Anyone have a copy of Total PC Gaming issue 13?

Kael

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I think this is a UK magazine as I can't find it in the states. Its supposed to have an article in it about FfH that I'd love to check out if anyone could scan it and send it to me.
 
I think this is a UK magazine as I can't find it in the states. Its supposed to have an article in it about FfH that I'd love to check out if anyone could scan it and send it to me.



http://www.totalpcgaming.com/issues.php

ill look at my local newagents and see what it covers, if its anything more than a coule of para ill post it for you, i suspect tho its just a brief mention.
 
I think this is a UK magazine as I can't find it in the states. Its supposed to have an article in it about FfH that I'd love to check out if anyone could scan it and send it to me.

Wow, FfH was in a game mag? Cool.
 
I guess I musta missed some of those mags. Prolly cuz I bought guitar mags instead. Has any1 done a cover article on FfH?
 
FfH has been in quite a few game magazines and distributed on the DVD with at least 3 of them.


Kael, I really think Firaxis should be giving you a cut, FFH2 must adding a little, at least, value to their game.
 
To be honest, kael and his team have produced something that is different enough to civ to be a good way to a totally different game, just with the same engine as the base.

I am surprised that Firaxis has never really spoken to him about using FFH2 as the basis for a new Master of Magic. Sid can hardly fail to realise how much of a landmark game MoM was but he has never shown any indications of wanting to make a new version. Kael has more or less done it for him. In firaxis place I'd imagine I'd pay him and his people a bunch of cash and get them to write MOM2 :)
 
We know that there is one fellow from Firaxis who is keeping an eye on civfanatics.com and apolyton.com. Hence they recruited several modders from Civ III for Testing and Scenario Design in Civ IV.

As we see the Kael Team has already done a job for BTS as well and I am pretty sure that Firaxis is thinking about different forms of cooperation. Full time employment was maybe even offered but maybe Kael doesn't want to shift at this time.

On the other hand Firaxis is pretty conservative regarding the extension of their product lines. They don't rush things which is wise as too many good game companies ruined themselves in past simply by overextending their resources.

Obviously games like Civ are profitable but no mega-money-blockbusters.

Hence Firaxis will make sure that there is a sufficient but limited team of people constantly developing the Civilization line and I suppose there is one other team for new projects.

The last new project was Railroads, which failed horribly (and certainly costed money). Remember Firaxis has no mega-seller blockbusters. Hence the Railroads disaster was hurting badly.

So in conclusion I doubt that there are much ressources to develop Master of Magic 2 (or even Alpha Centauri 2).

Dont forget, nowadays 60 % of the entire game budget are NOT spend on development, but on Marketing. Hence it is not enough just to assemble a bunch of creative, hardworking and brilliant people and to create Master of Magic 2 . These times are over. ...

... which is a REAL pity , btw
 
IIRC Kael declined an offer from Firaxis to work for them formally because he really values the flexible schedule that comes from being a hobbyist, as opposed to a paid worker.
 
@ Aurore + Rod: If you haven't done yet try to change the grapical style of the opening screen from BTS to Civilization 4 (Under Options --> Graphics in the starting menu dropdown.) ;)

It might be a joke / easter egg, but I'm sure that I'm not the only one that thinks the title is! fully! appropriate... (and i have been a big-time MoM + AoW:SM fan all along so i do have quite some expectations to be fullfilled when it comes to such a title...)

And i doubt the former employees of microprose (some of them likely do work at Firaxis i reckon) would complain much / disapprove given what the mod has become and will continue to become for quite some time still ...

So no need to do something already done... ;)

The rest is already adequately covered here and at many other places in this sub-forum so i won't elaborate much.

If you want to diehardly honor the team in a financial way, donate money to UNICEF. That's what the team (especially Kael) said we should do if we really can't help it (:D ;)).
(perhaps if Ice is finished it should be featured a bit more prominently since it might help reinforce that cause...)
Reasons can be found all over the place if one cares to do a little search (+ in the readme of the game/mod i believe).

