Looking at toning down eureka bonus down via mod. Couldn't find it in Globals xml, but wondering if anyone else has located this?
Technologies
<Boosts>
<!-- Some boosts, like find natural wonder, have an unnecessary unit field - that is an aid for the AI. Please leave it -->
<Row TechnologyType="TECH_SAILING" Boost="50" TriggerDescription="LOC_BOOST_TRIGGER_SAILING" TriggerLongDescription="LOC_BOOST_TRIGGER_LONGDESC_SAILING" BoostClass="BOOST_TRIGGER_SETTLE_COAST"/>
<Row TechnologyType="TECH_ASTROLOGY" Boost="50" TriggerDescription="LOC_BOOST_TRIGGER_ASTROLOGY" TriggerLongDescription="LOC_BOOST_TRIGGER_LONGDESC_ASTROLOGY" BoostClass="BOOST_TRIGGER_FIND_NATURAL_WONDER" Unit1Type="UNIT_SCOUT"/>
<Row TechnologyType="TECH_IRRIGATION" Boost="50" TriggerDescription="LOC_BOOST_TRIGGER_IRRIGATION" TriggerLongDescription="LOC_BOOST_TRIGGER_LONGDESC_IRRIGATION" BoostClass="BOOST_TRIGGER_HAVE_X_IMPROVEMENTS" ImprovementType="IMPROVEMENT_FARM" RequiresResource="true" NumItems="1"/>
<Row TechnologyType="TECH_ARCHERY" Boost="50" TriggerDescription="LOC_BOOST_TRIGGER_ARCHERY" TriggerLongDescription="LOC_BOOST_TRIGGER_LONGDESC_ARCHERY" BoostClass="BOOST_TRIGGER_KILL_WITH" Unit1Type="UNIT_SLINGER"/>
<Row TechnologyType="TECH_WRITING" Boost="50" TriggerDescription="LOC_BOOST_TRIGGER_WRITING" TriggerLongDescription="LOC_BOOST_TRIGGER_LONGDESC_WRITING" BoostClass="BOOST_TRIGGER_MEET_CIV" Unit1Type="UNIT_SCOUT"/>
<Row TechnologyType="TECH_MASONRY" Boost="50" TriggerDescription="LOC_BOOST_TRIGGER_MASONRY" TriggerLongDescription="LOC_BOOST_TRIGGER_LONGDESC_MASONRY" BoostClass="BOOST_TRIGGER_HAVE_X_IMPROVEMENTS" ImprovementType="IMPROVEMENT_QUARRY" RequiresResource="true" NumItems="1"/>
<Row TechnologyType="TECH_BRONZE_WORKING" Boost="50" TriggerDescription="LOC_BOOST_TRIGGER_BRONZE_WORKING" TriggerLongDescription="LOC_BOOST_TRIGGER_LONGDESC_BRONZE_WORKING" BoostClass="BOOST_TRIGGER_NUM_BARBS_KILLED" NumItems="3"/>
<Row TechnologyType="TECH_THE_WHEEL" Boost="50" TriggerDescription="LOC_BOOST_TRIGGER_THE_WHEEL" TriggerLongDescription="LOC_BOOST_TRIGGER_LONGDESC_THE_WHEEL" BoostClass="BOOST_TRIGGER_HAVE_X_IMPROVEMENTS" ImprovementType="IMPROVEMENT_MINE" RequiresResource="true" NumItems="1"/>
<Row TechnologyType="TECH_CELESTIAL_NAVIGATION" Boost="50" TriggerDescription="LOC_BOOST_TRIGGER_CELESTIAL_NAVIGATION" TriggerLongDescription="LOC_BOOST_TRIGGER_LONGDESC_CELESTIAL_NAVIGATION" BoostClass="BOOST_TRIGGER_HAVE_X_IMPROVEMENTS" ImprovementType="IMPROVEMENT_FISHING_BOATS" RequiresResource="true" NumItems="2"/>
<Row TechnologyType="TECH_CURRENCY" Boost="50" TriggerDescription="LOC_BOOST_TRIGGER_CURRENCY" TriggerLongDescription="LOC_BOOST_TRIGGER_LONGDESC_CURRENCY" BoostClass="BOOST_TRIGGER_MAINTAIN_X_TRADE_ROUTES" Unit1Type="UNIT_TRADER" NumItems="1"/>
<Row TechnologyType="TECH_HORSEBACK_RIDING" Boost="50" TriggerDescription="LOC_BOOST_TRIGGER_HORSEBACK_RIDING" TriggerLongDescription="LOC_BOOST_TRIGGER_LONGDESC_HORSEBACK_RIDING" BoostClass="BOOST_TRIGGER_HAVE_X_IMPROVEMENTS" ImprovementType="IMPROVEMENT_PASTURE" RequiresResource="true" NumItems="1"/>
<Row TechnologyType="TECH_IRON_WORKING" Boost="50" TriggerDescription="LOC_BOOST_TRIGGER_IRON_WORKING" TriggerLongDescription="LOC_BOOST_TRIGGER_LONGDESC_IRON_WORKING" BoostClass="BOOST_TRIGGER_IMPROVE_SPECIFIC_RESOURCE" ImprovementType="IMPROVEMENT_MINE" ResourceType="RESOURCE_IRON"/>
<Row TechnologyType="TECH_SHIPBUILDING" Boost="50" TriggerDescription="LOC_BOOST_TRIGGER_SHIPBUILDING" TriggerLongDescription="LOC_BOOST_TRIGGER_LONGDESC_SHIPBUILDING" BoostClass="BOOST_TRIGGER_OWN_X_UNITS_OF_TYPE" Unit1Type="UNIT_GALLEY" NumItems="2"/>
<Row TechnologyType="TECH_MATHEMATICS" Boost="50" TriggerDescription="LOC_BOOST_TRIGGER_MATHEMATICS" TriggerLongDescription="LOC_BOOST_TRIGGER_LONGDESC_MATHEMATICS" BoostClass="BOOST_TRIGGER_HAVE_X_UNIQUE_SPECIALTY_DISTRICTS" NumItems="3"/>
<Row TechnologyType="TECH_CONSTRUCTION" Boost="50" TriggerDescription="LOC_BOOST_TRIGGER_CONSTRUCTION" TriggerLongDescription="LOC_BOOST_TRIGGER_LONGDESC_CONSTRUCTION" BoostClass="BOOST_TRIGGER_CONSTRUCT_BUILDING" BuildingType="BUILDING_WATER_MILL"/>
<Row TechnologyType="TECH_ENGINEERING" Boost="50" TriggerDescription="LOC_BOOST_TRIGGER_ENGINEERING" TriggerLongDescription="LOC_BOOST_TRIGGER_LONGDESC_ENGINEERING" BoostClass="BOOST_TRIGGER_CONSTRUCT_BUILDING" BuildingType="BUILDING_WALLS"/>
<Row TechnologyType="TECH_MILITARY_TACTICS" Boost="50" TriggerDescription="LOC_BOOST_TRIGGER_MILITARY_TACTICS" TriggerLongDescription="LOC_BOOST_TRIGGER_LONGDESC_MILITARY_TACTICS" BoostClass="BOOST_TRIGGER_KILL_WITH" Unit1Type="UNIT_SPEARMAN"/>
<Row TechnologyType="TECH_APPRENTICESHIP" Bo
and etc.