Anybody use Republic or Communism?

I play most of the game in Monarchy and occasionaly switch to democracy.
I need monarchy because there's better unit support and on regent and harder levels the AI always will buly you if you don't have a large army.
Republic has almost as bad war weariness as democracy and Democracy fights corruption better.
Plus since i always play as a religious civ if the AI declares war on me under demorcracy i can switch to monarchy in 1 turn.
 
Originally posted by eyrei
The reason war weariness is a problem for you under republic is probably because you are the aggressor. If you are patient and a little crafty, you can get the AI to start a war just about anytime you want. When you are attacked, war weariness in republic does not set in at all for about 20 turns, and sometimes more.
That's true, I usually am the aggressor. :) I've had little luck getting the AIs to declare just the war I want, when I want it. I often start wars with complicated sets of MPPs in place. Carefully timed wars with a window of opportunity of just a few turns. I'll have to try again in my next game but in the past I haven't been able to get the AIs to predictably declare war under these circumstances. I also do tend to get into phases where war lasts a lot longer than 20 turns :) There may be short intervals of peace between one war and the next, but the game seems to remember recent (within 20 turns? I'm not sure) wars and count them toward war weariness if you go to war again.

I've just done some quick tests in a game I'm playing which is currently at the "milking" stage. These numbers are for an extreme case, not representative for earlier stages of the game and normal size maps. Nonetheless I think the numbers are interesting, they may help to highlight the underlying factors. They certainly seem to confirm my thinking that Communism is largely useless.

The game has about 350 cities. It has two high production core regions where the cities have most improvements. The rest of the cities are mostly around size 12 at this time, either working on their Hospital or their Mass Transit. Almost all cities have Marketplace and Aqueduct.

I played from my current save through a revolution to each government, then played one turn under the new government for things to stabilize, then noted some numbers. I kept the science and luxury sliders at zero.

Democracy: gross income 13476, corruption 8837, net income 3340, mfg.goods 2144Mt.
Republic: gross income 13438, corruption 8896, net income 3243, mfg.goods 2094Mt.
Monarchy: gross income 8367, corruption 5398, net income 1907, mfg.goods 2057Mt.
Communism: gross income 7549, corruption 6210, net income 277, mfg.goods 487Mt.

The gross income in each case includes 512 from taxmen and 50 from interest. The per turn maintenance in each case was 1062. (Lower than one might expect because of wonders.)

The "mfg.goods" number is from the F11 screen. I am not positive but believe this is an indicator of the total after-waste shield output of the Civ.

Communism: Without the taxmen contribution the whole thing is running at a net loss! Even with both sliders at zero. Perhaps Courthouses and Police Stations would solve this. I doubt it though, I suspect they'd just barely pay for themselves if added to all cities. As if that wasn't bad enough, the net shield production is really sad, about 1/4 of the other governments. Even though this size of map is a bit extreme I think this does show that Communism doesn't work well when a Civ gets large :) I'm not sure if there is a cutoff point at some size. I doubt it - even at a much smaller size the penalty would be noticeable I think, and it wouldn't make sense to me to add Courthouses and Police Stations in remote cities. They'd just be useless expenses if reverting to another government. And it de-focuses production capacity, it all just adds up rather badly. :sad:

Republic: Losses in gold and shields (presumably due to corruption) are very small vs. Democracy. So the Democracy/Republic tradeoff only really matters in the other areas, i.e. worker productivity and war weariness.

Monarchy: Losses in shields vs Democracy/Republic are small, not a significant factor. Loss of income is significant. While running a war the income loss would probably be a bit less than shown by these numbers. When I was last at war in this game I had about 300 more military units, which would reduce the net income under Democracy/Republic by that much in the comparison. Still, it is clear that there's a gold (and research speed) cost to running a Monarchy. I do think that this cost would quickly disappear if one has to set the luxury slider up to sustain a war under Democracy/Republic.