So the better question would rather be how much money UNICEF has already raised thanks to FFH2 and if they shouldn't thank Kael + Team for the contributions sparked by them in a rather formal way... :D (unless they have already done so of course... :p Which only Kael + Team + people of UNICEF are likely to know...)


Special note @ Rod:
Oh and the times of those games are not really over. Quite on the contrary:
They just currently are shifted to a new podium and witnessing a revival and big time
(via the free user generated internet-created and shared content. And FFH2 is a prime example for that if you do need any to picture.
But far from the only one. I can't really say that i pity that change since its hard to imagine any way how things could work out better than with unhampered creativity flowing freely and beyond any constraints.
So I as someone who has worked in selling games assure you that the future is bright for independent mods + games made with love. Just not in a commercial framework.
But having witnessed what is possible with FFH2 my verdict is that they needn't and i don't even start bothering to shed a tear anymore, nothing is lost.)
And since the commercial gaming industry + their games profit from it (by recruiting talented coders / designers and concept writers from a pool gallore among many other reasons) as well (and big time i assure you) i see that one as a pure win-win situation for anyone. (shame on EA for barring access and not using those resources in a non-commercial way or even capitalizing on it and thanks to Firaxis / Bethsoft for supporting the modders / freelancers in a very far-reaching way... Thanks to that i virtually know that my money on Civ4:Col won't be wasted despite it being a sub-par product on its own right now. Spore is another matter :gripe: :vomit: for just that reason alone if many others as well.)

Sure that might mean that pulling off commercially successful games might become harder / more risky (especially true for hardcore single-player games and the TBS-genre in particular under the current conditions.). But given above premise that needn't be a bad thing altogether since it culls some! of the real crap seen in the nineties. So from a players perspective (both paying and non-paying ones without much elaboration on that matter from my part ;)) it should be viewed as a big plus imo...
(save for those companies which can thickly gloss over any flaws via a gigantic marketing budget. But those things still can go wrong badly if done all to often. One can still hope :evil: ;) The future soon will tell.)...
Still far from impossible i reckon.
 
Hello,

yes, indeed, what Firaxis has done with Civ IV in terms of modability is certainly an exception and will hopefully pave the way for other companies to follow.

The only other game companies that i know which are at least attempting to support modders inbig style are Biosoft (Neverwinter Nights) and the Elderscrolls producers.

Still these companies offer only Editors, but no real openess in architecture ... and certainly no published of the core library files.

However the experiment with Civ will show whether this kind of openess pays out for the company. From a players side you might always argue that of course it is good to have such mods like FFH2 which are enhancing the value of the core product.
But the question remains whether it will boost sales of the core products (it certainly does (imho) for Vanilla and BTS, but it certainly didnt for Warlords)

Most importantly it raises the question, whether people are willing to shift later to Civ 5 ..
 
Rod,
I didnt know that the openess of Civ 4 was a unique thing. I had assumed that game companies by now had acknowledge the huge potential in user modding. I hope that game companies in the future realize that their role is to provide a brand name and a core , leaving the development to the huge fan base. I remember Civ III where the urge from the users to mod were so strong that people started to develop hacked editors. I was very curious to hear what in the world Firaxis was thinking, trying to keep the users from developing their product.... for free!!!

In regards to sales, the only reason I bought BTS was FFH2, and I have been a die hard Civ'er since Civ I. I dont know if my situation can be expanded to a larger market.

Also FFH2 is by far the best Civ-X ever to be released. Due to other commitments I had stopped Civing about 8 months ago. FFH 2034 once again changed that.
 
