Anyone Have Any Ideas on What to Do on This Particular Game?

RX2000

Prince
Joined
Nov 7, 2001
Messages
551
Location
USA
On this game I was just kinda doing my thing as the Babs, mostly concentrating on culture. I wasnt really expecting any wars, and I sure as hell wasnt expecting 2 wars on 2 fronts...... but thats what I got. For some unknown reason, the Chinese decided to attack me, then a couple turns later they got the Americans in on it too. I havent been concentrating on my military much, so frankly it sucks. Anyone got any ideas on what to do, besides just give up several cities and sign humiliating peace treaties? :(

Any ideas would be appreciated. :)



http://www.civfanatics.net/uploads3/Turner_of_the_Babylonians,_1435_AD.SAV
 
If you haven't already, play a couple of more turns. Your alliance with Japan has forced China to deal with them rather than you (the next turn China took 2 of Japan's cities just north of New Lagash). China now has to fight through Japanese territory to even get to you. The bad news might be that if China wipes out Japan they'll probably come after you next. The good news is this should give you some time to build up your military and as your FP is only 5 turns away (and very close to the front) this will greatly enhance the production of the cities you're trying to hang on to.

America doesn't seem to be taking the war too seriously. The started a warrior toward one of your cities. Those cities have 4+ units in them and can all be upgraded in the next couple of turns.

If it were me:
Upgrade to musketmen asap (you're trading for saltpeter, esp if you're getting it from Japan?). You have Leo's so it's fairly cheap to upgrade your pikemen (30) and spearmen (40). China has a mixture of Cav, riders and horsemen, so your musketmen will do well with everything except the cav. I think even vs cav fortified in a town it's just over a 50/50 proposition.

Lowering your science rate to 30% still gets gravity in 5, but ups your gpt greatly. You'll lose wines on your next turn also, but it looked like you made a 2/1 deal on them. Negotiate to sell your 2 for gpt (I think I got 38 and 36 gpt for them). Use the cash to upgrade/pop. You're happiness (perhaps due to the war) looked very good, so I don't think you need the wines?

Build musketmen near the front and Cav in the rear. A couple of cannon wouldn't hurt either. Upgrade any extra units in your southern cities and move them toward the front. This will take quite a few turns, but they are wasted in those southern cities (IMO).

Overall, I think you're ok. The alliance was a great move (for you, lol, not the Japanese) and should give you enough time to beef up your military.

Good luck!
 
Haha yea I didnt know the Japan alliance would turn out as good as it did. (For me, definitely not for them.) I have played this out a little more now, and the Japs got crushed between the Chinese and Americans, and I was kinda forced into signing humiliating treaties with China and America........ Just wait til the late industrial age, I'm gonna pound both their asses into the ground and have the whole continent to myself. ;)
 
Weeeee, revenge is sweet. Its now the 1800s and I have about 100 modern armor plowing through America. For some reason America decided to attack China, and was trying to send huge stacks of crap through my territory. I told Abe he better pull his crap out, and he declared war. He started it, but I'm about to finish it.... and his whole civ.
 
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