Anyone use set military divsions or armies????

General Rommel

Chieftain
Joined
Sep 1, 2004
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does anyone use them?? Like 2 Infantry 1 cal (or tank) and some artillery is 1st army and then for more mobile warfare like 3 cal (or tanks) and 2 or 3 infantry units as 2nd army. I use it for like playing as a Republic where i can only have so many units out without pissing people off. See that way when a way starts i can turn to fundimintalism and make just the right amout of units for making like 9 or 1 armies. I like keeping the number of armies small though. I like having to use some stratgy to beat the computer. Up roar in the east, attack the west, is a good tactic. Also caldron battles (surronding the enemys units or groups then fighting to the death). Mobile warfare is only good when your regular units break a city and you can access roads or rail roads. But yea any way anyone use armies like that?? If so tell me them so I can try them out.
 
General Rommel said:
does anyone use them??

Early on I'll use teams -- Phalanx & Cat; later I've used Arty & Alpine.

For Armies, I'll usually use "boat's worth." Eight units as a team hit the beach -- might look like 4 howies, a jeep, a spy, a tank & a part.
 
la fayette said:
General Rommel

Are you sure you aren't talking about civ3 ?
He mentioned Fundy, so I think he's in the right place. If I read correctly, he just has pre-defined groupings of individual units that are sent out as a team.
 
The real Rommel used lots of recon as a screen, some key "strongpoint" units like 88s to fall back on in a pinch, a small group of fast-moving hard-hitters, and the rest of the army filled in later. One thing you don't mention is Engineers - very useful for instant Road/Rail, Fort or Airbase. Erwin kept them up front too. And Fighters in the "mobile artillery" role.

BTW, Welcome to CFC! The current GOTM for Sept might be a good test of your Conquest strategies...
 
Well the only reasons i do this stuff is cause its easier to keep up with what i need and its also a lot easier to mobilize when i need to. Also in a war i don't look at it as little battles, I look at it from the whole war. I may send an army to take care of a city of a group of units then send 2 more armies to capture a key area, then still have 2 or 3 armies left over to defend, attack, pillage, or do what ever else i need done. I usally do real good in battles, which is why i still use this kinda stuff. :-)
 
General Rommel said:
I usally do real good in battles, which is why i still use this kinda stuff. :-)

Play GOTM 44 then. I guess you will need to be real good to beat mangor420 who achieved conquest in 1610AD.

(and even if you don't beat him, I'm sure you will enjoy the trip because the map is tricky :crazyeye: )
 
Nope. Don't use them. They're unnecessary.

In ancient/medieval times, you can lead with defensive units first and use the ZOC to contain the AI. The computer opponents are poor at flanking and do not often invade by sea, so land-based units should be the primary military force.

In modern warfare, the variables do become more complex. Units that ignore ZOC (spies, partisans), those that can go over them (fighters, bombers, cruise missiles, helicopters), and the more powerful sea units make the need for a quick-hitting powerful force necessary. Still, proper development of infrastructure on the land fronts (fortresses, airbases, and railroads) and a containment approach in naval warfare (e.g. destroying transports) belie the need for armies, per se.
 
In a way, I do have a system for grouping units in the Modern era. My "divisions" work in around the same way OnS's team does; designed around the Transport's capacity and, at least initially, working as a single group. In the larger scale, I'll often coordinate the actions of several "divisions" by planning operations with specific objectives.
 
It's much easier to do this sort of thing in cctp where you can move upto nine units at a time, meaning that you can easily organize 'divisions.'

In my border cities that are under attack, I have a combination of warriors-phalanx-pikemen-musketeers-riflemen-marines for defence and elephants-crusaders-cavalry-artillery-howitzers/tanks for attcking any ai units that don't have enough time to attack me but are near the city. The ratio of attack/defence depends on what the ai is using. I've forgotten how this is relevant now?
 
Well I mean when I'm playing Civ 2 I'm usally stuck in between 2 other countries and I hate making alliances because it gives them breathing space. So When I'm fighting a 2 front war (one side defensive one side offensive) I have to have it like this so I can tell my cities what to build that way I can keep on making my inner country better. But I do have a question about 2 front wars now..... How do you fight them?? I like one side attacking with aobut 80 to 90% of my units and the other side defending with about 10 to 20% of my units. The only problem is that on one side I start losing ground. I win wars but I always have a messed up country at the end of it. Lets say I have 6 armies going against 2 countries on both sides. No navies are present. How should I disperse me Army???
 
Usually, only focus offensively on one front at a time and defensively on the other, unless you think you have sufficient resources to deal w/ both fronts at once. The AI is not very brilliant militarily and will often continue to attack the same osition even when there's an obvious disadvantage. Once the one front is tidied up, focus on the other.
 
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