@ Rod: Bethesda (edit: ah, sorry you had them in allready as the elderscrolls producers) clearly has a similar policy and i doubt those 3 are the only ones (even if the degrees are obviously different for each company...). True Firaxis / Take 2 are really extremes (up until now) in terms of encouragement for modders + a direct offer to successful modders right in the manual under the copyrights section but such a degree is far from needed to produce outstanding results... (doesn't make it a bad choice in any way naturally ;) :))

But i have to admit that it seems to be some kind of mindset. Most companies seem to go rather strongly in one direction or another there are few who go a rather middle approach (i guess if you mentally accept that users / customers + community are not wholeheartedly evil :D ;) there is few in the way of restraints in letting them add their ideas in the fashion they like.).

Also not any modder of the internet community strictly needs a polished architecture handed to him/her on a plate (otherwise many things could not have come into beeing in such a way). There also is FOSS (free open source software) and self-written things. Both do work and creative forces unbound rather lead to impressive results beyond what the average user can imagine as seen here.

And given the overall creativity of people out there i have no doubt that something solid and free + accessible will come up here and there. So even that part should be exist and covered.
But its no wonder modders do like if a huge part of that workload is taken away from them (even if its "just" ;) Editors)... (wouldn't you?)


Commercial companies are still commercial. And they are supposed to be (earning a living isn't all bad counter to popular belief. :p :D Imo it's much more important what in question the living is eared with if you want to judge it at all. ;)).
Given that there is another way available (free and open source) for the user i can't see much problem in that (and am thankful for any openness in terms of providing modders tools even though I'm not a modder myself.).
True problems for users only arise from monopolies. True monopolies in the gaming industry are rather hard to establish under the current circumstances.


I have not the shadow of a doubt that it will pay off. (Its still sad that the opposite approach and stellar marketing is so! successful as well. But that's far from guaranteed. One can still hope that one of those endeavors tanks, and big time. ;) Only time will tell... While the tanking of a mod-friendly endeavor is highly unlikely at least in terms of creating a solid gaming experience.)


Kael + Team are rather the exception in terms of not accepting economic incentives if directly offered with a contract i reckon (and much kudos for my part for that. ;)).
Imagine what FFH2 would have done for Firaxis if Kael would have accepted a commercial publishing of his mod... ;) (and for those modding it as well of course.)
Doesn't mean what is happening here is bad for firaxis in any way. Hence me saying its a win win situation for anyone relatively independent of the specifics of single cases...

And since you do ask the question if it will boost the sales of the core product picture the following: Keal keeps his policy towards a commercial appoach (which is rather likely) and FFH2 is "completed" and quite some people donate a neat sum of money to UNICEF.
How do you think it will go down with them and their subjects?

That boils down to free marketing/PR for example. (and i do guess we have some parts of the importance of marketing covered in this thread already.)
Among many other things so plentiful it would be a pain to list here (and i tend to write and like long posts already... ;)).

Remember the amount of funds invested for that is very low ("just" the part of hammering out the legal side, limiting what is accessible in terms of tools if different then what the company itself has used and publishing the Sdk + possible resources you offer to publish the results of modding among perhaps a few other things which i have surely missed) from the perspective of Firaxis.
How can that possibly go bad? I'm sure that part has already largely paid off, perhaps tenfold or more (which i think is highly likely...)

Anything beyond the point of breaking even on that aspect is purely positive...
The only reason not to do it, i can imagine (and again, i sure missed plenty and am biased a bit concerning that matter as should be rather visible...), is that either you fear people stealing and reverse engineer your product/ideas or that you are paranoid of your own customers / users (save of course for the financial burden making sharing of the SDK to much to stem. But that's rather unlikely even for the smallest of developers / publishers given how easy it has become to distribute files...).


So i can't really see where your certainty for it not having payed off for warlords comes from.
Have you got insider knowledge about the data including all passive effects (even Firaxis / Take 2 themselves will have a hard time getting a thorough picture of that)
and the ability to see into the future bundled together? (Remember: From the companies perspective the results keep to trickle in as long as Firaxis / Take 2 will exist / be in charge. Raw sales aren't the only positive here.)
If you ad a: "Yet!" you might! be right (but i very strongly doubt it...)


