Hi,
I just find the IA being massively found of rover on Apollo difficulty. So what happen is am quite efficient on my start and tend to spread to like 6 to 7 cities until turn 80. Spreading that far means I will end up being very close from at least 2 IA on a pangea map or a large map with continents.
Sub turn 80 rushes I usually put off with 2-3 ranger and 1-2 soldiers. I usually keep one group in front of each IA I share a border with.
The problem is between turn 80 and 110. I mean there are 3 types of IA:
+ the colonist - who will spread colonists and not focus on military
+ the wonderguy - who will steal all wonders before you get the tech to start building them = no army
+ the militarist - who just covers the map with units.
Well if you get the last one in front of you that means one of your city will eventually be facing 9 to 14 rovers around turn 90 - 100. This is a tide I always lose one city to. Despite seeing them coming 2-3 turns in advance, I cannot build a defense solid enough and I just get rolled-over (ro-over).
At this stage I m usually purity 1 or 2, and about 40 turns away from the invincible battlesuits. But always too late.
I am just wondering what would be the best defense ? Beeline bsuits more agressively at the expense of development ? Building city defense buildings ? making more soldiers ? Trading favors early on ?
Wonder if anyone's got an opinion or an idea.
Cheers,
I just find the IA being massively found of rover on Apollo difficulty. So what happen is am quite efficient on my start and tend to spread to like 6 to 7 cities until turn 80. Spreading that far means I will end up being very close from at least 2 IA on a pangea map or a large map with continents.
Sub turn 80 rushes I usually put off with 2-3 ranger and 1-2 soldiers. I usually keep one group in front of each IA I share a border with.
The problem is between turn 80 and 110. I mean there are 3 types of IA:
+ the colonist - who will spread colonists and not focus on military
+ the wonderguy - who will steal all wonders before you get the tech to start building them = no army
+ the militarist - who just covers the map with units.
Well if you get the last one in front of you that means one of your city will eventually be facing 9 to 14 rovers around turn 90 - 100. This is a tide I always lose one city to. Despite seeing them coming 2-3 turns in advance, I cannot build a defense solid enough and I just get rolled-over (ro-over).
At this stage I m usually purity 1 or 2, and about 40 turns away from the invincible battlesuits. But always too late.
I am just wondering what would be the best defense ? Beeline bsuits more agressively at the expense of development ? Building city defense buildings ? making more soldiers ? Trading favors early on ?
Wonder if anyone's got an opinion or an idea.
Cheers,