for "we appreciate the years you've supplied us with resources" in the same way that cancelling OB will immediately remove it's +diplo modifier, but just to be safe, don't quote on me on that.I know that trade agreement lasts for 10T. Can I re-negotiate it for better conditions later? What is about diplomacy penalties, are there any? I'm not familiar with this game mechanic.
Yes, food is very important. I noticed you settled your 3rd city on the incense. It seems like a poor choice to me because there is no food. Maybe 1N or 2N to at least get the plains cow on 1st ring. The grass cow + fish spot in the west is the best site on the continent after capital area. You should try to settle is asap! The northern fish I settled asap after I discovered it (barb city was also an issue). You've settled it so that fish is on the 2nd ring which seems very strange to me. Always food to the first ring if possible, because then your cities will contribute sooner!His food growth rate is same as AIs'. Mine lags two times behind...
I noticed a few Farms he made. I was obsessed with Cottages ignoring growth aspect ((
If you look at my T50 screenshot, it doesn't look very promising, only 2 cities both size 2. But I had an idea to whip out many more settlers now that I have two archers securing land. Without CHA this wouldn't be so easy btw. T70 you can see 4 cities, 2 more settlers in progress. So maybe around this point you fail to expand hard?I fail much earlier (Research & Food rates are both dramatically lower) in my attempts even applying knowledge from this thread...
Oh absolutely, I always trade/gift horse/copper/iron away when not warring. They pay very well for them and even consider it a fair trade for them.But I agree, somewhat stupid but I haven't considered to export Horses. I'm not into a war, Horses doesn't contribute to Health/Happiness. Same for Metal.
Yes, you can cancel and re-negotiate 10T later. No diplo penalties at all, never. Well, "you've traded with our worst enemy" is a possibility as it always is.I know that trade agreement lasts for 10T. Can I re-negotiate it for better conditions later? What is about diplomacy penalties, are there any? I'm not familiar with this game mechanic.
Indeed, +1 for "we appreciate the years you've supplied us with resources" comes after you've provided them 50T worth of resources and +2 after 100T. Meaning gifting/trading them 4 resources for 13T gives +1 and 25T +2. Resources trades can also be considered for "fair trade"-bonus. For example, gift them iron and you'll get a diplo bonus rather quickly.I don't believe that cancelling a trade automatically removes any +diplo point you have for "we appreciate the years you've supplied us with resources"
Idea was to have less +1F+1G sea tiles. Ideally it requires extra 10T (one Obelisk chop) to grab Fish...You've settled it so that fish is on the 2nd ring which seems very strange to me
I see. Instead of immediate growth I had to make investments in Farms...In your screenshot from another attempt you've settled Kerkouane in SW to a spot that has no food resource. Such cities are rarely worth it and they require grass farms to grow.
I tried to make all cities near the cost line for foreign trade routes and Cothon. It is potential +2Health...I noticed you settled your 3rd city on the incense. It seems like a poor choice to me because there is no food
Less sea tiles is good, but waiting for +10T for the only good tile is very bad. If you were playing a CRE leader I'd see it as less bad, but would still favor 5T faster fish.Idea was to have less +1F+1G sea tiles. Ideally it requires extra 10T (one Obelisk chop) to grab Fish...
Yes, because a city with 2I see. Instead of immediate growth I had to make investments in Farms...
Well, a cothon is ok, but not game-changing.I tried to make all cities near the cost line for foreign trade routes and Cothon. It is potential +2Health...
Yes, borrowing the lighthouse lake from capital is worth something. However, for it you need a lighthouse, which costs 60Particularly that city will have access to Pasture eventually and to Lake with +3F+3G (after Lighthouse). Your example shows that early surplus make the difference.
Oh absolutely it's a good idea to share that seafood. However, in my game a barb city had spawned to the jungle even before I started building my first settler making that site unavailable.Why haven't you settled one tile above Horses? I am afraid of capital giant Food surplus, sharing it with anther city - good thing (I believe).
You do notice you keep saying eventually...Also this tile eventually will have access to Rice. And later to Sugar (+4F!) that was covered by Barbs...
Oh food is always good, not only because it allows you to run many specialists. As you can see from one of my screenshots, before compass (for cothon) my capital was able to grow even with 5 unhealth.I see only the one reason for super Food city - Great Person Farm... Probably it's my weak point too.