Any tips or strategies for Rise and Rule Revisited?

Javibrochas

Chieftain
Joined
May 19, 2023
Messages
4
I am having a hard time with this mod, there are a lot of new additions and changes and having a guide that covers all the basis would be helpful, but I cant find anything like that.
 
I cannot imagine that @Civinator has not included detailed gameplay information in his RARR Civilopedia file, which should have been installed with the mod, and be accessible in-game.

I'd suggest starting with the Game Concepts section, and following links out from there as needed.

There is also an entire thread dedicated to this mod in the Civ3 Creation+Customization subforum, where Civinator (and other regular RARR players) will happily answer polite questions.
 
I cannot imagine that @Civinator has not included detailed gameplay information in his RARR Civilopedia file, which should have been installed with the mod, and be accessible in-game.
That in addition to starting at a reduced difficulty level to ease into learning the different gameplay may suffice. Learning by doing.

But donnot stay at a reduced difficulty setting for too long. It can trick you into misjudgements.
 
Javibrochas welcome at CFC! :band:[party]and thank you very much for trying RARR. Another thank you very much to tjs282 for recommending this mod.

For the lot of new additions and changes one has to differentiate:

a) Changes and additions in RAR compared to standard C3C epic games and
b) Changes and additions in RARR compared to RAR.

For a) there is a link in the starting screen of each game with the RARR mod:

RARR-starting screen.jpg


Beginner´s Strategy Tips.jpg


For b) there is to note, that RARR was started as a big graphical update of the last (not so well known) version 1.04 of the RAR mod and there were only two additions to the concepts of RAR 1.04:

- The disabled supply shipments of RAR 1.04 now are enabled. The description for using them is in the civilopedia part of the unit "supply shipment". Several posts in the RARR thread showed, that some civers had problems with using this option.

The victory point option and the capture the princess option (in RARR labels "Capture shipments") must be enabled when starting a game.

Capture shipments.jpg


In the next version of CCM and RARR there will be an additional hint for this in the starting screen. Shown is the screenshot of the starting screen in the next version of CCM as the update of the labels text for RARR still must be written:

Starting screen.jpg


Each building producing supply shipments should have a link to the civilopedia entry of the unit supply shipment:

Supply Shipment.jpg


As there were some civers who also had problems to find the escort button in the advanced C3C buttons, in the next version of RARR and CCM there will also be an image showing that button in the C3C concepts. Shown here is a screenshot of my German version of C3C as the image for the English version still must be done:

Escort button.jpg


- The added Religious Concept is a very slim version of the CCM religious concept and until now there was no civer who had problems with that added concept. Each civ has a tendency to a special world religion and can create that world religion when having the needed number of at least three religious buildings in its empire. Per example to form the world religion Christianity, the civ needs three basilicas in cities it is owning.

For both added concepts there will be additional links in the "Beginners Strategy Tips" in the next version of RARR.
 
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Javibrochas welcome at CFC! :band:[party]and thank you very much for trying RARR. Another thank you very much to tjs282 for recommending this mod.

For the lot of new additions and changes one has to differentiate:

a) Changes and additions in RAR compared to standard C3C epic games and
b) Changes and additions in RARR compared to RAR.

For a) there is a link in the starting screen of each game with the RARR mod:

View attachment 662592

View attachment 662596

For b) there is to note, that RARR was started as a big graphical update of the last (not so well known version 1.04 of the RAR mod) and there were only two additions to the concepts of RAR 1.04:

- The disabled supply shipments in RAR 1.04 were enabled. The description for using them is in the civilopedia part of the unit "supply shipment". Here several posts in the RARR thread showed, that some civers had problems with using this options.

The victory point option and the capture the princess option (in RARR labels "Capture shipments") must be enabled when starting a game.

View attachment 662594

In the next version of CCM and RARR there will be an additional hint for this in the starting screen. Shown is the screenshot of the starting screen in the next version of CCM as the update of the labels text for RARR still must be written:

View attachment 662595

Each building producing supply shipments should have a link to the civilopedia entry of the unit supply shipment:

View attachment 662598

As there were some civers who also had problems to find the escort button in the advanced C3C buttons, in the next version of RARR and CCM there will also be an image showing that button in the C3C concepts. Shown here is a screenshot of my German version of C3C as the image for the English version still must be done:

View attachment 662600

- The added Religious Concept is a very slim version of the CCM religious concept and until now there was no civer who had problems with that added concept. Each civ has a tendency to a special world religion and can create that world religion when having the needed number of at least three religious buildings in its empire. Per example to form the world religion Christianity, the civ needs three basilicas in cities it is owning.

For both added concepts there will be additional links in the "Beginners Strategy Tips" in the next version of RARR.
Thank you so much man! Even though I am still bad, I am really enjoying this mod.
 
Another thank you very much to tjs282 for recommending this mod.
Always a pleasure, never a chore! ;)

Although answering these questions reminded me, that I actually lost my installation of CCM a year or so back, when I replaced my GamersGate installation of Civ3 (to which I'd added the CCM 1.8 files) with the GoG version (allowing me to use the Flintlock patch). I am now rectifying that!

But this time I decided to try something new, which may or may not work: I duplicated my entire Civ3Complete folder, renaming the duplicate to 'CCM', and created an additional shortcut to the duplicated Civ3conquests.exe file (which is currently patched to C3X_R13) in the CCM folder. I'm now installing the CCM 2.5 files into that duplicate folder. Once that's done, I'll install the RARR 1.7 files into the CCM/Conquests/Scenarios folder as well.

This should (I hope!) allow me to play epic Civ3 (or its mods) from the original folder, and CCM (or RARR) from the duplicate folder, without having to mess around renaming any files, when I want to switch between the 3 versions.
 
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Started a test-game of RARR last night (Std 70% Cont, Emp, random-Polynesia, all-random opponents), ended up going to bed far later than I should have done (wait, is that birdsong coming from outside the window?).

But everything seems to be working perfectly (apart from Player 1, who apparently doesn't have any idea how to play this mod...).
 
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