anyway of completely blocking mates civ on lan battle

CarpeDiem

Warlord
Joined
Jul 3, 2006
Messages
254
hey, playing with my bro. is it possible to to do this?


anonymous seems to just change the name to the actual faction leader name, it's obvious as they are the only name visible when starting the game.

is there anyway to make it invisible
 
I'm not sure I understand what you are asking for so if my answer doesn't help you please expand.

If you mean you want to try to play the game without knowing in advance who your mate is playing as then you can do the following, at the bottom of the screen where the icons are for show yield, show resource bubbles etc, there is one icon to hide the list of civilizations that appear on the bottom right.I think it's ctrl+I or something like that, but I would just check out the icon before trying a few combinations of I, because I think one of them completly removes the hud, which is probably something you don't want.



I may be completely off here since it seems stupid that the game would show you enemy player info before you met then un multiplayer.I have very little experience with multi so, I hope my answer is what you were looking for.
 
The best thing to do, is to get into the habit of changing the name to some other name.
That way, you would see his name and in gold, but you wouldn't know that he is Holy Rome or Inca. Egypt is the only bright yellow, so you always know what his empire is and have an idea of his playstyle will be.

I play a lot of multiplayer games too.
We use unrestricted leaders in our games. This way, our leader and the AI's leader could be anyone.

So, if there is a true way to let other players know that everyone is in the game, but to not let us know which empire they are playing, I would like to know as well. It spoiles the surprise, if you show up with chariots and the defender already has an equal number of spearmen ready.

A Random color generator would be nice too. I saw that someone made one where we can choose a color, but to make it random when a new game is started would obscure us consistantly every game.
 
I don't think there is any setting that will hide the name completely.

The 'anonymous' setting is basically just stops the game from telling you which human player is which. - It's not really helpful if there are only two human players in the game anyway.


Now that you mention it, I do think it's a bit odd that you can see the name / score / civ of human players that you haven't yet met. -- I'm wondering if I should change that for K-Mod. I think it's good that you can see how many human players are in the game... but.. hmm... I'll think about it.

I'd like to hear some opinions about this. Ideally, what information should be shown and what shouldn't?
 
All we really need is for that message to show, 'Player1 has joined the game', 'Player2 has joined the game', 'Player3 has joined the game', ...
When all players are joining, they should show up in Russia Red, because all are enemies to each other and that way, no one knows who is on who's team from the color shown.

On our screen in the bottom right, if in the game we started off in team mode, then we should see an ally team member from team1 listed in Aztec Green. The others whould show up as we meet them.
Enemy team2 could show up in Korea Blue.
Enemy team3 could show up in Egypt Yellow.
Enemy team4 could show up in Viking Purple.
Enemy team5 could show up in England White.
Enemy team6 could show up in Carthrage Orange.
Enemy team7 could show up in Babylonian Pink.
Enemy team8 could show up in Spain Peach.
All AIs can be Russia Red.
That sort of thing.

Just thinking the lighter colors are easier to see, so I would prefer to use those. Portuguese green and Germany gray are harder to see and blend into the background.

So long as, we can't tell who is on who's team when logging in, is the main thing.
If, we are asking for a dream here, let's make the colors similar on the graph too.
 
When you have multiple humans in the game, we want to see them listed just so we know who the slowpokes are. If you couldn't tell until you met them, I think some would feel free to run down the timer more. Peer pressure helps games moving.
 
I don't think I'd like it if the scoreboard colour didn't match the civ colours. I think that would often be confusing. Also, I think the human players need to be shown on the scoreboard always - so that you can see who has or hasn't ended their turn (as rah said), but also just so that you can see who's in the game. I don't think we can rely completely on the "Player1 has joined / left" message; because players might not always notice those messages coming up. If a player is distracted, or afk or something, they might miss the "player2 has left" message, and then be playing on their own for an hour or so without ever knowing... and then when they finally meet all the other civs on some other island, they realise that their 'multiplayer' game ended ages ago...


Anyway, here's what I've got in mind at the moment:

  • Human players are always listed on the scoreboard.
  • If the civilization of a human player has not yet been met, the player's name will be shown in grey, and the mouseover text will not mention traits or the name of the civilization, and the civilization's religion will not be shown.
  • If the "anonymous leaders" option is set, unmet leaders will be listed as "Unknown" rather than as their actual leader name. (note. Listing them as "Player #" would look nicer, but that then it would be possible to work out who they are.)

What do you think of that?

[edit]
Actually, I still think "Player X" would be better than "Unknown"... I think I'll have to come up with a good way to shuffle the player numbers or something so that it can be done without leaking information.
 
That's good too karadoc.
When, I mentioned different colors for each team, I was thinking of individuals, not multiple people on each team. Though, if a Blue team had each of it's members having a different shade of blue, then, we could easily tell which team they are on. The same for green, yellow-gold, reds etc.
We need to know that the players are in the game, just not show their color if the color is one from the normal game. If a random color setting is chosen, or something like I just mentioned, then, we couldn't know what empire they actually have.
I guess, that is my main pet peeve.
As soon as, see the color showing that a specific empire has joined the game on turn 0, then I already know their color, starting techs, UU, and UB.

When, I bump into their scout, I can tell by their leader, which traits I am up against, which is fine, because I play with "Unrestricted Leaders", so they could be of any empire. Masking their game empire name (such as using the custom name) would prevent me from knowing their UU and knowing which units to build to counter them.

For example, my scout runs into a scout from Hammurabi of Egypt.
I now know his melee will have combat1 and I will need to build spearmen to fight those war Chariots.
If, my scout ran into a scout from Hammurabi of Greenland, with a color I chose or a random one, I would know to be wary of the Combat1 melee, but still not know the UU or UB.

I would have to send a warrior out near his capitol to watch for what is built. If, I see a War Chariot come out, then I know his empire.
This would also help, if someone played America, Germany or Russia and had UUs and UBs that were late or almost non-existant. We usually can rush them, knowing they have no UU to stop our attack. For example, I wouldn't rush out to attack Churchill of Native America, but I might for Churchill of America.
 
Unfortunately, I think this stuff might be more difficult to fix than I thought.

I've just spent a bit of time editing the scoreboard code so that it shows the leader names in grey, and so on, as I described. That stuff is mostly finished... but I just discovered that in-game messages for "Waiting to hear from [player]", and similar message, are apparently outside of what is modable.

The problem is, if using the anonymous leaders setting, the leader name will be revealed by these messages - and I haven't thought of a way to fix it. (Also, I haven't fixed the "player X" numbering thing. I might just go with "unknown" for the time being - I might have to abandon the whole idea anyway if I can't fix some of these other issues.)

Also, I understand what you are describing with the Hammurabi of Egypt and Hammurabi of Greenland examples, but I think it might be a bit too difficult to conceal that information in a graceful way.
 
The new version of K-Mod includes the changes I described. :) It isn't quite as extensive as plasmacannon described, but I think it works well for what it does.

Note that the purpose of the "anonymous leaders" setting is to conceal the human identity of each human player. For example, if I'm playing a multiplayer game with my friends Tom and Jerry; anonymous leaders is just meant to make it hard for me to work out which of the human teams is Tom and which is Jerry. It isn't meant to help conceal which game leader they are playing as. -- So in most cases I wouldn't bother using that setting unless you have a heap of people playing in the same game.

The new functionality in K-Mod is always-on. ie. You don't need to change any settings for the civilizations of unmet players to be concealed. I hope you find it to be an improvement! :)
 
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