Any1 found how to replant Wetland?

Arreghas

Chieftain
Joined
Jan 10, 2011
Messages
9
Hello everyone.

Just for curiosity's sake, I can't find much regarding the worker jobs in term of clearing/planting to try and edit.

Reason is I was wondering if anyone had ever managed to make it so you could replant jungles or marshes.

I know it may not always be good terrain, but for modding and customizing I thought it could be interesting.

Thanks for any tips. :)
 
Hello everyone.

Just for curiosity's sake, I can't find much regarding the worker jobs in term of clearing/planting to try and edit.

Reason is I was wondering if anyone had ever managed to make it so you could replant jungles or marshes.

I know it may not always be good terrain, but for modding and customizing I thought it could be interesting.

Thanks for any tips. :)

Arreghas, questions like this should be asked in the Creation and Customization Forum.
 
Yes, because nobody in there right mind would want to replant wetland in regular Civ 3.
 
Yes, because nobody in there right mind would want to replant wetland in regular Civ 3.

Amen Brother!!!!

time to up the meds.
 
Yes, because nobody in there right mind would want to replant wetland in regular Civ 3.

Actually, I can think of a reason to plant Jungles, it's just not a very good reason and probably terribly inefficient: To slow the enemy down. Especially if you're at a tech disadvantage, being able to force an invader to move slowly regardless of unit speed - not to mention being able to force a human player to abandon artillery in MP games - could be a huge advantage, especially if you were, for example, less than a dozen turns from Nationalism and the ability to Draft large numbers of defenders.

The only ways currently to slow an invader down - besides drowning them in bodies - is to plant Forests which don't slow Fast units too much, or constructing Barricades, which is inefficient and something of a double-edged sword.
 
I could see having the ability to convert Tundra to Marsh, as during the summer, much of the Tundra biome turns into a vast shallow march from the melting of the uppermost layer of frost. However, if you could replant Jungle, you would have to make sure that you could not do so in Tundra terrain.
 
If you want to slow the enemy down try barricades slow the enemy down
 
But barricades (if overrun) then become useful to the enemy assuming you’ve built them at a choke point when on the defensive. A marsh/swamp/jungle square not only slows your opponents advance but ties up his workers if he ever wants to use that square for anything productive.
 
Back to the original topic...

Yes, I do sometimes leave Jungle squares in areas I do not use with cities due to city placement and what not.

My purpose here would be to be able to make it so that one actually has the ability to replant Marshes or Jungles for some purposes like customizing the tile value with those areas or simply allowing some terrains to be more useful (i.e. turning tundras into marshes could be nice if marshes had a value).

It's probably never been done as it might be rooted deep into the game code, but I wondered.

:)
 
My purpose here would be to be able to make it so that one actually has the ability to replant Marshes or Jungles for some purposes like customizing the tile value with those areas

In order for this to happen, though, Jungle tiles would have to actually be useful. They produce 1 Food, IIRC (period), while Forests produce 1 Food and 2 Shields. If, for some reason, you need to change a Grasslands to a 1-Food tile, you turn it into a Forest.

or simply allowing some terrains to be more useful (i.e. turning tundras into marshes could be nice if marshes had a value).

Mined + Railed Tundra are perfectly useful.
 
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