I'm not sure what I learned from all this :) I do think that Monarchy still suits me best for most of the game. :lol:
 
One other thing about starting wars and happiness: Even under Monarchy, the happiness boost which happens when another Civ declares war seems to apply! I'm not sure what the rules governing this are. But under Monarchy I have experienced short term happiness boosts I can't explain any other way. So I believe it always pays to try to get the other guy to start it. And I think that under Monarchy you can actually benefit from the happiness boost related to war, even though you never suffer the corresponding unhappiness penalty. :lol:
 
Originally posted by SirPleb
One other thing about starting wars and happiness: Even under Monarchy, the happiness boost which happens when another Civ declares war seems to apply! I'm not sure what the rules governing this are. But under Monarchy I have experienced short term happiness boosts I can't explain any other way. So I believe it always pays to try to get the other guy to start it. And I think that under Monarchy you can actually benefit from the happiness boost related to war, even though you never suffer the corresponding unhappiness penalty. :lol:
I've got that too. Its so weird. I didn't think my people were that war loving!
 
SirPleb: First, I'm assuming by the sounds of a SirPleb milked game, you have control of the majority of the world, with many cities & have conquered using Monarchy. BTW, I'm not going into a full Communism vs. other govts rant here because there are way more factors than what I'm going to say here. Your study + mine here might just show how poor Communism really is.

First, another myth (which applies to both of us):
It's dangerous to compare communism with your current [insert other govt] game. Why? The structure of Communism is different. You lose the corruption by distance factor. This has a huge role. Here are the big keys for a productive Communism, in my books:

- Each city you have can be a functioning metropolis. Therefore, all those bare cities you had under other govts could have been better developed under Communism.

- Courthouses & Police Stations are huge for Communisms. Every city can cut corruption and waste by 50%. You can't say that for other govts. Check BampSpeedy's corruption study for a more precise analysis.

If you're gunning for Communism, you have to plan for Courthouses & PSs instead of Universities & Colosseums. You will also want to spread your cities out more so you don't get as much corruption/waste after you pass the optimal limit.

Here's an example of a game where I gunned for Communism, with the same statistics you gave. Again, 0% lux, 0% sci. I rejiggled all the citizens every time to keep the empire as productive as possible. Did you take the wrong # from the F11 screen? I took the one by the top. It represents the shields before waste.

Democracy: gross income 1432, corruption 591, net income 416, mfg.goods 472.
Republic: gross income 1425, corruption 601, net income 399, mfg.goods 461.
Monarchy: gross income 940, corruption 399, net income 229, mfg.goods 462.
Communism: gross income 949, corruption 344, net income 293, mfg.goods 473.

I think Communism stacks up well here. Numbers can be made to prove anything. BTW, I'm not aiming my argument at you, SirPleb, but all those who give up so easily on Communism. My point is that after setting up a game under 1 govt style, it's hard to see the benefits of another immediately after switching.

Ok, now, does that mean I disagree with you? No. All this trouble & I agree with SirPleb! Why is that?

- After all that "Gunning for Communism", it didn't dominate the other govts' performance at all. At best, it could be considered about as good as the other govts in a game where I only considered building for Communism. SirPleb proved how well the other govts can function when building best for them.

- I generated no GLs this game (& I counted over 20 elite victories & my elites died a lot - bad luck). Therefore, I had no FP. That would help the other govts a lot. That being said, had I generated one, instead of using him for a FP or Palace Jump, that can be considered a waste under a Communism & he could've hurried a great wonder.

- Wonder building in Communism is really hard. Hard enough keeping up with GW building against the AI in Emporer. Now introduce a 30% waste factor in your cities even after the Courthouse & PS! Not a huge deal because there are few wonders after Communism, but I lost because I couldn't build the UN in time.

- If you don't have Courthouses & Police Stations before Communism, they take a while to build while your city is highly corrupt. You can pop-rush the Courthouse ok though.

- Funny side affect I thought I'd share. Had 4 other players still in the game with me. They were all in Democracy. Here were their attitudes to me:

Germany was Annoyed with me under Monarchy, Republic, and Communism. Cautious under Democracy.

France was always Polite. (I think I had a lot of deals going).

India was always Polite. ("")

Japan was Annoyed under Monarchy, Democracy, and Communism. Furious under Republic.

