Javibrochas
Chieftain
- Joined
- May 19, 2023
- Messages
- 4
I am having a hard time with this mod, there are a lot of new additions and changes and having a guide that covers all the basis would be helpful, but I cant find anything like that.
That in addition to starting at a reduced difficulty level to ease into learning the different gameplay may suffice. Learning by doing.I cannot imagine that @Civinator has not included detailed gameplay information in his RARR Civilopedia file, which should have been installed with the mod, and be accessible in-game.
Thank you so much man! Even though I am still bad, I am really enjoying this mod.Javibrochas welcome at CFC! and thank you very much for trying RARR. Another thank you very much to tjs282 for recommending this mod.
For the lot of new additions and changes one has to differentiate:
a) Changes and additions in RAR compared to standard C3C epic games and
b) Changes and additions in RARR compared to RAR.
For a) there is a link in the starting screen of each game with the RARR mod:
View attachment 662592
View attachment 662596
For b) there is to note, that RARR was started as a big graphical update of the last (not so well known version 1.04 of the RAR mod) and there were only two additions to the concepts of RAR 1.04:
- The disabled supply shipments in RAR 1.04 were enabled. The description for using them is in the civilopedia part of the unit "supply shipment". Here several posts in the RARR thread showed, that some civers had problems with using this options.
The victory point option and the capture the princess option (in RARR labels "Capture shipments") must be enabled when starting a game.
View attachment 662594
In the next version of CCM and RARR there will be an additional hint for this in the starting screen. Shown is the screenshot of the starting screen in the next version of CCM as the update of the labels text for RARR still must be written:
View attachment 662595
Each building producing supply shipments should have a link to the civilopedia entry of the unit supply shipment:
View attachment 662598
As there were some civers who also had problems to find the escort button in the advanced C3C buttons, in the next version of RARR and CCM there will also be an image showing that button in the C3C concepts. Shown here is a screenshot of my German version of C3C as the image for the English version still must be done:
View attachment 662600
- The added Religious Concept is a very slim version of the CCM religious concept and until now there was no civer who had problems with that added concept. Each civ has a tendency to a special world religion and can create that world religion when having the needed number of at least three religious buildings in its empire. Per example to form the world religion Christianity, the civ needs three basilicas in cities it is owning.
For both added concepts there will be additional links in the "Beginners Strategy Tips" in the next version of RARR.
Always a pleasure, never a chore!Another thank you very much to tjs282 for recommending this mod.