MRM said:I just played the 1000 AD scenario ( huge Worldmap ) it run pretty good until I made the mistake and asking an other civ for the world map. I got the map and since then the game is sluggish. So IMO the memory is mainly used for map display I guess ...
You are right. The more the map is revealed and the more cities/units on the map the more memory the games uses and the more lag you going to have.MRM said:I don't think it is the AI -
I just played the 1000 AD scenario ( huge Worldmap ) it run pretty good until I made the mistake and asking an other civ for the world map. I got the map and since then the game is sluggish. So IMO the memory is mainly used for map display I guess ...
I have 512 MB - and I guess there is no other way then go for 2 GB RAM to solve this problem ....![]()
Psyringe said:Interesting find. Just to make sure - you didn't also trade *your* world map to the AI? (If you did that, then the AI might have a reason to do a lot more pathfinding.)
don't know about anyone else, but I always need to restart my computer after playing a game in order to allow other programs to run at normal speeds. I only have 512 ram, granted, but the speed of my other programs seems to stay slow, even after I quit (exit to desktop) the game. Restarting is the only thing that I've found that seems to work.
All that being said I haven't actually monitored memory useage or speed or the like...maybe I'll start doing that.
Probably because your other applications got swapped to disk to make room for Civ4. And once Civ4 is done running, WinXP is being slow about bringing those other applications back in from the swap file.Frewfrux said:I don't know about anyone else, but I always need to restart my computer after playing a game in order to allow other programs to run at normal speeds. I only have 512 ram, granted, but the speed of my other programs seems to stay slow, even after I quit (exit to desktop) the game. Restarting is the only thing that I've found that seems to work.
Smidlee said:Which makes the minimun system requirements of only 256 ram a joke. I couldn't imagine trying to play Civ 4 with only 256 of ram. IMO The very min should be 512 while recommend 1Gb.
MRM said:No I did not. It was a tech excange, but because the french wanted a far more expensive tech from me than they offered, I ask im to add the world map to his offer and he agreed.
Before this trade I had only uncovered a little fraction of the world map, so unless it is uncovered even a huge map don't use much RAM - at least for me it seems so for me since this game ...
WuphonsReach said:Yes, check your PC specs. Use Task Manager to find out what your peak memory usage was and whether that was forcing you into your swap file.
(I play huge maps with 2GB of RAM and peak memory used can hit 1.5GB in a late-game map.)
Madryoch said:Another thing that's been happening to me is that even after I quit to desktop the Civ music keeps playing for about half a minute. Does that happen to anyone else?
WuphonsReach said:Probably because your other applications got swapped to disk to make room for Civ4. And once Civ4 is done running, WinXP is being slow about bringing those other applications back in from the swap file.
If you have to run a swap/page file, get a small/fast 2nd disk drive and put the swap/page file there. (But it's generally cheaper and easier to add more memory to most machines.)
I've notice an improvement in late game of Huge with 2gb. But it doesn't solve all the lag especially when zoom out to the cloud level. It doesn't take long to get back into Civ4 from desktop since it doesn't requir any file swaping with the HD.Tae said:So having 2gb ram over 1gb would help playing the huge maps?