Looks like it could be tied to their "Preferred Govt".


BTW, I have a quick & dirty utiltiy to export each city's stats from the F1 screen to a spreadsheet format that Excel can read. I'm not sure if others want this, but I find it can be handy. I may see if I can make another button in MapStat or something.
 
J00 rookeez shud understand, republic iz the best. Any1 hoo sayz otherwise is a l00zer. Face it, I got the skillz, j00 ain't.
 
Originally posted by chiefpaco
... a SirPleb milked game, you have control of the majority of the world, with many cities & have conquered using Monarchy...
Yup, I'm afraid so. :lol: I started out to see whether I'd be able to beat my previous HOF entry with 1.17, without basing it on pop rushing or tech brokering. One thing has led to another, there being just one way to prove it... :)

The number I've been using for "mfg.goods" is the 4th one down on the F11 screen, given in "megatons". I think that number is actually the total number of after-waste shields the Civ is producing. If it says 473 megatons, then the total of all your cities net production (after waste) is I think 473 shields. I've verified this in some near the start games by adding up from the F1 screen.

I think there's something quite wrong with Communism in the game, I don't think it is behaving as the designers intended. I think your study underscores this, with you making all efforts to use it to advantage and still not coming out ahead. And if you'd had a Forbidden Palace it would still have been noticeably behind.

It seems to me that the flaw (bug?) in the way corruption is being calculated for Communism gets more serious the more cities you have. In my test I hadn't optimized for Communism of course. But, to see how bad it gets at that size, I checked a few cities which were near the edges of my productive regions. (I.e. cities where I had built a Courthouse and a Police Station already for my Monarchy play, so they should be at least tolerable in Communism.) The worst example I see after switching to Communism is a city with PS and Courthouse which is producing 36 shields. 34 of them are lost to waste under Communism, even with those improvements in the city! This city has no factory. It would probably produce 4 shields under Communism with a factory since I have Hoover Dam. Still not much use. I have only 3 cities out of the 350 which produce more than 4 shields under Communism. (Those 3 dynamos produce 6 shields each.) If I got all 350 cities up to a 4 shield average (which would require some major comprises in mining vs irrigation) the total production still wouldn't be near the other governments. So I think there's some factor in the program's Communism calculations based on number of cities and it isn't quite right. :) It is a shame, another effective government type to play with would be fun. And it is doubly a shame since the AIs insist on shooting themselves by using Communism at war. (My bet is that they are poorly prepared for it in their infrastructure. :))
 
I never changed to Republic before but after I've read this post it seems Republic is a very useful one if we handle it properly. I think I'll try it next game I play.

I like Monarchy because of its productivity but science and economy are significantly below average. I always feel irritating while using Monarchy, yet I like my military power but don't want to lose an opportunity to be tech lead nor fervidly chasing techs later and it always be good to have more money then Republic is an enticing temptation. If it works I think I'll try the Emperor.
 
I think your game, SirPleb, shows the extreme case of Communism performing poorly. 350 cities? Now I understand your situation. You're way, way past the Optimal City Limit so you've corrupted all your cities beyond usability. I understand your numbers now. And I can confirm that the mfg. goods # is total shields before corruption. My little util confirms this for large empires.

In my game, I had 43 cities on a Standard Map. All my cities were on the same round continent & my capital position was near the top but not that poorly placed. Hence, I think it was a pretty fair judgement for an average game.

Other than an empire that is very scattered with No FP, poor Palace position, I can not see another circumstance where I'd prefer Communism over Monarchy. Some exceptions could be some Archipelago maps or contrived land masses, but on the whole...

My challenge for anyone is to show Communism to be more efficient than the other govts by doing a similar test to mine - building for Communism & comparing off other govts. I can't see where it could be much superior other than the "spread-out" empire.

To go back to the original post, Republics, Monarchies, & Democracies are proven viable govts. While the game is still winnable under Communism, I can't see how it would usually make things easier.
 
Yeah, communism sucks for 1.17. It wasn't so bad in 1.16 because you could rush a bit, but even so despotism counterintuitively outperformed it once empires got large enough.

