silentscience
Chieftain
- Joined
- Oct 27, 2016
- Messages
- 41
Thank-you. I got burned out with modding working on a humongous mod for civ v(something like 5,000 files--Not all me had been a community project), so I'm trying to keep it simple for a while.
One problem was I had it checking health only if a unit was in range, I changed that so it'll check before.
I have an idea, when the unit lost too much health, they run out of a certain distance towards nearest city then stop. If no enemy near , they just wait until health is full . Then keep going