I've changed/added a few things, s you can see if this works any better. I still have to work out a method if you want them to actively track down enemy units, but you can try this for now. I tested by placing units around/near city states and declaring war, then basically hitting next turn until they conquered the city.
I haven't had time to do a proper system for finding enemies, so for right now I was just having them move to ones just out of sight range. You can change the number of tiles out with this line:
elseif (iDist < (iSight + 3 )) then ( line 3887)
sorry, I've had hectic schedule this past week, haven't been able to work on any mods. Hopefully should be slowing down a little now. How is the current part working, any problems/adjustments I would need to know about?
sorry, I've had hectic schedule this past week, haven't been able to work on any mods. Hopefully should be slowing down a little now. How is the current part working, any problems/adjustments I would need to know about?
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