For a domination game Monarchy is unambiguously best, which is a shame, since strategic nobrainers aren't good for the game. For a diplomatic/spaceship game rep/demo are also undeniably ultimately the best.

An interesting question for Republican warmongers though. Is there a substantial difference in republican war weariness if you declare war and attack in another's territory as compared to them declaring war and you retaliating in their territory? I haven't noticed that much difference.
 
It's great.
Okay?

I've played two full 1.17f games on Standard, Regent maps as a large Communism covering circa 50% of land, with about twice the number of optimal cities (30 odd on Standard size).

Blanket corruption in both games was of the order of 10%-25% with Courthouse, Police Station and WLT?D. (Getting WLT?Ds is easy, even in >12 cities, as Communism's military police limit is four. That's the equivalent of a Temple and a Cathedral.)

For a Communism to work, you simply have to be prepared for it. Switching from Republic or Democracy to Communism 'just to see' what happens is a really bad idea. You need Courthouses and Police Stations in every city; I build them before Aqueducts and Hospitals respectively.

Communism.
It's great.
:)
 
For lower level republic and democracy is better than monarchy and communism. But once you get to the highest levels republic and democracy is simply not an option.

In diety it is impossible to out-research or out-produce the comp, therefore the extra commerce is not really beneficial. It is extremely hard to get 3 or more luxurys so the military police becomes critical. In the top 2 levels your city goes into disorder when you go to pop 2 and does not have a military unit stationed in the city! The lost of the military police is not an option, unless you go all lux on the slider. Also it is difficult, if not impossible support all your units if you make the transition to republic. You must pay 1 gold for every single unit and there goes your extra commerce. ( No military in higher level= suicide) You get 1 extra commerce for every tile worked so you will only see a benefit when your # of citizens > # of military units. This is again unlikely if you pop rush, which is a must on higher levels.

On smaller maps with more civs (ex. 16 on small) it is absolutely impossible to go republic because if you don't kill all your neigbours they will kill you first. On such a small map if you play aggressively you will most likely have cities on the opposite end of the world. If you don't gl rush your forbidden palace, they will be utterly useless in any government other than commuism. In communism they might be able to produce 3+ shields, and that makes rushing the courthouse a lot easier.

Overall in higher levels in my experiences you will go bankrupt if you go straight from despot to republic/democracy. You must first go to monarchy/comunisum first to get the luxuries, land and some base infostructure to support your military.
 
escl:

Try conquering in despotism for higher level games, then going to republic/demo (once pop levels are high enough to support your army). You can conquer all the territory you need with an early rush, and probably get a few luxuries. You should always be able to get 4 after staking out a bit of territory and perhaps making trades.

It is hard to outresearch the AI(s!) on deity, but you still need the commerce bonus for money to buy techs. If you are worried about unhappiness try and grab Sistine's/Bach's, you'll be fine. Also, IMO you don't want to be pop-rushing much in 1.17f.
 
Further on the commie debate:

There are 2 questions here. The first is how does communism fare against a representative govt for a predominantly builder game with diplo/spaceship as victory targets?

The 2nd is how does communism fare versus monarchy for a domination/conquest game?

Communism will never be best in the first case, even with some weird location of cities favouring the lack of courruption from distance.

Monarchy is better than communism for a domination game, as discussed in a couple of other threads floating around at the moment.

Conclusion: Don't use communism.

:)
 
On smaller maps with more civs (ex. 16 on small) it is absolutely impossible to go republic because if you don't kill all your neigbours they will kill you first. On such a small map if you play aggressively you will most likely have cities on the opposite end of the world. If you don't gl rush your forbidden palace, they will be utterly useless in any government other than commuism. In communism they might be able to produce 3+ shields, and that makes rushing the courthouse a lot easier.

This may be true for small map but its definitely not true for larger maps. I virtually never go to monarchy ~always republic/democracy. Maybe a few turns of monarchy if im religious and republic is slow arriving. I also dont experience the issue of getting wiped by other civs. In fact i seldom get in wars at all until mod era. 2 recent emp examples ~ 1) i went to war once before tanks arrived for one turn; 2) its 1030 ad mid industrial i have been at war once for 5 turns when i made an error by agreeing to alliance to placate a larger neighbour ( who promptly made peace next turn lol). All remaining 13 civs are polite to me even though i have a very weak military atm.

