fotonut
Warlord
- Joined
- Apr 29, 2006
- Messages
- 122
In general most games "cheat" in some way by giving the AI advantages the user doesn't have. Consider first person shooters, where AI keeps on churning bodies out wave after wave, and it's just one of you! 
With Civ, the heavy start advantages that the AI gets in higher levels does tend to make the early game more challenging, but also frustrating. It could be interesting if the AI started with exactly the same number of units as the player (but still got the various production and other ongoing bonuses). That way the AI wouldn't end up with 3 cities in the time it takes the user to crank out a settler. That could reduce some of the frustration of the early game...

With Civ, the heavy start advantages that the AI gets in higher levels does tend to make the early game more challenging, but also frustrating. It could be interesting if the AI started with exactly the same number of units as the player (but still got the various production and other ongoing bonuses). That way the AI wouldn't end up with 3 cities in the time it takes the user to crank out a settler. That could reduce some of the frustration of the early game...