Okay so I have a lot of plans for Apotheosis but first thing is first.
Here is the 'base' of Apotheosis which is just one basic change, I added a few minor things but really it is just one (or two) basic changes.
Major Change: Raider is now Mobility1/Flanking1/Drill1 instead of Commando
Minor Change: Harbor gives +1F/+1C, while SeaHaven does not, giving food equality post-Harbor. Lanun food-palace bonus still allows for Lanun to grow faster pre-Harbor, and with Pirate Coves, Lanun coastal will ALWAYS do better.
The water change is mainly not to nerf Lanun, but rather to bring the rest of the civs up a little. Why? Well, it is no big secret that spamming along the coast is one of the weakest strategies in FFH2. Lanun's coastal superiority is two levels of magnitude removed from this dilemma. Therefore in Multiplayer maps, having too much coast can be seen as an imbalance, merely because most civs cannot make much use of the oceans. In my opinion this is a very anti-flavor thing. Lanun are of course MASTERS of the Seas, but if only Lanun want to be there then this is a very lonely place indeed. Also, on random maps, which I believe most of us play on, to be stuck on a tiny peninsula would be, in real life terms rather excellent, but in gameplay terms would be rather unfortunate. Eventually I would like to try to get boats moving through forts, as I believe they can in vanilla BTS, for even more interesting Naval Strategies. As AI can allow for more use of enemy Naval use in SP, game-play reasons to increase the importance of Naval Combat for all races seems fair. And the only way for naval combat to ever truly matter is to increase the importance of controlling the seas ... something that only presently matters to the Lanun. I think it is certainly worth experimenting with, at the least.
And as far as Raider, I am just starting from the assumption that anything that gives out free Commando to the majority of a player's army is simply too powerful. There are of course arguments against that assumption, but this is where I am starting with. This is the main reason for this patch, and this philosophy may not be the guilding force for future development, but it will be one of the many core tenets of this mod.
Sincerely,
Tasunke von Papen
Here is the 'base' of Apotheosis which is just one basic change, I added a few minor things but really it is just one (or two) basic changes.
Major Change: Raider is now Mobility1/Flanking1/Drill1 instead of Commando
Minor Change: Harbor gives +1F/+1C, while SeaHaven does not, giving food equality post-Harbor. Lanun food-palace bonus still allows for Lanun to grow faster pre-Harbor, and with Pirate Coves, Lanun coastal will ALWAYS do better.
The water change is mainly not to nerf Lanun, but rather to bring the rest of the civs up a little. Why? Well, it is no big secret that spamming along the coast is one of the weakest strategies in FFH2. Lanun's coastal superiority is two levels of magnitude removed from this dilemma. Therefore in Multiplayer maps, having too much coast can be seen as an imbalance, merely because most civs cannot make much use of the oceans. In my opinion this is a very anti-flavor thing. Lanun are of course MASTERS of the Seas, but if only Lanun want to be there then this is a very lonely place indeed. Also, on random maps, which I believe most of us play on, to be stuck on a tiny peninsula would be, in real life terms rather excellent, but in gameplay terms would be rather unfortunate. Eventually I would like to try to get boats moving through forts, as I believe they can in vanilla BTS, for even more interesting Naval Strategies. As AI can allow for more use of enemy Naval use in SP, game-play reasons to increase the importance of Naval Combat for all races seems fair. And the only way for naval combat to ever truly matter is to increase the importance of controlling the seas ... something that only presently matters to the Lanun. I think it is certainly worth experimenting with, at the least.
And as far as Raider, I am just starting from the assumption that anything that gives out free Commando to the majority of a player's army is simply too powerful. There are of course arguments against that assumption, but this is where I am starting with. This is the main reason for this patch, and this philosophy may not be the guilding force for future development, but it will be one of the many core tenets of this mod.
Sincerely,
Tasunke von Papen
spent in iron axemen (+2 str versus a bronze warrior) can kill the archer.