Also I'm very confident the prospects of future products aren't diminished but improved overall.
The risk is! exist but i consider them minor given some of the experience seen here and elsewhere. (not only does the prospect of future products getting sold improved but also the old products keep to be sold. And despite things being cheap as dirt after a few years sales of old games who broke even a long time ago are highly interesting.)
Only very few gamers i know tend to stop buying further games (even very simmilar ones) after finding something they strongly like.

Sure they are reluctant to buy crap (even more so then if they don't know a good game in the genre in question) but that's the challenge of the new environment overall not just in case of in-house competition... An isolated view just doesn't cut it here since the conditions needed to validate it are nonexist.
So unless CiV 5 would turn out as a stinking pile of rubbish and also not offer anything in terms of modability i don't think that will be a problem in my experience.
And if it did they would deserve bad sales, don't you think. (if they would get them is an utterly different matter altogether which is dependent on many other things as well...)
 
To be honest, kael and his team have produced something that is different enough to civ to be a good way to a totally different game, just with the same engine as the base.

I guess you can go as far as calling FFH2 worth an expansion, but a totally different game is more than an exaggeration...
 
I guess you can go as far as calling FFH2 worth an expansion, but a totally different game is more than an exaggeration...

yea, it´s a little like with C&C Generals and Battle for Middle Earth. Both use the same engine, have the same principle of gameplay, but were sold as two different games (understandably). I think it is quiet blurry where to draw a line here.
 
Well, depending on how you view it both views are "right".

Given that premise you could call Master of Magic an Expansion of Civ (which is similar if a bit more pronounced to the comparison of FFH2 and Civ4). And any game that uses a set of regular playing cards (with the same base set of course.) as expansion of one "game" that is that fixed set of cards.
Sure that is! one possible approach.

Very similar engine but the game plays out utterly different.


But the categories aren't defined that clearly enough to permit an overall clear "right" or "wrong" on the issue (and unless somebody officially defines it in a major way which is rather unlikely to be universally accepted, it will stay that way...). Some might call something using the same Engine a mod of that engine.

I would rather pin it down to gameplay myself. It plays out utterly different, its a different game to me... (and thus for me, most total conversions which change a whole lot like Final Frontier to Civ4:Bts does as well for example, do qualify as games in their own right...)

Imo FFH2 barely fits into the same overall genre (TBS that is of course. But a Fantasy Tbs with strong focus on individual units + advancement, replayability vs. stramlined and balanced tatical pseudohistoric simulation are quite distinct in my book. And more so than many other things i view as being distinct games...)
 
Now what Kael and folk could always consider, would be doing something like portal did, and making it it's own game, and then donating all the money they earn to charity.

But i'm probably oversteping many peoples opinions, feelings, and not conisdering legal things and the many diffrent obsticles that could appear from this. But still, it'd be cool :D
 
Now what Kael and folk could always consider, would be doing something like portal did, and making it it's own game, and then donating all the money they earn to charity.

But i'm probably oversteping many peoples opinions, feelings, and not conisdering legal things and the many diffrent obsticles that could appear from this. But still, it'd be cool :D

we already suggest people to donate to UNICEF if they like our mod...
it´s in the readme, the frontpage, etc.
 
I read about Fall From Heaven in a UK PC mag. That's how I initially found out about it and tried it.

I may still have it, but it's a 50/50 chance. I don't keep magazines in any order and may have thrown it out.

Can't remember if it was Total PC Gaming anyway. It may have been PC Gamer or PC Zone. I'll see if I can find it. Wouldn't hold your breath though.
 
...Commercial companies are still commercial...
That's it. I think that is all about widely discussed contradiction between casual players (who plays several hours and then throw the game away) and, let us say, "hardcore" players (who may play several thousands hours) :). The game is sold once and main profit always comes from many casuals (there are also MMO games but that is different - not so good for modding). All modding and the very FFH is for faithful game lovers, not for casuals, and therefore not very interesting commercially.
 
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