Switching to republic seems to always improve my overall results over monarchy ~ with economic growth instead of loss.

I think really govt is a reflection of play style. I can see for warmongers monarchy makes a lot of sense vs republic. But if u are pursuing growth and are willing to diplomatically maintain peace then republic democracy is the way to go.
 
Originally posted by SirPleb
One other thing about starting wars and happiness: Even under Monarchy, the happiness boost which happens when another Civ declares war seems to apply! I'm not sure what the rules governing this are. But under Monarchy I have experienced short term happiness boosts I can't explain any other way. So I believe it always pays to try to get the other guy to start it. And I think that under Monarchy you can actually benefit from the happiness boost related to war, even though you never suffer the corresponding unhappiness penalty. :lol:


remember WW1 , they were all monarchies except england and france and they were celebrating when the war started. Because it was a matter of "HONOR" to defend the empire.
 
When I play Civ3 I only use Communism. I believe it is the best all around especially when expanding into enemy territory. Instead of producing one shield when you start a new city on a different continient, the city can produce units and improvements faster. When WLTK day is activated, corruption goes down 4-5 shields. :beer: With military police making the people happy it makes it what much easier. Instead of spending money on lux rate. Communism can use that for extra tax or science rates. With all the money communists make you can buy yourself some allies to go to war with the capitalists. With no war weariness it's just a matter of time before the democractic gov'ts fall to unrest.[punch]
 
Has anybody yet mentioned Fascism? I get the impression not many of you have the Fascist Patch or have encountered this unique government...

*cough* I haven't exactly tried it yet, seeing as I was in communism during my long war...:love:
But has anybody checked Fascism's stats?
 
It was 1880 and I just switched from Monarchy to Communism. I'm the French and am trying Eurocommunism.

The Aztecs are polite (Democracy -- we have a MPP)
The Greeks are polite (Democracy)
The Indians are polite (Republic -- we have been at a peaceful war with eachother since the beginning)
The English are polite (Republic -- we just discovered their civilization)
The Chinese are Annoyed (Democracy) probably due to our friendship with India)
The Russians are Annoyed (Democracy) probably due to the fact they have practically zero in treasury.
The Iroquois are Annoyed and became so right after we eliminated the Persians for them. Go figure.

Science research has suffered, and I'll have to boost funding. We seem to have fallen behind, probably because I researched medicine and sanitation before steam power. I prepared with each city having numerous "happiness" giving buildings and wonders. Civs are trying to split my empire. Communism is giving me a way of cracking the whip to create settlers without unhappiness.

I tried Republic, but ended up having to make steep cuts in Military, which made me vulnerable, so back to the turn I changed to Republic. Wall Street is about to be built, by me and this should improve cash flow since I have marketplaces and banks in about every city. The conquored territories had nothing of value so I'm having to build them up to reduce corruption. They're a sap on the treasury, even though the corruption is supposed to be spread evenly. It was less under a Monarchy.

But Communism allows me to maintain a large military. I want those tanks. I'm just trying to goad the Russians into a war to get the Aztecs to lose a few units. :eek:
 
I recently finished a huge Monarch level game with v1.16.

I had most of the world populated with cities, and I did not allow the far-away cities to grow bigger than 6. Most of them had 1 shield per turn, but the rest of the empire was producing the nukes I needed to terrorize the remaining civs. War weariness then set in while in Democracy, so I switched to Communism instead. Instantly ALL my cities became corrupted, not one of them produced more than 1 shield per turn. I could not produce ANYTHING, something had to be done.

Republic was the savior. After the switch I turned all the unhappy citizens idue to war weariness into entertainers. This was possible even without starving any city!!! I could even use some of the excess citizenry as taxmen.

The end of the game went as a dream, although global warming did set in. Funny that it did not affect my score though...

Now sweating at Emperor level with v1.21. Pretty tough stuff...
 
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