gunnergoz
Cat Herder
First, I have absolutely no modding experience nor knowledge of coding or programming. So I'm basically hoping some kindhearted soul with some time on his hands would consider modding this for me. Of course the mod would belong to that person and could be replicated as they wish.
What I would like, is to modify the existing game unit "scout" to have different characteristics and promotions.
Ideally, would be upgradeable over time.
It would start with only a defense strength (say, 4), no offense strength, 2 hex movement, +1 visibility, ignores terrain cost and a special trait of 66% chance to retreat if attacked.
Promotions would include greater visibility, greater movement, heal while in enemy territory, ability to pillage, increased chance to retreat if attacked.
With the completion of horseback riding tech, the unit could be upgraded to a mounted scout, which would be similar to the earlier except it would have a 4-hex movement in clear terrain, but would stop upon entering rough terrain or crossing a river.
With the completion of internal combustion engine tech, the unit could be upgraded to a motorized scout, which would be similar to the earlier versions except with a 6-hex movement, but like the mounted scout, would have to stop upon entering rough terrain or crossing a river.
I see this unit as entirely replacing the game's existing scout and using the existing animations for horseman and for jeep (used for modern generals IIRC).
It would be nice to upgrade the motorized scout to a helicopter scout with no offensive power, but I suppose that may be asking a bit much.
The philosophy behind this unit is that I believe scouts in the game are mischaracterized by being given an attack strength. In real life, scouts are traditionally units that gather information and retreat when confronted - they typically are not attack forces. They should shy away from contact and if forced to fight (like by being cornered by terrain or lack of retreat paths), their small size and minimal armament should make them very vulnerable.
This would make scouts of minimum use for defensive purposes, but would make they useful as a picket line in the defense (warning you of the enemy's approach, but being unable to do much of anything to delay it) and of course as explorers and recon units in offensive play.
Is there anyone out there interested in taking this on?
What I would like, is to modify the existing game unit "scout" to have different characteristics and promotions.
Ideally, would be upgradeable over time.
It would start with only a defense strength (say, 4), no offense strength, 2 hex movement, +1 visibility, ignores terrain cost and a special trait of 66% chance to retreat if attacked.
Promotions would include greater visibility, greater movement, heal while in enemy territory, ability to pillage, increased chance to retreat if attacked.
With the completion of horseback riding tech, the unit could be upgraded to a mounted scout, which would be similar to the earlier except it would have a 4-hex movement in clear terrain, but would stop upon entering rough terrain or crossing a river.
With the completion of internal combustion engine tech, the unit could be upgraded to a motorized scout, which would be similar to the earlier versions except with a 6-hex movement, but like the mounted scout, would have to stop upon entering rough terrain or crossing a river.
I see this unit as entirely replacing the game's existing scout and using the existing animations for horseman and for jeep (used for modern generals IIRC).
It would be nice to upgrade the motorized scout to a helicopter scout with no offensive power, but I suppose that may be asking a bit much.
The philosophy behind this unit is that I believe scouts in the game are mischaracterized by being given an attack strength. In real life, scouts are traditionally units that gather information and retreat when confronted - they typically are not attack forces. They should shy away from contact and if forced to fight (like by being cornered by terrain or lack of retreat paths), their small size and minimal armament should make them very vulnerable.
This would make scouts of minimum use for defensive purposes, but would make they useful as a picket line in the defense (warning you of the enemy's approach, but being unable to do much of anything to delay it) and of course as explorers and recon units in offensive play.
Is there anyone out there interested in taking this on?